Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
26 rows where Castle 2 = 8
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Suggested facets: Castle 1, Castle 3, Castle 4, Castle 5, Castle 6, Castle 7, Castle 8, Castle 9, Castle 10
Link | rowid ▼ | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
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39 | 39 | 6 | 8 | 10 | 12 | 14 | 0 | 0 | 0 | 24 | 26 | I think people will adjust back to the top half numbers after the success of the winning answers from last round but will still be scared to drop too much into the highest value targets. |
62 | 62 | 3 | 8 | 10 | 11 | 16 | 22 | 2 | 23 | 2 | 3 | Designed to lose 10, 9, 7 which would counteract the strategy of only winning the bottom 7 (since I'll steal 8, in exchange for their 7), and the strategy of winning the top numbers (I'm sacrificing 9, 10, while investing a lot in 8, 6, and lower, which adds up to more points than 7, 9, 10). |
65 | 65 | 4 | 8 | 8 | 8 | 12 | 32 | 17 | 4 | 3 | 4 | Get 7 through 5 and then either 10 or 4 through 1. |
118 | 118 | 4 | 8 | 4 | 27 | 2 | 16 | 17 | 18 | 2 | 2 | |
183 | 183 | 4 | 8 | 9 | 11 | 3 | 2 | 5 | 2 | 27 | 29 | Trying to get undervalued castles for cheap while leaving highly contested ones on the board |
265 | 265 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 16 | 0 | Sac the queen! |
300 | 300 | 3 | 8 | 11 | 21 | 3 | 4 | 3 | 4 | 22 | 21 | I focused on getting to 28-half of all points and other than a few scouts, focused on winning the fights that would just barely allow me to make it |
314 | 314 | 1 | 8 | 9 | 15 | 3 | 3 | 5 | 6 | 28 | 22 | Intuitive distribution, then found local maximum |
332 | 332 | 7 | 8 | 8 | 1 | 1 | 18 | 18 | 1 | 37 | 1 | Win Castle #9 and the other castels that seem overlooked. |
359 | 359 | 5 | 8 | 11 | 1 | 1 | 17 | 21 | 1 | 34 | 1 | Aim to get 28 points. Look to beat prior winners. Rely on intuition and a quick excel check (keep time invested at ten minutes). |
414 | 414 | 4 | 8 | 14 | 2 | 12 | 10 | 22 | 6 | 3 | 19 | Why Not |
674 | 674 | 0 | 8 | 9 | 10 | 13 | 15 | 20 | 0 | 25 | 0 | When you consider how many soldiers you spend for each point gained, from the previous data eight is the worst value, so should not be contested and ten is the best value, so I think many people will be trying to prioritize castle ten, so I just left it out. Victory doesn't come by contesting all the points but by being able to secure more than half of them. basically 49% of the points don't matter at all. |
710 | 710 | 5 | 8 | 8 | 10 | 17 | 22 | 27 | 1 | 1 | 1 | I am assuming the opposing warlord will wager a lot on capturing the high-value targets, and as such am going as close to throwing them as I can (Leaving 1 to attack just in case he doesn't go for them at all. Instead, I have focused on the lower value targets, hoping that the opponent will focus on the other end. In this manner, the true key battleground will be Castle 7. If we assume that I win castles 1-6, I will have 21 points against the 27 of 8-10. Therefore, castle 7 becomes critical and if I can win that, victory is almost certain. Additional rear-guarding goes to 6 and 5 to be safe, but I suspect that minor forces can take castles 1-4, leaving most forces to hold for 5-7, and only cursory forces watching for a sneak on castles 8-10. |
721 | 721 | 2 | 8 | 8 | 8 | 8 | 30 | 2 | 30 | 2 | 2 | Goal was to get 28 points. Abandon high value targets and hope that they draw many troops. |
816 | 816 | 0 | 8 | 2 | 2 | 2 | 32 | 2 | 35 | 9 | 8 | hope most people ignore castle 9 and 10, and then go over 27 with castles 8 and 6 |
936 | 936 | 1 | 8 | 8 | 16 | 18 | 5 | 0 | 19 | 5 | 20 | I just looked at the previous rounds of winners. Both rounds, there was an effort to win 4 and 5, so I assume there's some reason that works. 1 is pretty much negligible so I threw it. Most winners also didn't try hard for 6, so I followed that as well. There seems to have been an increase in efforts towards 2, 3 by the second round, so I followed that too. Then I just chose two out of the last 4 to make a push for. I did 8 and 10 cause I figured 9 and 10 would be a common strategy. |
957 | 957 | 0 | 8 | 2 | 9 | 2 | 15 | 26 | 2 | 32 | 4 | I dug up a spreadsheet that I made in 2017 to plan for round 2 of this challenge. I remember putting a fair amount of thought into it (optimizing against the results of round 1, and then making some tweaks whose details I can't remember), but then I forgot to submit it. So this may be based on outdated intel, but it'll have to do--2019 Ravi doesn't have as much free time as 2017 Ravi. |
960 | 960 | 1 | 8 | 11 | 20 | 6 | 6 | 6 | 6 | 33 | 3 | I'm betting on most players putting the majority of their troops on 4 castles that add up to 28. By stacking high numbers of troops on 4 and 9 I hope to disrupt this strategy. Most of the 4 combo castles to reach 28 will include 4 or 9 or both. For example: the winning strategy in the 2nd run of this game was to take 4,5,9,10. Against most players using that strategy I can easily take 2,3,6,7,8. So I just need to have enough to tie either 4 or 9 for a win |
1012 | 1012 | 0 | 8 | 10 | 0 | 4 | 23 | 26 | 0 | 0 | 29 | Winning castles 2, 3, 6, 7, and 10 are enough to win a majority of point, so i spent most of my soldiers there, with an extra 4 in castle 5 who could win some points here and there |
1013 | 1013 | 7 | 8 | 10 | 10 | 15 | 15 | 15 | 0 | 20 | 0 | I ceded two of the bigger castles knowing my opponent would load them up, and targeted the mid range castles |
1100 | 1100 | 1 | 8 | 8 | 0 | 16 | 17 | 0 | 25 | 25 | 0 | To get over 28 or more points |
1134 | 1134 | 4 | 8 | 12 | 15 | 19 | 22 | 4 | 5 | 5 | 6 | From the previous round of this game, two peaks are observed: those at the low quantities from those who barely defend and those at the high quantities from those who value the castle. If I can stay just ahead of those barely defending, then I distribute the remaining troops as possible to attack the well-defended. |
1151 | 1151 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 36 | 4 | 4 | Previous winners put almost all their troops into 5 or so key castles with only a token force (or zero) for the others. I figured 36 was enough to almost always win Castle 8 and then I went relatively flat to try to capture any castles that weren't being defended. I did less on 9 and 10, since I figured most will go after those. |
1206 | 1206 | 6 | 8 | 11 | 14 | 17 | 20 | 6 | 6 | 6 | 6 | A slightly altered version of my 'joke' entry. Definitely no 'evolved' entry coming like in previous battles. |
1229 | 1229 | 0 | 8 | 6 | 8 | 13 | 1 | 19 | 11 | 2 | 32 | Ran a genetic algorithm simulation and this was the winning strategy. The best strategy depends on the other strategies entered, so it is within the space of possible, winners, but probably won't win. |
1260 | 1260 | 7 | 8 | 2 | 15 | 17 | 14 | 24 | 5 | 3 | 5 | I did a brute force excel simulation and this strategy did alright. It won ~most~ of its battles. |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );