Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
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264 rows where Castle 2 = 0 sorted by Castle 5
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Suggested facets: Castle 1, Castle 3, Castle 4, Castle 5
Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 ▼ | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
13 | 13 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 32 | You only need 28 to win |
59 | 59 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 32 | I do have to win all 4 of my engagements, which doesn't leave any margin for error. I'm confident in castle 1, and 2/3 for 8-10. So I just have to get a little lucky that opponents spread their forces out too much. |
113 | 113 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | Just Cause |
123 | 123 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | 0 | You need to get points, and probably the only way to do that is to win a house outright. I am guessing that someone will do 100 for 10 and 9, so guessing 8 will be the one where people don't apply 100. |
128 | 128 | 1 | 0 | 9 | 15 | 0 | 20 | 25 | 30 | 0 | 0 | |
205 | 205 | 1 | 0 | 0 | 0 | 0 | 9 | 10 | 10 | 35 | 35 | For the goal of winning 28 points, I plan to take castle 9 and 10. Then win any two among castle 7-9. I'm avoiding castle 4 - - 5 as they seemed to be hotly contested in prior matches |
208 | 208 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 37 | 40 | |
213 | 213 | 1 | 0 | 14 | 0 | 0 | 18 | 0 | 0 | 33 | 34 | Going big on castles 10, 9, 6, 3. It is designed to "just barely" win against what I figure is an average deployment. It matches up well with the top castles of Round Two but struggles against some of the top castles from Round One. As you might be able to guess, I don't expect people to go back to the Round One strategy. |
216 | 216 | 1 | 0 | 0 | 12 | 0 | 12 | 25 | 25 | 25 | 0 | In order to assign the maximum number of soldiers to selected castles, from all castle combinations that sum up to 28 with just 4 castles, I choose to ignore castle 10 and concentrate forces to 9,8,7 (25 on each) then I just need one of 4,5 or 6 so I had to share the rest 25 soldiers to those 3 castles. To increase chances I placed 12 soldiers to 4 and 6 and the last remaining to castle 1( that was unintentional, since I had to place at least on soldier to castle 1) |
249 | 249 | 1 | 0 | 9 | 0 | 0 | 20 | 20 | 20 | 0 | 30 | You must win at least 28 points. Since the given strategy seems to be to avoid large commitments on 10, and attack 4,5, and 9, I chose to deploy my troops to 10, 8, 7, and 6 in large numbers, concentrating the rest on 3 to offset losing 1 and two. Its a high risk strategy, because losing just one of the higher values will result in a loss. |
254 | 254 | 1 | 0 | 0 | 0 | 0 | 0 | 24 | 25 | 25 | 25 | Control the four top castles that add up to more than the rest. |
277 | 277 | 1 | 0 | 0 | 9 | 0 | 15 | 0 | 35 | 40 | 0 | Cheapest way to 28 total points. It did make me place one troop in castle one for some reason. Would rather have put that soldier at 4. |
306 | 306 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 30 | I am just trying to get to the minimum amount of points to win: 28. I found the combination with the least amount of castles I possibly need to win and dumped all my points into these 4, forgoing the rest completely as they are not important in my winning strategy. Also, based on the previous 2 games, I decided to put the least in castle 1 in order to stack 8, 9, and 10 to the fullest possible. |
349 | 349 | 2 | 0 | 0 | 0 | 0 | 17 | 18 | 18 | 20 | 25 | |
354 | 354 | 0 | 0 | 10 | 0 | 0 | 20 | 28 | 32 | 5 | 5 | Because I'm the Grandmaster. |
355 | 355 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 24 | 36 | 35 | limit losing troops, look for highest return on investment |
364 | 364 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Nash Equilibrium |
390 | 390 | 0 | 0 | 1 | 19 | 0 | 19 | 1 | 25 | 1 | 34 | |
447 | 447 | 0 | 0 | 0 | 11 | 0 | 0 | 26 | 31 | 32 | 0 | I went for the less "psychologically significant" castles which would still give me a significant advantage. I sent 11 troops to 4 as an additional bonus in case someone is close to me in the upper ranges, or sweeps all the castles I didn't send any troops to - and since 11 just barely beats the simple strategy of sending 10 troops to each castle. I sent 26 to 7 because 26 is one more than 25 (another round number I expect people to use a lot), and similarly I sent 31 (rather than 30) to #8. Hope this works! |
449 | 449 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 31 | If I win the 10, 9, 8 and 1, I have 28 which is just enough to win. |
467 | 467 | 0 | 0 | 10 | 0 | 0 | 16 | 0 | 0 | 35 | 39 | I started with the averages and the winners from the last 2 rounds. Then I tried to craft a few strategies: a few random ones, some crafted to specifically beat the winners, some crafted to take advantage of historically undervalued spaces between winners and averages, - with some variations on how little/much to put on some of the lighter weighted castles. Then I sat down and went for a hyper aggressive strategy that had a single path to 28 points and would defeat all of the above hahaha. And so we end up here, with a warlord who styles him/herself also as an edgelord, and possibly did not do enough to account for beating strategies that were previously losing. |
468 | 468 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 35 | I only need 28 points to win, so I'm only investing my soldiers in 4 attacks to get me the 28 - the three highest totals plus one point. |
471 | 471 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 33 | 32 | I need 28 points to win, so I'm fighting hard for those 28 points. |
473 | 473 | 0 | 0 | 12 | 0 | 0 | 22 | 0 | 0 | 34 | 32 | 4-castle all-in no scouts. Relative value. My min allocation has to be > 10 to beat naive even split. My overpayment vs avg cost... I must win castle 9. The other castles I will overpay relative to my overpayment on castle 9. Castle 3 +7, castle 6 +11, castle 9 +18, castle 10 +14. You really have to beat my contested castles. Weakness is castle 3, but I’m at +7 and castle 6, +11. Beats all past winners. |
489 | 489 | 0 | 0 | 0 | 0 | 0 | 25 | 0 | 34 | 41 | 0 | The minimum number of castles needed is 3 which have to add up to 23. 6 is app. 25% of 23 so 25 soldiers 8 is app. 33% of 23 so 34 soldiers and the rest go to 9. |
493 | 493 | 0 | 0 | 0 | 13 | 0 | 12 | 0 | 0 | 37 | 38 | 23 points are needed to ensure a win - Overwhelming top two castles can get to 19 and then I just need to pick up one more of the other castles to win. Splitting between two helps cover bases if I lose one of the 9/10 and also increases odds i get the one castle to push me over 23 if I win the top two. |
541 | 541 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 32 | 26 | The bare minimum to win 28 victory points, assuming I win all of my chosen battles. This allows me to maximize my troop deployment to a minimum number of castles. |
542 | 542 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | People are going to overthink it. 1/8/9/10 is enough to win. |
546 | 546 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 40 | 40 | 23 points to win. Overload the highest rated castles and sacrifice everything else |
550 | 550 | 0 | 0 | 0 | 0 | 0 | 15 | 17 | 0 | 33 | 35 | |
552 | 552 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 32 | The goal is to get 28 points. Concentrated troops at the least amount of castles to achieve that. |
556 | 556 | 0 | 0 | 0 | 0 | 0 | 10 | 15 | 20 | 25 | 30 | Win four of the top five castles, and you win. This particular troop distribution fights harder for the bigger prizes; would win against four of the five top strategies devised last time; and should be able to compete against anyone putting significant effort in winning lower tier castles, as people have been doing. |
580 | 580 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | Instead of spreading out my troops, I wanted to backend my troops toward the castles with higher amount of individual points. |
587 | 587 | 0 | 0 | 0 | 0 | 0 | 20 | 23 | 26 | 30 | 1 | Grasp barely enough castles to win, plus one in 10 as a counter strategy against a mirror match. |
634 | 634 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 35 | 28 points is a win, so that's all I'm going for. The Castle 1 victory is essential! |
648 | 648 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | All of the troops at the first castle higher than 5 |
662 | 662 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 32 | 42 | 0 | I only need to win 3 castles, assuming people focus on 10, I decided to ignore it an focus on the next three and then power creep 9 and 8 in case people had the same idea as I did. |
667 | 667 | 0 | 0 | 8 | 11 | 0 | 22 | 28 | 31 | 0 | 0 | Strongly attacked with the most likely castles to reach 28. |
672 | 672 | 0 | 0 | 17 | 0 | 0 | 0 | 29 | 23 | 2 | 29 | All-in on 3,7,8,10 |
681 | 681 | 0 | 0 | 12 | 0 | 0 | 26 | 0 | 0 | 29 | 33 | Choose just a few castles and maximize the chances of winning those. |
713 | 713 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 15 | 25 | 40 | |
714 | 714 | 4 | 0 | 7 | 0 | 0 | 11 | 0 | 0 | 38 | 40 | Focus on getting required 28 points to win by targeting top tiers to make up bulk of points, and a few lower tier castles to add in just enough points. |
745 | 745 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 32 | 34 | My plan hinges on capturing the most valuable castles, 8, 9 and 10, as well as capitalizing - hopefully - on a perceived deficiency in the lowest value castle, 1. The total value of 55 divided by 2 gets 27.5, so the magic number is 28. 10, 9, and 8 would get me to 27 already, so capturing 1 alone would put me over the top. If I lose any battle I've committed to, I lose. If I tie any battle I've committed to, I lose (other than 1, in which I'd tie). Hopefully all works out. |
759 | 759 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 41 | 31 | 24 | Magic |
777 | 777 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 30 | 30 | 28 is a win, so concentrate where you need to win, and win! |
780 | 780 | 0 | 0 | 4 | 6 | 0 | 16 | 16 | 18 | 35 | 5 | |
791 | 791 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 10 | 35 | 35 | A gross misunderstanding of all logic |
798 | 798 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 34 | 30 | 30 | A deliberate overkill strategy, designed to get exactly 28 points. If my guess is right then people will back down a bit on the bids on the higher, and still ignore the lower values. In this strategy you have to take the top 3, so the 1 value castle is the best hope to steal a final strategy. It just seemed like an interesting idea. |
804 | 804 | 0 | 0 | 0 | 20 | 0 | 10 | 20 | 30 | 0 | 20 | just felt intuitively good |
806 | 806 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 33 | 34 | Go big or go home |
811 | 811 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 33 | 30 | Just need 28 points to win. Figure I can almost always win 1 point with a small number on 1. Then maximize my focus on 8, 9, and 10. |
818 | 818 | 0 | 0 | 11 | 0 | 0 | 7 | 7 | 7 | 34 | 34 | I don't want to lose any large castle by a narrow margin, as this would be a significant waste of troops. If I win a large castle narrowly, this is the best scenario, but an overwhelming loss is also acceptable (since it will cost my opponent many troops to achieve this, and therefore give me numerical superiority elsewhere). It's like the electoral college! In the previous rounds, players deployed troop amounts on the large castles that were either very small or very large. My strategy depends on my expectation that this pattern will repeat itself. I chose all of my troop placements with this in mind, determined not to lose any large castle narrowly against either of those strategies. I invested heavily into castles 9 and 10, expecting to win their points almost every time. If I win one or both of them narrowly, then this is a significant boon to my efficiency. If I win them overwhelmingly, this is not as good, but for 19 points I'm willing to take the risk. I expect to defeat most players who conduct a predictable attack on one or both of these castles. If I lose either of these castles after such a large investment then I probably lose the match. I expect to do well in castles 3, 6, 7, and 8. I'm vulnerable to opponents who attack three or more of these simultaneously with medium-sized forces while conceding castles 9 and 10, as some top finishers did in the first round, but it's a risk I'm willing to take. Any two of these mid-range castles, plus the 19 points above will give me the 28 points necessary for the win. Castles 4 and 5 seem to have been highly overvalued in the earlier rounds, so I did not contest them at all. I am hoping to take an overwhelming loss here against opponents who try this again. If I lose them narrowly, that's unfortunate, but it won't matter too much. My path to 28 points is fairly difficult to block even without them. |
823 | 823 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 30 | 25 | 35 | Just a hunch I had based on previous editions |
825 | 825 | 0 | 0 | 0 | 0 | 0 | 19 | 23 | 27 | 31 | 0 | All focused on the fewest castles needed to win, avoiding the highest and lowest valued. |
834 | 834 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 28 to 27 |
836 | 836 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 35 | 30 | No modelling, just a ten second guess on what others would do on average. (It's a no stakes game.) 28 is needed to win. 10 + 9 + 8 + 1 suffices. Naturally you'd expect them to be hotly contested, but this is well above the average content of those castles so let's let the last two round's data suggest it is worth a go attacking them. So let's sacrifice losing to players that take alternative strategies to see if this wins enough rounds against common submissions. And taking a complete guess that the peak of the contest will move from castle 8 to castle 9. |
838 | 838 | 0 | 0 | 0 | 0 | 0 | 17 | 18 | 30 | 35 | 0 | |
840 | 840 | 2 | 0 | 6 | 1 | 0 | 0 | 22 | 0 | 40 | 29 | 55 points to win, this is a race to 28. The quickest way to that is winning 9 & 10 and then then figuring how best to win one big-ish castle and win/split a small-ish (but not smallest) one. I focused on 7 because I thought the battle would be bigger for 8, and then 3 to win or split. That takes me to at least 27.5 with the hope that one of the other towers breaks my way (particularly the 1 point as a win or split). |
850 | 850 | 1 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 39 | 0 | Highest % troops outside Castle 10 |
852 | 852 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 40 | 40 | I wanted to deploy high numbers of troops to the highest value castles to get as close to victory at the beginning as possible. From there, it only takes 6 more points to win the game, so I put all my remaining troops in Castle 6 to have the best chance of taking the points needed to win. |
862 | 862 | 0 | 0 | 0 | 20 | 0 | 0 | 26 | 26 | 28 | 0 | Maximizing distribution to minimum number of castles needed to win, while avoiding expense of castle 10. |
873 | 873 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 31 | 36 | Protect the bag |
890 | 890 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 25 | 50 | Forces concentrated on minimum four castles to win |
952 | 952 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 30 | 50 | Seemed smart |
966 | 966 | 0 | 0 | 0 | 11 | 0 | 0 | 27 | 31 | 31 | 0 | No point putting a small number of soldiers in a castle as you get no points for a loss. 9+8+7+4=28 is just over half the maximum (55). I think a bunch of people will go all in on 10, 9, 8, 1 with a 30,30,30,10 spread and this will beat that. Similarly, this beats a 25-25-25-25 spread on 10,9,8,7 and the 10 on all castles approach. Finally by ignoring castle 10, we also beat the strategies that put alot on castle 10 and spread a little to everything else which I think might be common. |
981 | 981 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | 0 | |
1006 | 1006 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 0 | 0 | 0 | Want to overwhelm the squishy undervalued middle with enough troops to fend off anyone who doesn't just flood one of the two castles. Pin the rest on luck and the fog of war. |
1010 | 1010 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 20 | 30 | 40 | |
1019 | 1019 | 0 | 0 | 0 | 0 | 0 | 6 | 16 | 21 | 26 | 31 | |
1027 | 1027 | 0 | 0 | 0 | 0 | 0 | 10 | 20 | 30 | 40 | 0 | Most people will try locking in 10, I'd rather let them spend their points since 9 is almost equal. Further it allows me to hit a few more relatively high value targets further down |
1035 | 1035 | 0 | 0 | 0 | 3 | 0 | 22 | 23 | 24 | 25 | 3 | |
1051 | 1051 | 0 | 0 | 3 | 0 | 0 | 14 | 14 | 5 | 33 | 31 | I tried to come up with a troop arrangement that would outscore the top five deployments (averaged out) and the top deployments from the previous rounds. It was mostly a matter of trial-and-error. And I didn't quite succeed in my goal (my deployment beats the "average" 36-19 and the second round winner 43.5-11.5, but loses to the first round winner 25-30). But I feel good about my choices of castles to attack with strength (9, 10) and about my decision to emphasize attacking castles 6 and 7 at the expense of castles 4 and 5. I am a little bit uneasy about my decision to make only a modest 5-troop deployment to castle 8 as there may be a rush by others to scoop up those points this round. But I think the decision to abandon castles 1 and 2 in favor of a token 3-troop deployment to castle 3 is sensible. |
1098 | 1098 | 0 | 0 | 10 | 0 | 0 | 26 | 0 | 0 | 28 | 36 | No time = no thought = no analysis = no strategy. Anyone defeated by this should have a long walk accompanied by a bell and "Shame! Shame! Shame!" |
1107 | 1107 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 33 | 34 | I'm trying to get the majority of available points with the fewest castles. |
1117 | 1117 | 0 | 0 | 0 | 0 | 0 | 17 | 18 | 18 | 29 | 18 | 55 points available. Give up the first 15 points and focus all the efforts on gaining by going above the average for each of the remaining castles. I went heavy on 9 assuming that most others would have the same thought process and skew towards the higher values except 10. |
1130 | 1130 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 23 | 27 | 30 | Determine the maximum number of castles that can be abandoned while still achieving net victory assuming individual victories at the remaining castles. sum(i, i = 1 .. 10) = 55, sum(i, i = 7 .. 10) = 34, sum(i, i = 1 .. 6) = 21. 34-21 = 13, therefore only castles 7-10 need to be won. Soldiers were distributed approximately proportionally to the point value of the castle, but preferentially rounding down for lower value castles and up for higher values. |
1157 | 1157 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 30 | 50 | 0 | Random Hunch |
1160 | 1160 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | Adds up to 28 |
1176 | 1176 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | I'm a warlord, yes, but all I really care about is myself. . . and I want a castle! If anyone stands in my way they will be sorry. |
1179 | 1179 | 0 | 0 | 0 | 12 | 0 | 0 | 18 | 30 | 40 | 0 | 28 is the minimum number of points to win. I sent the least number to castle 4 because I anticipated that it would not need to be taken with higher numbers in most scenarios. |
1196 | 1196 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 37 | 28 | To win just over 50% of the points with the least number of castles by deploying enough troops to four castles to win 28/55 points and abandoning the other six |
1205 | 1205 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 20 | 30 | 40 | Higher value=more soldiers, keep it simple |
1218 | 1218 | 0 | 0 | 10 | 0 | 0 | 0 | 10 | 20 | 25 | 35 | The focus is on on reducing the battlefield down to enough castles to get 28 victory points, and then identifying the set of castles that make up 28 points that past players have shown the least interest in competing for. |
1223 | 1223 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 33 | 33 | all or nothing |
1240 | 1240 | 5 | 0 | 0 | 12 | 0 | 13 | 0 | 30 | 35 | 5 | Trying to secure a baseline of 17 and steal either 10 or 7+3 as well as the first castle |
1251 | 1251 | 0 | 0 | 0 | 0 | 0 | 14 | 14 | 14 | 33 | 25 | Looking at previous results the middle became the highest value for least deployments. BUt I wanted to be able to take the the 10 and 9 as well. so I loaded the top end and placed enough in the middle that might get me to 28 points. I am willing to cede 15 points to the opponent |
1259 | 1259 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 12 | 12 | 64 | focused highly on the highest valued castles |
1269 | 1269 | 0 | 0 | 11 | 14 | 0 | 21 | 25 | 29 | 0 | 0 | I’ve narrowed down the gameplay to around 14 possibly optimal plays. This is one of them. There are 33 possible exactly 28points to win strategies. This one is 8-7-6-4-3. Allocated by relative castle value. Castle/28*100. Here’s the list of 9, allocate by taking castle/28*100: 10-9-6-3 10-9-5-4 10-8-7-3 10-8-6-4 10-7-6-5 9-8-7-4 9-8-6-5 10-6-5-4-3 8-7-6-4-3 The other 5 are semi suboptimal vs the 9 but forms the “rock,paper,scissor”: ExpectedValue: castle/55*100 EvenAcross: 10/castle Ultimate: castle/28*100+1 for castle 8,9,10 Lucky7: castle/28*100 for castles 1 to 7 Troll: 47,53 on castle 9 and 10 respectively. At least one of these strategies will do well depending on the market. And the market will shift around these strategies depending on the amount of trolldom. |
1291 | 1291 | 2 | 0 | 5 | 10 | 0 | 0 | 24 | 24 | 35 | 0 | Trying to focus on getting 28 victory points while sacrificing the "10" assuming most people will want the big win. |
1321 | 1321 | 1 | 0 | 0 | 0 | 0 | 0 | 10 | 27 | 29 | 33 | My focus was on getting 28 total victory points out of a possible 55, so I concentrated on 8, 9, 10, and winning 1 extra point on the "1" castle. |
17 | 17 | 1 | 0 | 0 | 0 | 1 | 14 | 34 | 34 | 14 | 2 | It’s basically a bell curve, but with one soldier in Castle 1 because I had to. |
58 | 58 | 4 | 0 | 1 | 1 | 1 | 0 | 0 | 31 | 31 | 31 | My goal is to acquire 28 points. This is on permutations of castle attacks that makes it likely |
94 | 94 | 1 | 0 | 0 | 2 | 1 | 0 | 17 | 21 | 27 | 31 | Securing the high castles is paramount to our victory, with a few sneaky +1 to counteract those who wish to tie us in mortal combat. |
303 | 303 | 1 | 0 | 1 | 7 | 1 | 20 | 3 | 27 | 14 | 26 | |
342 | 342 | 0 | 0 | 1 | 3 | 1 | 1 | 22 | 23 | 24 | 25 | This is my second entry. I created it as the counterpoint to my strategy (sort of) in the first. Here, I must win 3 of the 4 largest and then pick up 4 more points. |
373 | 373 | 0 | 0 | 0 | 4 | 1 | 16 | 1 | 16 | 31 | 31 | To win. |
386 | 386 | 1 | 0 | 19 | 1 | 1 | 21 | 0 | 23 | 0 | 34 | |
389 | 389 | 1 | 0 | 19 | 1 | 1 | 21 | 0 | 23 | 0 | 34 | |
406 | 406 | 0 | 0 | 0 | 16 | 1 | 1 | 25 | 28 | 28 | 1 | |
610 | 610 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 33 | 33 | 33 | Try to ensure victory at the top 3 values, which are greater than the sum of the rest |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );