Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
19 rows where Castle 2 = 10
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Suggested facets: Castle 1, Castle 3, Castle 4, Castle 5, Castle 6, Castle 7, Castle 8, Castle 9, Castle 10
Link | rowid ▼ | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
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37 | 37 | 1 | 10 | 1 | 1 | 1 | 1 | 28 | 28 | 28 | 1 | 28 is the number needed to win so targeted to scrape a win. Did not contend the highest scoring castle as some will likely go very heavy there |
142 | 142 | 8 | 10 | 7 | 5 | 11 | 13 | 3 | 15 | 26 | 2 | I wanted to have some troops at every castle to have a chance to win any of them. I think some people may try to just win the 4 most valuable castles, as that wins you a majority of points, so I wanted to make sure I hit one of them hard to pre-empt that. The rest was pretty much random! |
273 | 273 | 2 | 10 | 10 | 2 | 20 | 2 | 2 | 24 | 2 | 26 | This was all a fluke. |
296 | 296 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | To beat me, you have to place 11 soldiers at 6 castles. You can't. I win! |
428 | 428 | 1 | 10 | 13 | 13 | 13 | 15 | 2 | 27 | 3 | 3 | Think I need to send somebody to every castle, but potentially concede 10,9,7,1; hopefully sweep remainder. |
474 | 474 | 10 | 10 | 10 | 10 | 20 | 20 | 5 | 5 | 5 | 5 | My strategy is people don't expect you to send troops to the small stuff, so they don't send troops there. The most troops are sent to the big ones, so your best chance of getting points is in the middle. |
516 | 516 | 10 | 10 | 10 | 10 | 12 | 16 | 23 | 3 | 3 | 3 | It just felt right, people seemed to overvalue blowout victorys in high point castles |
517 | 517 | 0 | 10 | 0 | 0 | 15 | 25 | 25 | 25 | 0 | 0 | Only deploy to certain castles to win, hope to get lucky. |
723 | 723 | 10 | 10 | 10 | 10 | 10 | 25 | 25 | 0 | 0 | 0 | There are 55 points up for grabs. To win, I would need 28 or more. I disregard castles 8, 9, and 10. That loses me 27 points. However, I deploy the remaining soldiers in the following manner - 1. Castles 6 and 7 get 25 soldiers each. Assuming that the opponent has committed most soldiers to castles 8, 9, and 10, I should be able to gain these two castles. 2. For the remaining castles, I will assign 10 soldiers each. The hope is that the opponent over-commits on the higher value castles while undervaluing the remaining castles. By flipping that thinking on its head, I hope to undermine the opponent's strategy. |
751 | 751 | 0 | 10 | 0 | 10 | 5 | 10 | 15 | 20 | 10 | 20 | My 11 year son is pretty sure this will win. |
821 | 821 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Equal distribution beats the game theory. |
876 | 876 | 1 | 10 | 4 | 10 | 4 | 4 | 22 | 16 | 13 | 16 | [0, 11, 4, 10, 4, 4, 22, 16, 13, 16 |
891 | 891 | 0 | 10 | 0 | 0 | 0 | 0 | 15 | 25 | 50 | 0 | Forces concentrated on alternative 4 castles to win |
992 | 992 | 20 | 10 | 10 | 11 | 12 | 15 | 22 | 0 | 0 | 0 | It is a race to 28 points. Chosen locations least likely to be fought for. |
1005 | 1005 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | Make or break: a massive push to reach the target point value to win (i.e. 28 points) |
1047 | 1047 | 9 | 10 | 12 | 15 | 16 | 17 | 18 | 1 | 1 | 1 | the bottom seven castles win against the top three by one point, so if i concentrate all my men on the bottom 7 castles ill win against any opponent who splits their soldiers across all 10 castles. Added one guy to the top three to beat anyone who uses this strategy but completely abandons the top castles |
1106 | 1106 | 6 | 10 | 13 | 6 | 8 | 16 | 16 | 9 | 7 | 9 | I can't do number theory logic so I just simulated a ton of games in Matlab. |
1128 | 1128 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |
1256 | 1256 | 5 | 10 | 0 | 15 | 0 | 20 | 0 | 25 | 25 | 0 | I assumed that many would allocate more towards higher level castles so I allocated more there and allocated less as castles devaluated. |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );