Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
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264 rows where Castle 2 = 0 sorted by Castle 10
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Suggested facets: Castle 1, Castle 3, Castle 4, Castle 5
Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 ▼ | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
113 | 113 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | Just Cause |
123 | 123 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | 0 | You need to get points, and probably the only way to do that is to win a house outright. I am guessing that someone will do 100 for 10 and 9, so guessing 8 will be the one where people don't apply 100. |
128 | 128 | 1 | 0 | 9 | 15 | 0 | 20 | 25 | 30 | 0 | 0 | |
176 | 176 | 1 | 0 | 0 | 2 | 21 | 22 | 3 | 24 | 27 | 0 | Key is to get to 28. Wanted to stack as few castles as possible to increase probability of winning those. Left 7, 4, and 3 as contingency plans in case someone was doing the same. |
216 | 216 | 1 | 0 | 0 | 12 | 0 | 12 | 25 | 25 | 25 | 0 | In order to assign the maximum number of soldiers to selected castles, from all castle combinations that sum up to 28 with just 4 castles, I choose to ignore castle 10 and concentrate forces to 9,8,7 (25 on each) then I just need one of 4,5 or 6 so I had to share the rest 25 soldiers to those 3 castles. To increase chances I placed 12 soldiers to 4 and 6 and the last remaining to castle 1( that was unintentional, since I had to place at least on soldier to castle 1) |
277 | 277 | 1 | 0 | 0 | 9 | 0 | 15 | 0 | 35 | 40 | 0 | Cheapest way to 28 total points. It did make me place one troop in castle one for some reason. Would rather have put that soldier at 4. |
301 | 301 | 3 | 0 | 7 | 10 | 20 | 0 | 30 | 30 | 0 | 0 | I targeted 6 castles that would get me 28 points. If I go 6/6 on those ones that I bet big on then I win (doesn’t really feel like a good strategy, but I wanted to see how it would play out) |
326 | 326 | 0 | 0 | 0 | 14 | 17 | 20 | 23 | 26 | 0 | 0 | Ignored 9&10 and chose the fewest castles past that to give me more than 28 points and weighed troops by value |
329 | 329 | 0 | 0 | 0 | 13 | 15 | 18 | 26 | 28 | 0 | 0 | Distributed my troops evenly through 4-8 which will give me 30 points each time banking on that I have more troop in those stations giving the other opponent 10-9-3-2-. |
343 | 343 | 0 | 0 | 0 | 0 | 20 | 23 | 0 | 30 | 27 | 0 | There's no way to win without at least four castles, so I focused on winning four and tried to optimize versus earlier distributions. |
353 | 353 | 0 | 0 | 1 | 2 | 20 | 22 | 3 | 24 | 28 | 0 | Resubmission of my last entry, which required me to put at least one on castle 1. Want to concentrate my efforts on reaching 28, the required score for winning the battle. The others are slight contingencies, in case someone else does the same thing. |
361 | 361 | 0 | 0 | 11 | 12 | 17 | 0 | 25 | 0 | 35 | 0 | I need 28 points to win, castle 1 and 2 have little value, I feel like people will value 10 and or 8 highly. 10 seems like a median number and something someone would throw at 3 or 4 so I went with 11 and 12. It's really a win all or lose scenario for me. Hopefully people spend resources out instead of concentrating. 10,9,8,1 seems like the most common strategy for people to really go after, I think I can overwhelm the 9 slot and forfeit the others while getting what I want |
364 | 364 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Nash Equilibrium |
447 | 447 | 0 | 0 | 0 | 11 | 0 | 0 | 26 | 31 | 32 | 0 | I went for the less "psychologically significant" castles which would still give me a significant advantage. I sent 11 troops to 4 as an additional bonus in case someone is close to me in the upper ranges, or sweeps all the castles I didn't send any troops to - and since 11 just barely beats the simple strategy of sending 10 troops to each castle. I sent 26 to 7 because 26 is one more than 25 (another round number I expect people to use a lot), and similarly I sent 31 (rather than 30) to #8. Hope this works! |
458 | 458 | 0 | 0 | 0 | 0 | 20 | 50 | 30 | 0 | 0 | 0 | 6 seems like a good number. And I didn't want to send any lone soldiers off to die. I expect to win Castle 6 around 1/3 of the time, so hey, that's like 2 points. I'm feeling positive about it. |
489 | 489 | 0 | 0 | 0 | 0 | 0 | 25 | 0 | 34 | 41 | 0 | The minimum number of castles needed is 3 which have to add up to 23. 6 is app. 25% of 23 so 25 soldiers 8 is app. 33% of 23 so 34 soldiers and the rest go to 9. |
513 | 513 | 0 | 0 | 10 | 15 | 15 | 15 | 15 | 15 | 15 | 0 | rather take the sum of the middle numbers over the first and last |
523 | 523 | 0 | 0 | 0 | 15 | 15 | 15 | 25 | 30 | 0 | 0 | Play for the middle and push for the top but don’t over commit |
525 | 525 | 0 | 0 | 0 | 0 | 16 | 19 | 0 | 30 | 35 | 0 | I'm going all-in for getting the bare minimum points of 28 or more. The fewest castles I need is 4. 10-9-8-7 is an option but lots of people will go after castle 10, so I'm going after 5-6-8-9. Same number of castles, but I'm playing off the beaten path. Also, 5-6-8-9 are all castles that are in fewer winning combinations, so they're more likely to be won by me. The actual troop placements are based on the relative difficults I computed for winning those particular castles. |
555 | 555 | 0 | 0 | 25 | 0 | 25 | 0 | 25 | 25 | 0 | 0 | Sacrifices must be made! Castles 1, 2, 4, 6, 9, and 10 are dead to me! Going hyper-aggressive (but not the most aggressive strategy). Best Case: I win! Worst Case: I am a troll! |
563 | 563 | 0 | 0 | 0 | 0 | 17 | 21 | 0 | 26 | 36 | 0 | I think a lot of people will be fighting for #10 and #1 because 10 is worth the most points and #1 is the tiebreaker if you went 10,9,8,1 or 7,6,5,4,3,2,1. I considered going for 10,9,8, 2 to avoid fighting over the #1 and because I could win even with a tie on #2, and then realized I could avoid #10 as well. In summary, I'm avoiding fighting over what I expect to be hotly contested #10 and #1 in favor of #6 and #5 while maintaining the concentration of my troops by only needing to capture 4 castles to win. As far as specific troop distribution goes, I made sure I had at least three times the castle number and dumped a bunch extra on #9, which I think will receive a heavy designation from anyone pursuing a variant of the 10,9,8,1 strategy. I did not assign any troop numbers that end in 0 or 5, they are too popular. |
586 | 586 | 0 | 0 | 0 | 0 | 21 | 21 | 0 | 29 | 29 | 0 | Let me try this again because I did my math wrong. Sacrifices must be made! Castles 1, 2, 3, 4, 7 and 10 are dead to me. |
606 | 606 | 0 | 0 | 0 | 15 | 15 | 20 | 25 | 25 | 0 | 0 | Focus more troops on enough points to get more than half of points. |
641 | 641 | 0 | 0 | 5 | 15 | 5 | 10 | 20 | 20 | 25 | 0 | I abandoned the first and last castles as not worth fighting over and focused on castles a little before and after the center that other teams might neglect. |
648 | 648 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | All of the troops at the first castle higher than 5 |
662 | 662 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 32 | 42 | 0 | I only need to win 3 castles, assuming people focus on 10, I decided to ignore it an focus on the next three and then power creep 9 and 8 in case people had the same idea as I did. |
667 | 667 | 0 | 0 | 8 | 11 | 0 | 22 | 28 | 31 | 0 | 0 | Strongly attacked with the most likely castles to reach 28. |
668 | 668 | 0 | 0 | 0 | 0 | 23 | 24 | 25 | 0 | 28 | 0 | |
729 | 729 | 0 | 0 | 8 | 10 | 12 | 14 | 17 | 19 | 20 | 0 | I guessed that an distribution proportionate to point values will rarely win the 10 and will waste trips on the low-value castles, so I dropped the 10 and the bottom too and then loosely distributed them proportionally from there fight estimating as I wrote on some construction paper with a crayon. |
773 | 773 | 0 | 0 | 0 | 5 | 9 | 14 | 21 | 21 | 30 | 0 | Ill sacrifice the extremes and try to take the bulk of the points in the middle |
787 | 787 | 0 | 0 | 0 | 0 | 15 | 20 | 0 | 40 | 25 | 0 | Choose four castles whose total point value is 28. Go all out for them. |
801 | 801 | 0 | 0 | 0 | 5 | 7 | 10 | 21 | 24 | 33 | 0 | Avoided overcommit on 10. Attempted to stack 9 and upper middle. |
822 | 822 | 0 | 0 | 2 | 30 | 2 | 30 | 2 | 34 | 0 | 0 | Three eyed raven told me |
825 | 825 | 0 | 0 | 0 | 0 | 0 | 19 | 23 | 27 | 31 | 0 | All focused on the fewest castles needed to win, avoiding the highest and lowest valued. |
838 | 838 | 0 | 0 | 0 | 0 | 0 | 17 | 18 | 30 | 35 | 0 | |
839 | 839 | 0 | 0 | 7 | 10 | 12 | 14 | 17 | 19 | 21 | 0 | 1 and 2 are low-value; 10 will be too heavily contested |
850 | 850 | 1 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 39 | 0 | Highest % troops outside Castle 10 |
862 | 862 | 0 | 0 | 0 | 20 | 0 | 0 | 26 | 26 | 28 | 0 | Maximizing distribution to minimum number of castles needed to win, while avoiding expense of castle 10. |
896 | 896 | 0 | 0 | 0 | 0 | 19 | 23 | 0 | 27 | 31 | 0 | Go all-in on 4 castles that give just enough points to win (28), ceding the other 27 points’ worth. Stack a few more troops on the high value castles just because. |
925 | 925 | 0 | 0 | 0 | 20 | 20 | 20 | 20 | 20 | 0 | 0 | Why not? |
964 | 964 | 0 | 0 | 8 | 11 | 15 | 18 | 22 | 0 | 26 | 0 | It looked about right. |
966 | 966 | 0 | 0 | 0 | 11 | 0 | 0 | 27 | 31 | 31 | 0 | No point putting a small number of soldiers in a castle as you get no points for a loss. 9+8+7+4=28 is just over half the maximum (55). I think a bunch of people will go all in on 10, 9, 8, 1 with a 30,30,30,10 spread and this will beat that. Similarly, this beats a 25-25-25-25 spread on 10,9,8,7 and the 10 on all castles approach. Finally by ignoring castle 10, we also beat the strategies that put alot on castle 10 and spread a little to everything else which I think might be common. |
981 | 981 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | 0 | |
1004 | 1004 | 0 | 0 | 0 | 0 | 10 | 15 | 20 | 25 | 30 | 0 | sacrificed top and bottom |
1006 | 1006 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 0 | 0 | 0 | Want to overwhelm the squishy undervalued middle with enough troops to fend off anyone who doesn't just flood one of the two castles. Pin the rest on luck and the fog of war. |
1027 | 1027 | 0 | 0 | 0 | 0 | 0 | 10 | 20 | 30 | 40 | 0 | Most people will try locking in 10, I'd rather let them spend their points since 9 is almost equal. Further it allows me to hit a few more relatively high value targets further down |
1030 | 1030 | 0 | 0 | 1 | 15 | 1 | 1 | 26 | 26 | 30 | 0 | I just tried to ensure I had 28 points and didn't want to invest in 10 or 1/2 |
1063 | 1063 | 0 | 0 | 0 | 0 | 8 | 2 | 25 | 30 | 35 | 0 | |
1145 | 1145 | 0 | 0 | 0 | 17 | 19 | 20 | 21 | 23 | 0 | 0 | Capture the middle |
1147 | 1147 | 0 | 0 | 0 | 10 | 15 | 16 | 17 | 18 | 24 | 0 | Best balance of middle points |
1157 | 1157 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 30 | 50 | 0 | Random Hunch |
1165 | 1165 | 0 | 0 | 0 | 15 | 20 | 20 | 20 | 25 | 0 | 0 | Figuring the enemy would over commit to the larger value castles. |
1176 | 1176 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | I'm a warlord, yes, but all I really care about is myself. . . and I want a castle! If anyone stands in my way they will be sorry. |
1179 | 1179 | 0 | 0 | 0 | 12 | 0 | 0 | 18 | 30 | 40 | 0 | 28 is the minimum number of points to win. I sent the least number to castle 4 because I anticipated that it would not need to be taken with higher numbers in most scenarios. |
1200 | 1200 | 0 | 0 | 0 | 5 | 12 | 16 | 18 | 24 | 25 | 0 | The top one and bottom 3 are simply not worth the manpower. |
1204 | 1204 | 0 | 0 | 11 | 11 | 1 | 20 | 22 | 34 | 1 | 0 | Trying to win the lowest number of castles that reach 28 points, with maximum force at higher numbered castles where more enemy attacks can be expected. We hope to take away castle 8 from anyone who is focusing on the top castles, and win some cheaply. |
1269 | 1269 | 0 | 0 | 11 | 14 | 0 | 21 | 25 | 29 | 0 | 0 | I’ve narrowed down the gameplay to around 14 possibly optimal plays. This is one of them. There are 33 possible exactly 28points to win strategies. This one is 8-7-6-4-3. Allocated by relative castle value. Castle/28*100. Here’s the list of 9, allocate by taking castle/28*100: 10-9-6-3 10-9-5-4 10-8-7-3 10-8-6-4 10-7-6-5 9-8-7-4 9-8-6-5 10-6-5-4-3 8-7-6-4-3 The other 5 are semi suboptimal vs the 9 but forms the “rock,paper,scissor”: ExpectedValue: castle/55*100 EvenAcross: 10/castle Ultimate: castle/28*100+1 for castle 8,9,10 Lucky7: castle/28*100 for castles 1 to 7 Troll: 47,53 on castle 9 and 10 respectively. At least one of these strategies will do well depending on the market. And the market will shift around these strategies depending on the amount of trolldom. |
1291 | 1291 | 2 | 0 | 5 | 10 | 0 | 0 | 24 | 24 | 35 | 0 | Trying to focus on getting 28 victory points while sacrificing the "10" assuming most people will want the big win. |
357 | 357 | 2 | 0 | 11 | 12 | 15 | 22 | 8 | 1 | 28 | 1 | Focusing on a few moderate-to-large castles. Expected to lose 2 every time, 8, 10 almost every time. About half of 1 and 7. Most 4, 5, 6, and 9. |
406 | 406 | 0 | 0 | 0 | 16 | 1 | 1 | 25 | 28 | 28 | 1 | |
484 | 484 | 0 | 0 | 0 | 16 | 20 | 20 | 21 | 21 | 1 | 1 | |
587 | 587 | 0 | 0 | 0 | 0 | 0 | 20 | 23 | 26 | 30 | 1 | Grasp barely enough castles to win, plus one in 10 as a counter strategy against a mirror match. |
844 | 844 | 0 | 0 | 0 | 8 | 18 | 19 | 21 | 30 | 3 | 1 | Try to have a large enough force where opponents would not expect it. |
17 | 17 | 1 | 0 | 0 | 0 | 1 | 14 | 34 | 34 | 14 | 2 | It’s basically a bell curve, but with one soldier in Castle 1 because I had to. |
201 | 201 | 1 | 0 | 0 | 14 | 22 | 2 | 2 | 24 | 33 | 2 | Why did you force at least 1 unit to go to castle 1? |
246 | 246 | 1 | 0 | 1 | 2 | 12 | 21 | 27 | 32 | 2 | 2 | never gonna win 9 & 10, don't want 1-4, split the rest leaning higher for higher values |
461 | 461 | 0 | 0 | 0 | 1 | 18 | 21 | 0 | 22 | 36 | 2 | |
1048 | 1048 | 0 | 0 | 5 | 18 | 20 | 1 | 25 | 26 | 3 | 2 | focus mainly on the the middle castes, sacraficing castles to increase distribution to castles 8,9 |
1213 | 1213 | 0 | 0 | 0 | 2 | 20 | 18 | 2 | 24 | 32 | 2 | Since the previous contest winners all focused on a group of castles totalling 28 points, I somewhat randomly chose 5, 6, 8, 9 and put 3 troops per point value in each of these. That left me 16 troops. I decided to minimally defend castle 4, 7, and 10 with two troops each and then reinforced two of my targeted castles with five more troops each. |
1295 | 1295 | 1 | 0 | 0 | 26 | 1 | 1 | 26 | 26 | 17 | 2 | The simplest win is on 10/9/8/1. Two problems: it's already popular, and weak players over-defend Castle 10. I'll try to win on 9, 8, 7, and 4 instead. |
194 | 194 | 1 | 0 | 1 | 17 | 20 | 1 | 2 | 23 | 32 | 3 | saw the best ones from the last 1 and combinated. |
258 | 258 | 1 | 0 | 0 | 3 | 3 | 21 | 22 | 23 | 24 | 3 | Captain Chaos |
768 | 768 | 0 | 0 | 0 | 2 | 12 | 16 | 0 | 33 | 34 | 3 | Trying to win 9, 8, 6, and 5, and hoping I can steal some of the others. |
769 | 769 | 0 | 0 | 1 | 16 | 21 | 2 | 25 | 3 | 29 | 3 | |
967 | 967 | 0 | 0 | 0 | 6 | 12 | 18 | 26 | 32 | 3 | 3 | |
1035 | 1035 | 0 | 0 | 0 | 3 | 0 | 22 | 23 | 24 | 25 | 3 | |
629 | 629 | 0 | 0 | 0 | 3 | 10 | 21 | 29 | 22 | 11 | 4 | Created a slightly skewed normal distribution centered on 7 then mapped 100 soldiers across that distribution! |
760 | 760 | 0 | 0 | 0 | 2 | 4 | 13 | 27 | 32 | 18 | 4 | I am modifying a model of a weighted bell curve, giving least priority to castles that have the least effective in point value, but also avoiding major battles for the top castles, which are relatively equivalent in value. Also trying to beat people who tend to round off or beat people who round, though that might be overthinking it. |
1011 | 1011 | 0 | 0 | 0 | 15 | 2 | 3 | 21 | 25 | 30 | 4 | Figured this setup would get me the 28+ points I need against most other folks' deployments. |
1122 | 1122 | 0 | 0 | 11 | 12 | 14 | 4 | 24 | 4 | 27 | 4 | I'm sending 4 to castles 6, 8, and 10 to try to beat anyone who sends only a few there. I then focus on winning castles 3, 4, 5, 7, and 9 to get my 28 points. |
1133 | 1133 | 0 | 0 | 2 | 5 | 17 | 5 | 17 | 17 | 33 | 4 | I want to win a number of castles. I tried to adjust for the adjustments people would make when comparing the two previous winners. |
354 | 354 | 0 | 0 | 10 | 0 | 0 | 20 | 28 | 32 | 5 | 5 | Because I'm the Grandmaster. |
519 | 519 | 0 | 0 | 0 | 0 | 16 | 19 | 5 | 26 | 29 | 5 | |
565 | 565 | 1 | 0 | 4 | 0 | 3 | 20 | 27 | 6 | 34 | 5 | I picked something that would defeat the top 3 in both prior battles. I added one army in #1 to catch those with zero in #1, for a 9+7+6+5+1=28 win. I put five in #10 to catch those who put two to four in it. I think my most-likely wins will be 9+8+7+6, 10+9+7+6, 10+9+7+3, 10+8+7+6, 9+7+6+5+3, 9+7+6+5+1, 8+7+6+5+3. I will lose to anyone who is heavier in 10+8+5+4+2 or 10+8+5+4+1. |
780 | 780 | 0 | 0 | 4 | 6 | 0 | 16 | 16 | 18 | 35 | 5 | |
894 | 894 | 0 | 0 | 0 | 0 | 18 | 22 | 22 | 33 | 0 | 5 | Give up 5 castles expecting to split points on some of them. Maybe get a cheeky 10 against similar strategies. |
910 | 910 | 0 | 0 | 0 | 4 | 4 | 10 | 17 | 28 | 32 | 5 | The additional deployment scheme was won with emphasis on castles 7 and 8 .. and in the reprise (second) simulation, the winning submission emphasized Castle #9 and #10. By putting 0 soldiers in Castle #1, 2 and 3, I am going to concentrate my forces in Castles #6 - #9 with just putting enough soldiers in Castle #10 to avoid giving it away cheaply. In addition, I am putting 4 soldiers each in Castles #4 and #5 as a way to score a few "cheap" points against people who concentrate almost exclusively in Castles #6 - 10. |
1237 | 1237 | 0 | 0 | 0 | 10 | 10 | 25 | 25 | 15 | 10 | 5 | Because the middle will be ignored |
1240 | 1240 | 5 | 0 | 0 | 12 | 0 | 13 | 0 | 30 | 35 | 5 | Trying to secure a baseline of 17 and steal either 10 or 7+3 as well as the first castle |
307 | 307 | 1 | 0 | 0 | 2 | 23 | 4 | 4 | 28 | 32 | 6 | Picked some castles to go for, crossed my fingers no one else goes for them |
506 | 506 | 0 | 0 | 9 | 22 | 22 | 6 | 27 | 2 | 6 | 6 | I chose to give up 1 and 2 completely, focus on 4,5, 7 while putting enough points into the rest to hopefully stall non advances. |
1238 | 1238 | 3 | 0 | 6 | 8 | 15 | 22 | 4 | 3 | 31 | 8 | a computer told me to |
665 | 665 | 0 | 0 | 3 | 7 | 10 | 14 | 18 | 21 | 18 | 9 | Zeroed out castle 1 and 2 since 3 points is small potatoes. Created a constraint that castle 3-10 had to be at least (Round One Median +1). Created 12 opponents, 5 winners from round 1, 5 winners from round 2, 2 opponents of my making. Used excel solver to maximize number of wins out of 12. Essentially creating an optimal solution to beat all 10 named winners with the additional requirement that each castle above castle 2 should be above the median and therefore more than 50% likely to be captured by me in any given game |
938 | 938 | 0 | 0 | 0 | 5 | 10 | 10 | 15 | 30 | 20 | 10 | Just giving away the low point castles and loading up on the 8 and 9 but hoping to eke some wins out of the 10 and 7 |
396 | 396 | 0 | 0 | 11 | 13 | 2 | 21 | 21 | 21 | 0 | 11 | Gut feeling, picking the less selected castles by either of the previous two rounds. |
495 | 495 | 0 | 0 | 0 | 0 | 3 | 16 | 16 | 27 | 27 | 11 | Sacrifice the low scoring to just barely overload the mid-to-high tier castles |
1002 | 1002 | 0 | 0 | 0 | 18 | 18 | 8 | 5 | 5 | 35 | 11 | |
1241 | 1241 | 0 | 0 | 3 | 5 | 11 | 13 | 21 | 22 | 14 | 11 | Kind of a guess, really |
1250 | 1250 | 0 | 0 | 13 | 13 | 14 | 14 | 12 | 12 | 11 | 11 | I'm figuring that most people will concentrate there forces mostly in the first few castles and somewhat in the last few. With this strategy I think i'll have a strong troop advantage in the middle castles and a weaker troop advantage in the end while only completely ceding the first 2 castles. Even if someone uses a similar strategy with a single troop in the first 2 castles, I'll still have a competitive advantage in at least one castle without sacrificing a more dominant position in the middle and end. |
589 | 589 | 0 | 0 | 0 | 8 | 11 | 14 | 17 | 20 | 17 | 13 | beat the average for both original Feb. and May soldiers per castle for all of the most valuable castles - punt on the low point battles. |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );