Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
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328 rows where Castle 2 = 1
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Link | rowid ▼ | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
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2 | 2 | 1 | 1 | 1 | 11 | 19 | 27 | 37 | 1 | 1 | 1 | I'm going for the crumbs, hoping that most opponents bet on the valuable castles. And by betting at least 1 soldier on each I'm winning the ones that the opponent doesn't send any soldier to. |
5 | 5 | 1 | 1 | 2 | 3 | 16 | 22 | 1 | 1 | 33 | 20 | Sheer whimsy. |
7 | 7 | 1 | 1 | 1 | 9 | 3 | 1 | 24 | 28 | 31 | 1 | Need 28 to win. Don’t focus on 10 as others will. Hedge with a maybe getting 5 |
10 | 10 | 2 | 1 | 5 | 20 | 4 | 20 | 4 | 20 | 4 | 20 | |
14 | 14 | 1 | 1 | 6 | 10 | 14 | 15 | 23 | 24 | 3 | 3 | I'm reverting to something closer to the winning strategy of this question's first instance. I'm sending few troops to the highest and lowest valued castles, instead focusing my parties on the middle-values. |
15 | 15 | 1 | 1 | 1 | 2 | 1 | 15 | 21 | 26 | 31 | 1 | Goal is to maximize odds of winning 28 or more, and winning 6 through 9 seemed to have the easiest path of getting there. Skipping 5 and leaving 2 at 4 is because 4+6+7+8+9 is enough to win, happy to leave 5 behind to win 6-9. |
16 | 16 | 1 | 1 | 1 | 21 | 1 | 1 | 21 | 21 | 31 | 1 | In order to win a war I need to get 28 points, anything more doesn't matter and anything less may as well be zero. So I chose to strongly contest 4 spots which would allow me to get that score if I only one those (9, 8, 7, and 4). For each of the remaining spots I chose to place a single troop in case someone also heavily contests one of these numbers but leaves another spot entirely uncontested. Finally I chose numbers ending in 1 because I assumed that many people would choose round numbers and therefore I would have some chance of barely beating them. |
18 | 18 | 1 | 1 | 1 | 1 | 1 | 19 | 19 | 19 | 19 | 19 | I only need 4 of the 5 largest castles to win, so I just put all my troops equally in those 5 so there is no chance someone beats me in all 5! |
20 | 20 | 1 | 1 | 1 | 1 | 23 | 23 | 24 | 24 | 1 | 1 | Trying to capture the mid-high castles and sacrifice the others |
28 | 28 | 1 | 1 | 1 | 1 | 1 | 5 | 5 | 10 | 25 | 50 | I figured if I can guarantee a split or victory of high level castles, that can override the lower level ones--this is not very scientific. Also, the form doesn't allow us to send 0 soldiers to a given castle. |
30 | 30 | 1 | 1 | 1 | 1 | 1 | 1 | 91 | 1 | 1 | 1 | Banking on winning ALL the battles at Castle 7 |
31 | 31 | 1 | 1 | 1 | 2 | 14 | 15 | 2 | 28 | 32 | 4 | Winning 5, 6, 8, and 9 gives me just over half of the available points, so I went hard for those four. |
36 | 36 | 1 | 1 | 3 | 5 | 10 | 18 | 24 | 30 | 4 | 4 | A few at top to steal from old strategy, then strength in higher numbers, gave up bottom completely |
46 | 46 | 1 | 1 | 4 | 4 | 22 | 22 | 17 | 17 | 6 | 6 | I started with attempting to punish those who didn't send enough troops to the 'Extremes' (Castles 1-4 & Castle 9-10). Sending less than 5 will result in a loss at 9 & 10, and sending 0 or 1 to the first 4 will result in a loss. Next, I want to win at least 2 (hopefully 3) of Castles 5-8 so I went with 22 at 5 & 6 since previous winners from the first 2 iterations sent a max of 21. Finally, I distributed my last troops evenly to Castle 7 & 8. |
54 | 54 | 1 | 1 | 1 | 1 | 2 | 7 | 10 | 20 | 35 | 22 | I went top heavy and ignored the low point castles due to their inefficiency as the are 1.8 digits Soldiers per point. |
63 | 63 | 1 | 1 | 1 | 2 | 7 | 18 | 20 | 22 | 23 | 5 | Seemed pretty good I guess |
68 | 68 | 1 | 1 | 1 | 1 | 1 | 4 | 30 | 30 | 30 | 1 | Folks are likely to put a concerted effort to a few castles to secure their victories there. I'm hoping to win the less contested, but higher value castles. |
72 | 72 | 1 | 1 | 2 | 3 | 4 | 21 | 27 | 28 | 6 | 7 | |
74 | 74 | 1 | 1 | 6 | 7 | 9 | 11 | 13 | 15 | 16 | 21 | 100 points/55 weighted castles' value = 1.8181; multiplied that times each castles' value to determine proportioned weight; made a few gut adjustments |
77 | 77 | 1 | 1 | 1 | 15 | 1 | 20 | 1 | 28 | 2 | 30 | Win 10 and 8 while giving up 9 to those who heavily go for it but winning it from those who send very few troops with the objective of winning 4 castles to get to 28 points. |
82 | 82 | 1 | 1 | 4 | 8 | 10 | 13 | 16 | 19 | 16 | 12 | seems plausible |
84 | 84 | 1 | 1 | 7 | 1 | 18 | 20 | 2 | 23 | 25 | 2 | Go big on some, steal the rest with some 1>0s and hope for some luck! |
89 | 89 | 1 | 1 | 1 | 1 | 1 | 5 | 10 | 15 | 25 | 40 | |
95 | 95 | 1 | 1 | 2 | 15 | 11 | 3 | 8 | 23 | 34 | 2 | Random, except for deciding to let the low castles go without much of a fight. |
97 | 97 | 1 | 1 | 1 | 1 | 17 | 20 | 1 | 26 | 31 | 1 | Mostly intuition. I don't have the computational power or coding skills (or advanced math skills) to really compete. Thought I'd at least send in an array of troop deployments for the experts to crush. |
102 | 102 | 1 | 1 | 1 | 1 | 1 | 20 | 1 | 1 | 34 | 39 | Ties are wins |
103 | 103 | 1 | 1 | 1 | 2 | 4 | 5 | 36 | 36 | 12 | 2 | 7 and 8 seem like a sweet spot for points vs competition, and I want to put in enough to beat most people who came to the same conclusion. At the same time, I want to make sure I don't get beaten by tiny troop commitments to the other castles. I figured 9 would be a nice bonus to sometimes get. |
108 | 108 | 1 | 1 | 2 | 2 | 26 | 10 | 15 | 15 | 26 | 2 | The total point possibility is 55, so you need 28 to win. From there, troop (resource) distribution is a mix of math (what are the best combinations that can lead to 28?) and human behavior speculation (metagaming). Castle 10 is a trap and a good way to get your opponent to waste resources, since they are working with incomplete information, so I threw only 2 troops there (to minimize my investment while hedging against other players who choose 0 or 1). Castles 1-7 add up to 28, so a popular strategy may be to aggressively claim them. The 26 in Castle 5 is designed to disrupt that, as players who go for this strategy may emphasize their investments in Castles 6 and 7, and will be afraid to over-invest in 5 without hedging earlier castles accordingly. Meanwhile, there are enough troops in castles 6-9 to yield likely wins, while hedges in the lower castles may secure additional value. |
109 | 109 | 1 | 1 | 1 | 1 | 1 | 23 | 23 | 24 | 24 | 1 | |
112 | 112 | 4 | 1 | 5 | 10 | 25 | 0 | 0 | 0 | 30 | 25 | Trying to pick up 5, 9 and 10. Get enough value in the early battles to pick up over half the points. |
115 | 115 | 1 | 1 | 1 | 6 | 7 | 20 | 27 | 35 | 1 | 1 | I wanted to win the middle castles |
117 | 117 | 1 | 1 | 0 | 1 | 1 | 5 | 10 | 25 | 55 | 1 | |
119 | 119 | 1 | 1 | 8 | 10 | 13 | 1 | 26 | 30 | 4 | 6 | I took the winning strategy from the first battle royale but then redeployed a few troops from castles 1 & 2 to castles 9 and 10. My thinking is that most players will be trying to beat the winning strategies from game 2, and won't be considering the game 1 strategies as much. Essentially, my hope is that I'll be "zigging" while others are "zagging". |
121 | 121 | 1 | 1 | 1 | 1 | 22 | 25 | 5 | 5 | 23 | 16 | Using last results. Gave up castle 4 and redistributed higher.. |
125 | 125 | 1 | 1 | 1 | 1 | 10 | 10 | 2 | 20 | 20 | 34 | Try to create as many options to get to 28 as possible. Goal is to win 2 out of the top 3 then pickup enough of the rest to get to 28+ |
129 | 129 | 1 | 1 | 1 | 21 | 1 | 1 | 22 | 24 | 26 | 2 | I figured a lot of people would go 10 on each, and this would consistently beat those ones. I also guessed a lot of people would put two on each of the lower ones to beat out the one you are forced to put there, so I made sure to take that into account. The second question for me was the people who went a bunch in top half and left one each to the lower ones so I knew I would need to adjust the numbers to favor something would also win against someone who went 1-1-1-1-1-19-19-19-19-19 because that seemed like it would be like the second most common formidable strategy. The last thing I considered was that because you need 28 points to win and the easiest way to there seems to be 9+8+7+6 the easiest way to get there. I ignore the ten because other people will dump a bunch of points there and either way I will need to get four numbers total as 10+9+8 only gets you to 27. This strategy pretty cleanly beats both those strategies. To beat this you would need to foresee it probably and get 9 at least. I think if you went for a 10-9-8 strategy and just low balled a bunch of other numbers hoping to get one you might beat me but you will lose to everyone playing 10 on everything so I think this is the most stable that I can come up with. |
133 | 133 | 1 | 1 | 12 | 1 | 1 | 20 | 1 | 1 | 34 | 28 | Anticipating another adjustment after the second round. Min/maxing numbers to reach the 28 point threshold. |
137 | 137 | 1 | 1 | 13 | 9 | 2 | 2 | 23 | 22 | 2 | 25 | Going all-in on Castles 7, 8, and 10 gives 25 points of the 28 needed to win. After that, I just split my troops between 3 and 4 with the hope of winning one of the two battles and pushing myself over. Castles 5, 6, and 9 each got 2 troops so that I could win those if the opposition left them undefended. |
138 | 138 | 1 | 1 | 1 | 1 | 15 | 15 | 20 | 25 | 20 | 1 | |
139 | 139 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 23 | 33 | 36 | Just win 10,9,8 and get lucky somewhere else. |
141 | 141 | 1 | 1 | 15 | 1 | 15 | 1 | 20 | 2 | 20 | 24 | Focusing on the odd numbers offers fewer points than focusing on the even numbers, but if I can capture one even as well, I can pull ahead. |
144 | 144 | 1 | 1 | 1 | 11 | 13 | 4 | 29 | 32 | 4 | 4 | I picked two more than the winning deployment from a previous round for all the top castles, assuming that most other players would pick one more than the winning deployment. This made me run out of soldiers by the end though, so the least value castles are pretty weakly defended. |
145 | 145 | 1 | 1 | 1 | 14 | 12 | 12 | 14 | 14 | 30 | 1 | Not a lot of thought went into the deployment. trying to get castles 9-7 most of the time. |
146 | 146 | 1 | 1 | 1 | 11 | 2 | 21 | 3 | 26 | 3 | 31 | I really decided to only focus on castles 10, 8, 6, and 4 since those would win it for me. I started thinking of doing 30, 25, 20, and 10 respectively, but if a lot of people like doing multiple of 5s, adding one more to each could give me a lot more wins. I figure some people would put 0 in 1, 2, and 3, so I put one in each just in case. The remaining 8 troops went pretty evenly into 5, 7, and 9. |
149 | 149 | 1 | 1 | 1 | 1 | 23 | 23 | 23 | 23 | 2 | 2 | Trying to capture all of the middles and maybe steal the top 2 |
150 | 150 | 3 | 1 | 1 | 1 | 1 | 1 | 2 | 26 | 27 | 37 | Get 28 points with the fewest number of castles possible (10, 9, 8 & 1). Try to defend those with as many soldiers as possible and leave 1 at the other castles in case any are left undefended. |
151 | 151 | 1 | 1 | 4 | 4 | 10 | 12 | 14 | 16 | 18 | 20 | |
154 | 154 | 1 | 1 | 1 | 1 | 1 | 3 | 33 | 20 | 20 | 19 | To achieve over 50% of the available points, you must either win either the lowest 7 or highest 4, or otherwise mix and match point values up to 28 points. I have chosen to fight hard for the 4 highest values, in hopes that most spread their troops more conservatively. Because Castle 7 is included in both of these combinations, it is likely to be highly contested, so I have placed a third of my troops there. 1 troop was distributed to all castles in the lower 6 to snag extra points in case of similar strategies, or to those which chose not to contest certain castles. This strategy only works if I am able to win all 4 top castles, so this beats the winning Feb 2017 strategy of aiming low, but not the Jun 2017 strategy of splitting between 9/10 and 4/5. That makes this strategy considerably more risky and dependent on what the general trends are among the other participants this time. |
155 | 155 | 1 | 1 | 1 | 2 | 8 | 10 | 20 | 25 | 30 | 2 | The Art of War |
157 | 157 | 1 | 1 | 9 | 9 | 1 | 15 | 2 | 2 | 29 | 31 | Mostly guessing. 6, 9, and 10 seems like an efficient way to get close to 28, and hardly anyone's going to put lots of troops to both 3 and 4. |
160 | 160 | 1 | 1 | 2 | 11 | 3 | 26 | 2 | 27 | 26 | 1 | I choose to ignore castle 10 since it will be often stormed by a great number of troops. I think castle 8 is more strategic unless a lot of people applied the same strategy as me. Round numbers (or numbers ending in 5) are never a good bet since a lot of people will most likely put that number and you'll find yourself tied, so one upping those is to me a good strategy |
161 | 161 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 31 | I anticipate a backlash against the deployment of troops to the highest castles given the data from the last war. Because of this, committing roughly a third of my troops to each of the three largest castles should overwhelm the majority of opponents. 8 has historically been one of the most sought after castles, likely being used to deny narrow strategies like mine a victory, so i will fortify it with an extra troop. Additionally, if i win 8/9/10, only one other point is necessary, and the first castle has been historically poorly defended. I send my final troop to the second castle, because someone who has committed more than 5 troops to the first is probably less likely to have fortified the second. |
163 | 163 | 1 | 1 | 1 | 15 | 16 | 13 | 3 | 1 | 21 | 28 | Guesses. |
171 | 171 | 1 | 1 | 8 | 10 | 16 | 16 | 22 | 24 | 1 | 1 | |
172 | 172 | 1 | 1 | 1 | 1 | 1 | 1 | 19 | 22 | 25 | 28 | Proportionally allocated to the top four based on point values |
173 | 173 | 1 | 1 | 2 | 12 | 3 | 18 | 4 | 24 | 5 | 30 | Go strong to get to the 28 point win count from castles 10, 8, 6, and 4, and scatter other forces to avoid losing other high value castles to just 1 or 2 soldiers. Given that strategy, allocate soldiers in proportion to the castles' value. Specifically, targeted castles get 3x their value in numbers of soldiers while the remaining castles get half, rounded up. Given 100 soldiers, the specific numbers just sort of shook out that way. Round 1 winners went strong for upper-middle and low numbers to get to 28 -- something like 8,7,5,4,3,1. In response, round 2 winners went strong specifically for 10, 9, 5, and 4. I'm countering those while still focusing on my primary strategy: try hard to get my primary targets to get to 28 points, while giving myself a chance on the other castles if I happen to lose one or two of my primary targets. Running against the previous 10 finalists I'd finish 9-1, and the one loss is 28-27, so mine may be a popular winning strategy as a counter to those, just as the leaders in previous iterations of the game used similar strategies to each other. ------ I wonder if you could provide the average score for the previous winners, and other people who might have had a higher average result, but won fewer duels. |
174 | 174 | 1 | 1 | 1 | 2 | 3 | 26 | 30 | 30 | 3 | 3 | Highest value avoiding copy cats and those who will put everything on 10 and 9 |
175 | 175 | 1 | 1 | 2 | 2 | 2 | 16 | 16 | 30 | 3 | 27 | Not too sure. |
178 | 178 | 1 | 1 | 1 | 1 | 11 | 12 | 15 | 17 | 19 | 22 | I assumed that a reasonably common strategy would be trying to spread the troops proportional to the castle scores (so, basically scaling up from a 55 point triangular spread). The idea here is to cede 10 points every game to build a more top-heavy spread to specifically counter those players and some variations on that theme. |
181 | 181 | 1 | 1 | 1 | 9 | 11 | 14 | 17 | 18 | 15 | 13 | My goal was to build a strategy that beat the average of both of the previous two rounds of raiding. |
184 | 184 | 1 | 1 | 1 | 11 | 16 | 21 | 21 | 26 | 1 | 1 | I tried to win just enough castles to get a majority of points by focusing on winning the predicted least competitive castles by one person. I guessed that most people will use multiples of 5 more often than other values and made all my troop counts 1 more than a multiple of 5. |
187 | 187 | 1 | 1 | 1 | 3 | 12 | 17 | 5 | 27 | 3 | 30 | We're in the Endgame now. |
190 | 190 | 3 | 1 | 2 | 1 | 3 | 3 | 16 | 19 | 26 | 26 | Go with non-derivatives, sacrifice 5's and 6's for 7's and 8's. In the words of Brienne of Tarth, "Don't go where your enemy leads you." |
193 | 193 | 1 | 1 | 1 | 27 | 27 | 1 | 1 | 1 | 20 | 20 | Achieving the required points while committing to the fewest possible castles to ensure that those who committed troops elsewhere would not be able to achieve the required amount of points. |
198 | 198 | 1 | 1 | 1 | 2 | 16 | 20 | 24 | 2 | 30 | 3 | Focusing on 9, 7, 6, and 5 as they represent half of possible points |
199 | 199 | 1 | 1 | 1 | 1 | 1 | 12 | 12 | 24 | 1 | 46 | I dunno |
200 | 200 | 1 | 1 | 1 | 5 | 10 | 20 | 25 | 30 | 3 | 4 | Shooting for mid numbers (adds up to more than the extremes put together). Still put a few in the top numbers in case of a steal. |
202 | 202 | 1 | 1 | 1 | 1 | 1 | 1 | 4 | 20 | 20 | 50 | |
204 | 204 | 1 | 1 | 1 | 1 | 1 | 1 | 9 | 20 | 30 | 35 | I want castle 10 baby!!!!!!!!! |
206 | 206 | 1 | 1 | 0 | 9 | 14 | 20 | 25 | 30 | 0 | 0 | Just give up on the biggest ones, probably a waste |
207 | 207 | 1 | 1 | 4 | 12 | 20 | 2 | 2 | 6 | 30 | 22 | Randomly, kind of based off the previous renditions. |
209 | 209 | 1 | 1 | 4 | 5 | 9 | 12 | 12 | 18 | 12 | 26 | Seemed like a good idea at the time |
211 | 211 | 1 | 1 | 1 | 7 | 10 | 12 | 14 | 16 | 18 | 20 | More troops for higher value castles, but not ignoring lower value ones |
215 | 215 | 1 | 1 | 1 | 15 | 17 | 19 | 21 | 23 | 1 | 1 | |
218 | 218 | 1 | 1 | 4 | 13 | 13 | 18 | 22 | 22 | 3 | 3 | |
219 | 219 | 1 | 1 | 13 | 2 | 2 | 14 | 2 | 3 | 31 | 31 | Trying to win 10+9+6+3=28 points |
220 | 220 | 1 | 1 | 2 | 12 | 16 | 3 | 2 | 2 | 28 | 33 | idk, put all my eggs in castle 9 and 10 and hope the rest works itself out |
226 | 226 | 1 | 1 | 2 | 9 | 15 | 8 | 18 | 21 | 0 | 25 | Mean of previous winners, then equalization of ROI on all but Castle 9 because I don't like the location of that property . |
236 | 236 | 1 | 1 | 1 | 1 | 4 | 12 | 20 | 28 | 20 | 12 | fun |
237 | 237 | 1 | 1 | 1 | 14 | 21 | 2 | 2 | 25 | 28 | 5 | Weighted heavily to certain castles in the aim to almost always win those points |
240 | 240 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 31 | 31 | 31 | |
241 | 241 | 1 | 1 | 1 | 8 | 10 | 14 | 17 | 19 | 16 | 13 | I guessed how people would react to the last round, and reacted to that |
243 | 243 | 1 | 1 | 11 | 1 | 1 | 1 | 1 | 21 | 32 | 30 | I want to beat troop allocation based on castle % worth. And also equal split. The base naive case. While at the same time I want to have an edge against some of the winners in Feb and June meta. I win against 40% of Feb winners and 20% of June winners. The meta unlikely to repeat. My max overpay is +16. Median overpay is -2. It’s a more concentrated strategy. June had a more displaced strategy. Feb is more concentrated. Meta will swing back towards concentration. |
244 | 244 | 1 | 1 | 3 | 3 | 1 | 22 | 1 | 8 | 27 | 33 | I was bored in class, troops weren't going to deploy themselves |
247 | 247 | 1 | 1 | 1 | 2 | 3 | 5 | 8 | 14 | 25 | 40 | loosely based off fibionnaci sequence |
252 | 252 | 1 | 1 | 1 | 13 | 15 | 19 | 22 | 24 | 2 | 2 | Castles 1-3 not worth winning Castles 4-8 are enough to win Two troops at Castles 9 and 10, in case they are undefended. |
256 | 256 | 1 | 1 | 3 | 5 | 7 | 9 | 13 | 16 | 20 | 25 | Disregard game theory, and just kind of wing it? |
260 | 260 | 1 | 1 | 1 | 22 | 9 | 22 | 1 | 22 | 1 | 20 | guess work |
263 | 263 | 1 | 1 | 2 | 15 | 2 | 2 | 17 | 27 | 31 | 2 | 1)Focus on 4 castles that give 28 (just over 50%) and sacrifice biggest prize castle 2) don’t give away any castles for free 3) anticipate opponent strategy to send at least 1 to all castles and send 2 to hedge in case one of key 4 is lost 4) calibrate weights to beat simple backloading |
264 | 264 | 3 | 1 | 6 | 6 | 8 | 22 | 13 | 15 | 24 | 2 | I'm not even going to pretend I can guess what everyone else is doing, so I kind of focused on getting 6 and 9, but might have enough from 7, 8 and the lower end if people overcommit there. |
271 | 271 | 1 | 1 | 2 | 1 | 20 | 5 | 2 | 1 | 32 | 35 | I suspect folks will counter the previous round(s) strategies, so I want to zig while they zag and capture the big prizes. |
272 | 272 | 1 | 1 | 1 | 19 | 19 | 17 | 17 | 18 | 3 | 4 | idk tbh |
274 | 274 | 1 | 1 | 1 | 2 | 1 | 15 | 20 | 3 | 29 | 27 | The trick seems to be strategically giving up on castles while committing the least number of troops to the ones I'm playing for in order to succeed. Four seems to be the best number to go after, while also strategically leaving 2-3 troops rather than one in a few locations in order to scoop up easy victories against foes committing 1-2. I'm a little concerned that I'm committing too few troops to Castle 6, but that's above the mean from each of the last two contests. |
285 | 285 | 1 | 1 | 1 | 1 | 15 | 21 | 24 | 1 | 1 | 34 | Completely unscientific and eyeballed it based on the last two results. You need 28 points to win and at least four castles to make up that point total. I chose 10, 7, 6, and 5. It seemed like castle 10 was undervalued in the first round and corrected more in the second, so I'm anticipating that 10 will be more contested in this round. The other castles are the lowest value castles remaining that I need to get to 28 points. It appeared that the second round saw a greater emphasis on higher point castles and a more dispersed strategy (based, poorly, on averages). I put remaining troops in those castles assuming that enemy troops will drop off on castles 5 and lower. The remaining castles are just to cherry pick any undefended castles and force enemy troops to send at least 2 to capture. |
289 | 289 | 10 | 1 | 1 | 1 | 1 | 1 | 1 | 39 | 20 | 25 | |
293 | 293 | 1 | 1 | 7 | 9 | 1 | 1 | 30 | 48 | 1 | 1 | I wanted to assure myself of winning 20 points and invested heavily in those castles unlikely to be the principle investments of others. |
297 | 297 | 1 | 1 | 1 | 18 | 1 | 1 | 18 | 26 | 32 | 1 | Getting to 28 points |
304 | 304 | 1 | 1 | 1 | 1 | 1 | 10 | 15 | 20 | 20 | 30 | The first 4 castles are only worth as much as 10 combined, so I'm willing to give up the smaller ones for a higher point castle. Then just lower the troops accordingly, weighted towards the higher points. |
308 | 308 | 1 | 1 | 1 | 3 | 5 | 13 | 1 | 1 | 37 | 37 | Prioritize high value targets. Eschew low value targets. Skirt mid-value conflict. Steal low-mid value clinchers. Try not to optimize based off of previous datasets, to avoid both adjustments, as well as adjustments-to-anticipated-adjustments. |
311 | 311 | 1 | 1 | 1 | 5 | 1 | 10 | 1 | 20 | 0 | 60 | Must win 28 points |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );