Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
12 rows where Castle 2 = 11
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Suggested facets: Castle 1, Castle 3, Castle 4, Castle 5, Castle 6, Castle 7, Castle 8, Castle 9, Castle 10
Link | rowid ▼ | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
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362 | 362 | 0 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 0 | This won't work, but I am attempting to avoid over-optimisation by ignoring all previous data. Accept the loss of 1 and 10, and try to win on average against the rest, with a slight bias to higher value targets |
367 | 367 | 0 | 11 | 12 | 0 | 16 | 18 | 2 | 3 | 2 | 36 | |
391 | 391 | 0 | 11 | 0 | 0 | 16 | 19 | 22 | 31 | 0 | 1 | There are 55 points on offer. But you only need to win half plus 1 (.5 actually) My strategy was to secure the minimum points for victory by winning the 5 Castles. 8,7,6,5 and 2. Hopefully avoiding the high value castes will allow me to put more troops on lower values and win the war. Throwing 1 soldier to castle 10 in the event my opponent is thinking the same way. |
393 | 393 | 10 | 11 | 10 | 10 | 11 | 11 | 11 | 11 | 10 | 5 | Pretty much evenly distribute my forces winning any castle left undefended, while sending one extra guy to 5 castles that accumulate enough points to win on their own. Sacrifice Castle 10 as I don't need it to win and hope others will focus on it |
446 | 446 | 26 | 11 | 11 | 11 | 11 | 12 | 15 | 1 | 1 | 1 | It's sort of a counter-intuitive strategy that ignores average return per troop deployed in favor of attacking three strategies I think will be most common. Ironically, castle #1 is the pivot for many strategies that I think will be most common, so it's more important than the return of 1 would indicate. I think a lot of people are going to try to reach 28 troops by taking 10,9,8 and 1. This makes sense intuitively, because you're defending the fewest number of tiles, but it would mean glossing over 7-2, and I doubt many of those people would put more than a quarter of their troops on castle 1. I'm also trying to maintain enough troops on 7-2 to beat anyone who just assigns 10 troops per castle. If a player is taking a rational approach and assigns troops in such a way as to average out the expected return for each troop deployed, it would look something like 2,3,5,6,9,11,14,15,17,18 with .5-.67 expected return per troop and a slight preference on sending leftovers to the higher number castles. I would still get them by sweeping 1-7. I've also defended against even more extreme players like me by leaving 1 troop going to 10, 9, and 8 to get a quick score if they get too cute by leaving those blocks totally undefended, and I'll almost certainly still take #1 for the win hahaha. My strategy is most vulnerable to a more moderated version of my strategy where less resources are attributed to castle 1 and distributed over the mid range, but I would expect them to lose a high percentage of games to people pursuing the 10,9,8,1 strategy. Overall, I think my strategy will be successful. |
730 | 730 | 17 | 11 | 11 | 11 | 12 | 15 | 20 | 1 | 1 | 1 | The warlord can win with 1-7. Rather than targeting the high-point castles, target the low-point castles. In case our competitor tries the same strategy, we left one troop on each of 8-10, and loaded up on 1. |
740 | 740 | 11 | 11 | 11 | 13 | 14 | 20 | 20 | 0 | 0 | 0 | I think people will underinvest in low value castles, and invest more on high value castles than the middle range ones. So my hope is to win one through five relatively cheaply, while having a decent chance of winning 6 and 7. |
819 | 819 | 0 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 12 | leave out the 1 and always beat the mean |
919 | 919 | 11 | 11 | 11 | 11 | 14 | 21 | 21 | 0 | 0 | 0 | I expect most people to put most of their troops in the higher numbered castles, so my strategy is to win the lowest 7. |
976 | 976 | 7 | 11 | 11 | 11 | 12 | 21 | 21 | 2 | 2 | 2 | To counter groups focusing too much on higher value castles and also those who may send nobody to them. |
1000 | 1000 | 1 | 11 | 1 | 1 | 1 | 1 | 1 | 20 | 28 | 35 | Focus+surprise. |
1245 | 1245 | 2 | 11 | 11 | 11 | 11 | 11 | 12 | 12 | 17 | 2 | I tailored my placement to counter what I believe will be popular strategies. One strategy being placing at least one soldier on each castle, another being splitting them evenly at 10 soldiers a piece, and another being overloading castle 10. |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );