Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
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264 rows where Castle 2 = 0 sorted by Castle 6
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Suggested facets: Castle 1, Castle 3, Castle 4, Castle 5
Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 ▼ | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
13 | 13 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 32 | You only need 28 to win |
58 | 58 | 4 | 0 | 1 | 1 | 1 | 0 | 0 | 31 | 31 | 31 | My goal is to acquire 28 points. This is on permutations of castle attacks that makes it likely |
59 | 59 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 32 | I do have to win all 4 of my engagements, which doesn't leave any margin for error. I'm confident in castle 1, and 2/3 for 8-10. So I just have to get a little lucky that opponents spread their forces out too much. |
64 | 64 | 1 | 0 | 0 | 20 | 20 | 0 | 0 | 0 | 35 | 24 | Magic |
94 | 94 | 1 | 0 | 0 | 2 | 1 | 0 | 17 | 21 | 27 | 31 | Securing the high castles is paramount to our victory, with a few sneaky +1 to counteract those who wish to tie us in mortal combat. |
113 | 113 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | Just Cause |
123 | 123 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | 0 | You need to get points, and probably the only way to do that is to win a house outright. I am guessing that someone will do 100 for 10 and 9, so guessing 8 will be the one where people don't apply 100. |
208 | 208 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 37 | 40 | |
254 | 254 | 1 | 0 | 0 | 0 | 0 | 0 | 24 | 25 | 25 | 25 | Control the four top castles that add up to more than the rest. |
301 | 301 | 3 | 0 | 7 | 10 | 20 | 0 | 30 | 30 | 0 | 0 | I targeted 6 castles that would get me 28 points. If I go 6/6 on those ones that I bet big on then I win (doesn’t really feel like a good strategy, but I wanted to see how it would play out) |
306 | 306 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 30 | I am just trying to get to the minimum amount of points to win: 28. I found the combination with the least amount of castles I possibly need to win and dumped all my points into these 4, forgoing the rest completely as they are not important in my winning strategy. Also, based on the previous 2 games, I decided to put the least in castle 1 in order to stack 8, 9, and 10 to the fullest possible. |
351 | 351 | 0 | 0 | 4 | 0 | 11 | 0 | 30 | 31 | 0 | 24 | I came up with about a dozen different strategies. Strategy A was an even distribution (10 per castle), B was weighted (2 for Castle 1 up to 18 for Castle 10); C was weighted to beat A-B, D could beat A-C, all the way until strategy O. After Strategy O, I couldn't make another distribution that could beat N plus the other ones I had already made. It's banking on chaos and people not wanting to overpay for Castle 10, thinking they can take Castles 6-9 for a little more points |
355 | 355 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 24 | 36 | 35 | limit losing troops, look for highest return on investment |
361 | 361 | 0 | 0 | 11 | 12 | 17 | 0 | 25 | 0 | 35 | 0 | I need 28 points to win, castle 1 and 2 have little value, I feel like people will value 10 and or 8 highly. 10 seems like a median number and something someone would throw at 3 or 4 so I went with 11 and 12. It's really a win all or lose scenario for me. Hopefully people spend resources out instead of concentrating. 10,9,8,1 seems like the most common strategy for people to really go after, I think I can overwhelm the 9 slot and forfeit the others while getting what I want |
364 | 364 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Nash Equilibrium |
369 | 369 | 0 | 0 | 0 | 7 | 10 | 0 | 0 | 24 | 28 | 31 | Subscribe to the "Barely Win or Lose by a Lot" theory. |
447 | 447 | 0 | 0 | 0 | 11 | 0 | 0 | 26 | 31 | 32 | 0 | I went for the less "psychologically significant" castles which would still give me a significant advantage. I sent 11 troops to 4 as an additional bonus in case someone is close to me in the upper ranges, or sweeps all the castles I didn't send any troops to - and since 11 just barely beats the simple strategy of sending 10 troops to each castle. I sent 26 to 7 because 26 is one more than 25 (another round number I expect people to use a lot), and similarly I sent 31 (rather than 30) to #8. Hope this works! |
449 | 449 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 31 | If I win the 10, 9, 8 and 1, I have 28 which is just enough to win. |
468 | 468 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 35 | I only need 28 points to win, so I'm only investing my soldiers in 4 attacks to get me the 28 - the three highest totals plus one point. |
471 | 471 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 33 | 32 | I need 28 points to win, so I'm fighting hard for those 28 points. |
487 | 487 | 0 | 0 | 0 | 7 | 8 | 0 | 0 | 35 | 35 | 15 | |
541 | 541 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 32 | 26 | The bare minimum to win 28 victory points, assuming I win all of my chosen battles. This allows me to maximize my troop deployment to a minimum number of castles. |
542 | 542 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | People are going to overthink it. 1/8/9/10 is enough to win. |
546 | 546 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 40 | 40 | 23 points to win. Overload the highest rated castles and sacrifice everything else |
552 | 552 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 32 | The goal is to get 28 points. Concentrated troops at the least amount of castles to achieve that. |
555 | 555 | 0 | 0 | 25 | 0 | 25 | 0 | 25 | 25 | 0 | 0 | Sacrifices must be made! Castles 1, 2, 4, 6, 9, and 10 are dead to me! Going hyper-aggressive (but not the most aggressive strategy). Best Case: I win! Worst Case: I am a troll! |
570 | 570 | 2 | 0 | 6 | 0 | 2 | 0 | 23 | 36 | 0 | 31 | I think people are going for 9. Trynna lock down 8 and 10 and hope 7&3 are strong enough. |
580 | 580 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | Instead of spreading out my troops, I wanted to backend my troops toward the castles with higher amount of individual points. |
610 | 610 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 33 | 33 | 33 | Try to ensure victory at the top 3 values, which are greater than the sum of the rest |
632 | 632 | 0 | 0 | 7 | 8 | 11 | 0 | 0 | 23 | 25 | 26 | |
634 | 634 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 35 | 28 points is a win, so that's all I'm going for. The Castle 1 victory is essential! |
662 | 662 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 32 | 42 | 0 | I only need to win 3 castles, assuming people focus on 10, I decided to ignore it an focus on the next three and then power creep 9 and 8 in case people had the same idea as I did. |
672 | 672 | 0 | 0 | 17 | 0 | 0 | 0 | 29 | 23 | 2 | 29 | All-in on 3,7,8,10 |
745 | 745 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 32 | 34 | My plan hinges on capturing the most valuable castles, 8, 9 and 10, as well as capitalizing - hopefully - on a perceived deficiency in the lowest value castle, 1. The total value of 55 divided by 2 gets 27.5, so the magic number is 28. 10, 9, and 8 would get me to 27 already, so capturing 1 alone would put me over the top. If I lose any battle I've committed to, I lose. If I tie any battle I've committed to, I lose (other than 1, in which I'd tie). Hopefully all works out. |
759 | 759 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 41 | 31 | 24 | Magic |
777 | 777 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 30 | 30 | 28 is a win, so concentrate where you need to win, and win! |
798 | 798 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 34 | 30 | 30 | A deliberate overkill strategy, designed to get exactly 28 points. If my guess is right then people will back down a bit on the bids on the higher, and still ignore the lower values. In this strategy you have to take the top 3, so the 1 value castle is the best hope to steal a final strategy. It just seemed like an interesting idea. |
806 | 806 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 33 | 34 | Go big or go home |
811 | 811 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 33 | 30 | Just need 28 points to win. Figure I can almost always win 1 point with a small number on 1. Then maximize my focus on 8, 9, and 10. |
823 | 823 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 30 | 25 | 35 | Just a hunch I had based on previous editions |
834 | 834 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 28 to 27 |
836 | 836 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 35 | 30 | No modelling, just a ten second guess on what others would do on average. (It's a no stakes game.) 28 is needed to win. 10 + 9 + 8 + 1 suffices. Naturally you'd expect them to be hotly contested, but this is well above the average content of those castles so let's let the last two round's data suggest it is worth a go attacking them. So let's sacrifice losing to players that take alternative strategies to see if this wins enough rounds against common submissions. And taking a complete guess that the peak of the contest will move from castle 8 to castle 9. |
840 | 840 | 2 | 0 | 6 | 1 | 0 | 0 | 22 | 0 | 40 | 29 | 55 points to win, this is a race to 28. The quickest way to that is winning 9 & 10 and then then figuring how best to win one big-ish castle and win/split a small-ish (but not smallest) one. I focused on 7 because I thought the battle would be bigger for 8, and then 3 to win or split. That takes me to at least 27.5 with the hope that one of the other towers breaks my way (particularly the 1 point as a win or split). |
850 | 850 | 1 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 39 | 0 | Highest % troops outside Castle 10 |
862 | 862 | 0 | 0 | 0 | 20 | 0 | 0 | 26 | 26 | 28 | 0 | Maximizing distribution to minimum number of castles needed to win, while avoiding expense of castle 10. |
873 | 873 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 31 | 36 | Protect the bag |
890 | 890 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 25 | 50 | Forces concentrated on minimum four castles to win |
952 | 952 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 30 | 50 | Seemed smart |
966 | 966 | 0 | 0 | 0 | 11 | 0 | 0 | 27 | 31 | 31 | 0 | No point putting a small number of soldiers in a castle as you get no points for a loss. 9+8+7+4=28 is just over half the maximum (55). I think a bunch of people will go all in on 10, 9, 8, 1 with a 30,30,30,10 spread and this will beat that. Similarly, this beats a 25-25-25-25 spread on 10,9,8,7 and the 10 on all castles approach. Finally by ignoring castle 10, we also beat the strategies that put alot on castle 10 and spread a little to everything else which I think might be common. |
991 | 991 | 0 | 0 | 10 | 0 | 22 | 0 | 0 | 0 | 34 | 34 | I only need 28 points to win and castles 9&10 seemed undervalued by the average player. I’ve gone all in on four castles. |
1010 | 1010 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 20 | 30 | 40 | |
1016 | 1016 | 0 | 0 | 8 | 0 | 3 | 0 | 31 | 9 | 9 | 40 | Noticing that in both prior rounds people have hammered the middle numbers or the top numbers, but not both, I wanted an allocation that would win outright at one of those values (31 on 7, 40 on 10) while also winning whichever of 8 or 9 opponents leave under-defended, and winning enough lower-hanging points to get to magic number 28. |
1064 | 1064 | 0 | 0 | 0 | 15 | 15 | 0 | 0 | 0 | 35 | 35 | We go all in on the minimum value to win. |
1071 | 1071 | 0 | 0 | 0 | 15 | 21 | 0 | 0 | 0 | 36 | 28 | Better than Mike |
1107 | 1107 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 33 | 34 | I'm trying to get the majority of available points with the fewest castles. |
1130 | 1130 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 23 | 27 | 30 | Determine the maximum number of castles that can be abandoned while still achieving net victory assuming individual victories at the remaining castles. sum(i, i = 1 .. 10) = 55, sum(i, i = 7 .. 10) = 34, sum(i, i = 1 .. 6) = 21. 34-21 = 13, therefore only castles 7-10 need to be won. Soldiers were distributed approximately proportionally to the point value of the castle, but preferentially rounding down for lower value castles and up for higher values. |
1157 | 1157 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 30 | 50 | 0 | Random Hunch |
1160 | 1160 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | Adds up to 28 |
1176 | 1176 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | I'm a warlord, yes, but all I really care about is myself. . . and I want a castle! If anyone stands in my way they will be sorry. |
1179 | 1179 | 0 | 0 | 0 | 12 | 0 | 0 | 18 | 30 | 40 | 0 | 28 is the minimum number of points to win. I sent the least number to castle 4 because I anticipated that it would not need to be taken with higher numbers in most scenarios. |
1196 | 1196 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 37 | 28 | To win just over 50% of the points with the least number of castles by deploying enough troops to four castles to win 28/55 points and abandoning the other six |
1205 | 1205 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 20 | 30 | 40 | Higher value=more soldiers, keep it simple |
1218 | 1218 | 0 | 0 | 10 | 0 | 0 | 0 | 10 | 20 | 25 | 35 | The focus is on on reducing the battlefield down to enough castles to get 28 victory points, and then identifying the set of castles that make up 28 points that past players have shown the least interest in competing for. |
1223 | 1223 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 33 | 33 | all or nothing |
1259 | 1259 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 12 | 12 | 64 | focused highly on the highest valued castles |
1291 | 1291 | 2 | 0 | 5 | 10 | 0 | 0 | 24 | 24 | 35 | 0 | Trying to focus on getting 28 victory points while sacrificing the "10" assuming most people will want the big win. |
1321 | 1321 | 1 | 0 | 0 | 0 | 0 | 0 | 10 | 27 | 29 | 33 | My focus was on getting 28 total victory points out of a possible 55, so I concentrated on 8, 9, 10, and winning 1 extra point on the "1" castle. |
194 | 194 | 1 | 0 | 1 | 17 | 20 | 1 | 2 | 23 | 32 | 3 | saw the best ones from the last 1 and combinated. |
235 | 235 | 1 | 0 | 0 | 16 | 18 | 1 | 1 | 20 | 21 | 22 | |
238 | 238 | 1 | 0 | 1 | 1 | 25 | 1 | 1 | 1 | 35 | 34 | Copy the same strategy as last time, but more extreme (thinking people are going to go back to strategy 1) |
342 | 342 | 0 | 0 | 1 | 3 | 1 | 1 | 22 | 23 | 24 | 25 | This is my second entry. I created it as the counterpoint to my strategy (sort of) in the first. Here, I must win 3 of the 4 largest and then pick up 4 more points. |
406 | 406 | 0 | 0 | 0 | 16 | 1 | 1 | 25 | 28 | 28 | 1 | |
889 | 889 | 1 | 0 | 2 | 15 | 22 | 1 | 2 | 3 | 33 | 21 | |
917 | 917 | 23 | 0 | 2 | 1 | 1 | 1 | 1 | 23 | 24 | 24 | I placed at least 1 troop to every castle except for 2. I assume that my enemy sends at least 1 troop to every castle and therefore will give me the best chance to win 3. Next I assume the point of the game is to get 28 as there a total of 55 points. By dividing up all other amounts amongst the quickest way to make 28, (10+9+8+1) I have given myself the best chance to win those numbers. |
1030 | 1030 | 0 | 0 | 1 | 15 | 1 | 1 | 26 | 26 | 30 | 0 | I just tried to ensure I had 28 points and didn't want to invest in 10 or 1/2 |
1048 | 1048 | 0 | 0 | 5 | 18 | 20 | 1 | 25 | 26 | 3 | 2 | focus mainly on the the middle castes, sacraficing castles to increase distribution to castles 8,9 |
1068 | 1068 | 0 | 0 | 0 | 15 | 18 | 1 | 1 | 1 | 32 | 32 | better than Derek |
1137 | 1137 | 0 | 0 | 0 | 14 | 21 | 1 | 0 | 1 | 33 | 30 | This combo won 100 simulation rounds in a row using randomized, previous champs, and tweaks of previous round winners. |
1233 | 1233 | 0 | 0 | 0 | 16 | 21 | 1 | 2 | 1 | 35 | 24 | Optimised against top fives from both runs and median from the first. Depends on snatching the top two bolstered by four and five, these four wins would total a bare minimum of 28 of 55 points. Sometimes snatches the 6–8. If most strengthened the top prizes a bit, yeah, I'm screwed. Didn't want to do a deep dive into the complete data. |
1295 | 1295 | 1 | 0 | 0 | 26 | 1 | 1 | 26 | 26 | 17 | 2 | The simplest win is on 10/9/8/1. Two problems: it's already popular, and weak players over-defend Castle 10. I'll try to win on 9, 8, 7, and 4 instead. |
116 | 116 | 1 | 0 | 0 | 14 | 20 | 2 | 2 | 2 | 29 | 30 | I'm dumb |
159 | 159 | 1 | 0 | 1 | 2 | 2 | 2 | 23 | 23 | 23 | 23 | People seem to try to get clever by guessing which castles others will give up on or go all-in for. Maybe being not-clever and just going for the high-value ones counters that? |
201 | 201 | 1 | 0 | 0 | 14 | 22 | 2 | 2 | 24 | 33 | 2 | Why did you force at least 1 unit to go to castle 1? |
368 | 368 | 0 | 0 | 1 | 17 | 22 | 2 | 1 | 1 | 33 | 23 | I slightly modified Vince Vatter's distribution from Round 2. I'm very original. |
438 | 438 | 0 | 0 | 15 | 2 | 2 | 2 | 23 | 25 | 2 | 29 | This strategy should beat proportional strategies and rotations of proportional strategies, and I think that these will be the most common type. This will probably lose to some similar strategies (very concentrated on a few highest numbers and some low numbers), but by betting 2 on some of the middle numbers we'll hopefully beat more similar strategies than we lose to. We'll get crushed by strategies that beat us on 10 and 9 and also win a lot of low numbers, but I think these strategies will be least common. |
469 | 469 | 0 | 0 | 0 | 15 | 17 | 2 | 3 | 4 | 21 | 38 | predictive to the human adjustment from round #2, I assumed flipped value on #9 and #10, otherwise assumed the meta deployment would be similar to before |
769 | 769 | 0 | 0 | 1 | 16 | 21 | 2 | 25 | 3 | 29 | 3 | |
1063 | 1063 | 0 | 0 | 0 | 0 | 8 | 2 | 25 | 30 | 35 | 0 | |
1097 | 1097 | 0 | 0 | 4 | 16 | 21 | 2 | 4 | 5 | 32 | 16 | variation on a theme |
1139 | 1139 | 0 | 0 | 4 | 17 | 21 | 2 | 4 | 5 | 32 | 15 | evolutionary ai found a better solution |
1182 | 1182 | 0 | 0 | 7 | 3 | 5 | 2 | 16 | 17 | 28 | 22 | hope |
1266 | 1266 | 4 | 0 | 5 | 0 | 2 | 2 | 18 | 30 | 20 | 19 | Developed a troop deployment that beat 1386 out of 1387 of the castle-solutions.csv from two years ago. |
1318 | 1318 | 0 | 0 | 0 | 18 | 18 | 2 | 2 | 2 | 34 | 24 | This strategy beat the previous top-5. |
66 | 66 | 1 | 0 | 0 | 18 | 18 | 3 | 3 | 3 | 32 | 22 | Beats most of previous 2 games |
872 | 872 | 0 | 0 | 1 | 1 | 2 | 3 | 6 | 12 | 25 | 50 | Keep cutting my troops in half starting from top to bottom |
1011 | 1011 | 0 | 0 | 0 | 15 | 2 | 3 | 21 | 25 | 30 | 4 | Figured this setup would get me the 28+ points I need against most other folks' deployments. |
1045 | 1045 | 0 | 0 | 2 | 16 | 21 | 3 | 2 | 2 | 32 | 22 | Best of last two plus some ai |
1057 | 1057 | 0 | 0 | 2 | 16 | 21 | 3 | 2 | 3 | 32 | 21 | variation on a theme |
307 | 307 | 1 | 0 | 0 | 2 | 23 | 4 | 4 | 28 | 32 | 6 | Picked some castles to go for, crossed my fingers no one else goes for them |
486 | 486 | 0 | 0 | 0 | 0 | 11 | 4 | 0 | 15 | 35 | 35 | Compared the strategy against a uniform deployment (10 / castle) and against the winner from second round. Tried to get at least 28 points against both strategies. |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );