Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
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264 rows where Castle 2 = 0 sorted by Why did you choose your troop deployment?
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Suggested facets: Castle 1, Castle 3, Castle 4, Castle 5
Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? ▼ |
---|---|---|---|---|---|---|---|---|---|---|---|---|
128 | 128 | 1 | 0 | 9 | 15 | 0 | 20 | 25 | 30 | 0 | 0 | |
208 | 208 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 37 | 40 | |
235 | 235 | 1 | 0 | 0 | 16 | 18 | 1 | 1 | 20 | 21 | 22 | |
303 | 303 | 1 | 0 | 1 | 7 | 1 | 20 | 3 | 27 | 14 | 26 | |
339 | 339 | 0 | 0 | 0 | 0 | 5 | 20 | 20 | 20 | 20 | 15 | |
349 | 349 | 2 | 0 | 0 | 0 | 0 | 17 | 18 | 18 | 20 | 25 | |
386 | 386 | 1 | 0 | 19 | 1 | 1 | 21 | 0 | 23 | 0 | 34 | |
389 | 389 | 1 | 0 | 19 | 1 | 1 | 21 | 0 | 23 | 0 | 34 | |
390 | 390 | 0 | 0 | 1 | 19 | 0 | 19 | 1 | 25 | 1 | 34 | |
406 | 406 | 0 | 0 | 0 | 16 | 1 | 1 | 25 | 28 | 28 | 1 | |
430 | 430 | 0 | 0 | 7 | 5 | 6 | 17 | 16 | 17 | 16 | 16 | |
461 | 461 | 0 | 0 | 0 | 1 | 18 | 21 | 0 | 22 | 36 | 2 | |
484 | 484 | 0 | 0 | 0 | 16 | 20 | 20 | 21 | 21 | 1 | 1 | |
487 | 487 | 0 | 0 | 0 | 7 | 8 | 0 | 0 | 35 | 35 | 15 | |
519 | 519 | 0 | 0 | 0 | 0 | 16 | 19 | 5 | 26 | 29 | 5 | |
550 | 550 | 0 | 0 | 0 | 0 | 0 | 15 | 17 | 0 | 33 | 35 | |
575 | 575 | 0 | 0 | 8 | 12 | 13 | 13 | 13 | 13 | 14 | 14 | |
632 | 632 | 0 | 0 | 7 | 8 | 11 | 0 | 0 | 23 | 25 | 26 | |
668 | 668 | 0 | 0 | 0 | 0 | 23 | 24 | 25 | 0 | 28 | 0 | |
689 | 689 | 0 | 0 | 0 | 3 | 3 | 18 | 18 | 18 | 18 | 22 | |
713 | 713 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 15 | 25 | 40 | |
728 | 728 | 0 | 0 | 0 | 5 | 6 | 7 | 8 | 22 | 25 | 27 | |
748 | 748 | 1 | 0 | 2 | 2 | 11 | 12 | 24 | 24 | 0 | 24 | |
769 | 769 | 0 | 0 | 1 | 16 | 21 | 2 | 25 | 3 | 29 | 3 | |
776 | 776 | 0 | 0 | 0 | 1 | 17 | 17 | 1 | 21 | 10 | 33 | |
780 | 780 | 0 | 0 | 4 | 6 | 0 | 16 | 16 | 18 | 35 | 5 | |
838 | 838 | 0 | 0 | 0 | 0 | 0 | 17 | 18 | 30 | 35 | 0 | |
889 | 889 | 1 | 0 | 2 | 15 | 22 | 1 | 2 | 3 | 33 | 21 | |
951 | 951 | 0 | 0 | 4 | 5 | 17 | 16 | 25 | 0 | 0 | 33 | |
967 | 967 | 0 | 0 | 0 | 6 | 12 | 18 | 26 | 32 | 3 | 3 | |
981 | 981 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | 0 | |
1002 | 1002 | 0 | 0 | 0 | 18 | 18 | 8 | 5 | 5 | 35 | 11 | |
1010 | 1010 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 20 | 30 | 40 | |
1019 | 1019 | 0 | 0 | 0 | 0 | 0 | 6 | 16 | 21 | 26 | 31 | |
1031 | 1031 | 0 | 0 | 2 | 2 | 22 | 4 | 22 | 22 | 4 | 22 | |
1035 | 1035 | 0 | 0 | 0 | 3 | 0 | 22 | 23 | 24 | 25 | 3 | |
1063 | 1063 | 0 | 0 | 0 | 0 | 8 | 2 | 25 | 30 | 35 | 0 | |
783 | 783 | 11 | 0 | 2 | 11 | 2 | 14 | 5 | 16 | 3 | 36 | -Try to lock up 10 -While everyone else is going for 28, go for 29. It guarantees you a couple towers you want, and hopefully if they went all in on 8, 6, or 4, hopefully you can pick up the number beneath it and you still hit 28 |
839 | 839 | 0 | 0 | 7 | 10 | 12 | 14 | 17 | 19 | 21 | 0 | 1 and 2 are low-value; 10 will be too heavily contested |
493 | 493 | 0 | 0 | 0 | 13 | 0 | 12 | 0 | 0 | 37 | 38 | 23 points are needed to ensure a win - Overwhelming top two castles can get to 19 and then I just need to pick up one more of the other castles to win. Splitting between two helps cover bases if I lose one of the 9/10 and also increases odds i get the one castle to push me over 23 if I win the top two. |
546 | 546 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 40 | 40 | 23 points to win. Overload the highest rated castles and sacrifice everything else |
777 | 777 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 30 | 30 | 28 is a win, so concentrate where you need to win, and win! |
1179 | 1179 | 0 | 0 | 0 | 12 | 0 | 0 | 18 | 30 | 40 | 0 | 28 is the minimum number of points to win. I sent the least number to castle 4 because I anticipated that it would not need to be taken with higher numbers in most scenarios. |
634 | 634 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 35 | 28 points is a win, so that's all I'm going for. The Castle 1 victory is essential! |
834 | 834 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 28 to 27 |
982 | 982 | 0 | 0 | 2 | 3 | 12 | 15 | 18 | 11 | 5 | 34 | 28 to win. Win 10. Win any 3 of 5-8. |
473 | 473 | 0 | 0 | 12 | 0 | 0 | 22 | 0 | 0 | 34 | 32 | 4-castle all-in no scouts. Relative value. My min allocation has to be > 10 to beat naive even split. My overpayment vs avg cost... I must win castle 9. The other castles I will overpay relative to my overpayment on castle 9. Castle 3 +7, castle 6 +11, castle 9 +18, castle 10 +14. You really have to beat my contested castles. Weakness is castle 3, but I’m at +7 and castle 6, +11. Beats all past winners. |
1117 | 1117 | 0 | 0 | 0 | 0 | 0 | 17 | 18 | 18 | 29 | 18 | 55 points available. Give up the first 15 points and focus all the efforts on gaining by going above the average for each of the remaining castles. I went heavy on 9 assuming that most others would have the same thought process and skew towards the higher values except 10. |
840 | 840 | 2 | 0 | 6 | 1 | 0 | 0 | 22 | 0 | 40 | 29 | 55 points to win, this is a race to 28. The quickest way to that is winning 9 & 10 and then then figuring how best to win one big-ish castle and win/split a small-ish (but not smallest) one. I focused on 7 because I thought the battle would be bigger for 8, and then 3 to win or split. That takes me to at least 27.5 with the hope that one of the other towers breaks my way (particularly the 1 point as a win or split). |
458 | 458 | 0 | 0 | 0 | 0 | 20 | 50 | 30 | 0 | 0 | 0 | 6 seems like a good number. And I didn't want to send any lone soldiers off to die. I expect to win Castle 6 around 1/3 of the time, so hey, that's like 2 points. I'm feeling positive about it. |
798 | 798 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 34 | 30 | 30 | A deliberate overkill strategy, designed to get exactly 28 points. If my guess is right then people will back down a bit on the bids on the higher, and still ignore the lower values. In this strategy you have to take the top 3, so the 1 value castle is the best hope to steal a final strategy. It just seemed like an interesting idea. |
791 | 791 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 10 | 35 | 35 | A gross misunderstanding of all logic |
1160 | 1160 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | Adds up to 28 |
825 | 825 | 0 | 0 | 0 | 0 | 0 | 19 | 23 | 27 | 31 | 0 | All focused on the fewest castles needed to win, avoiding the highest and lowest valued. |
648 | 648 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | All of the troops at the first castle higher than 5 |
672 | 672 | 0 | 0 | 17 | 0 | 0 | 0 | 29 | 23 | 2 | 29 | All-in on 3,7,8,10 |
691 | 691 | 0 | 0 | 0 | 10 | 14 | 14 | 0 | 24 | 20 | 18 | Assume strategies converge to a Poisson distribution around the lastest averages, and optimise. |
1080 | 1080 | 4 | 0 | 9 | 5 | 1 | 18 | 1 | 33 | 3 | 26 | Attempted optimization against both of the previous two rounds. |
801 | 801 | 0 | 0 | 0 | 5 | 7 | 10 | 21 | 24 | 33 | 0 | Avoided overcommit on 10. Attempted to stack 9 and upper middle. |
875 | 875 | 0 | 0 | 0 | 7 | 23 | 5 | 4 | 3 | 34 | 24 | Beat the top player from last time then designed a strategy to beat that then designed a strategy to beat that |
66 | 66 | 1 | 0 | 0 | 18 | 18 | 3 | 3 | 3 | 32 | 22 | Beats most of previous 2 games |
354 | 354 | 0 | 0 | 10 | 0 | 0 | 20 | 28 | 32 | 5 | 5 | Because I'm the Grandmaster. |
978 | 978 | 0 | 0 | 2 | 3 | 10 | 15 | 17 | 17 | 18 | 18 | Because in the last battle the most successful warlords targeted the middle and top numbered castles with an overwhelming number of troops, I wanted to spread my points more evenly across castles with a value of five or higher (because even if you conquer the lower castles you still lose). This general strategy might be susceptible to players who cluster their soldiers at the top, but I am hoping to split the difference and more evenly spread my troops in the hope that when the smoke clears I can - to paraphrase Varys from Game of Thrones - be king of the ashes. |
1237 | 1237 | 0 | 0 | 0 | 10 | 10 | 25 | 25 | 15 | 10 | 5 | Because the middle will be ignored |
1147 | 1147 | 0 | 0 | 0 | 10 | 15 | 16 | 17 | 18 | 24 | 0 | Best balance of middle points |
1045 | 1045 | 0 | 0 | 2 | 16 | 21 | 3 | 2 | 2 | 32 | 22 | Best of last two plus some ai |
1071 | 1071 | 0 | 0 | 0 | 15 | 21 | 0 | 0 | 0 | 36 | 28 | Better than Mike |
258 | 258 | 1 | 0 | 0 | 3 | 3 | 21 | 22 | 23 | 24 | 3 | Captain Chaos |
1145 | 1145 | 0 | 0 | 0 | 17 | 19 | 20 | 21 | 23 | 0 | 0 | Capture the middle |
1222 | 1222 | 0 | 0 | 0 | 1 | 17 | 23 | 28 | 3 | 4 | 24 | Castle 8 and 9 are highly contested, so you have to put in a lot of troops to gain a high probability of winning them. However, if your strategy is 9-10 heavy, 8 is weak for you and I might win or tie with a few there; if your strategy is more focused on 8-10 or lower values, I might snag a tie or win with a couple troops in 9. Overall, the winning strategy is 5-6-7-10. If I lose 10, I hope to win 8 or 9, and tie or win a few of the lower ones. I will definitely lose games, but the hope is that I can win against a bunch of strategies. For instance, this beats about half of last years' winners. |
945 | 945 | 0 | 0 | 2 | 3 | 20 | 20 | 20 | 2 | 2 | 31 | Castles 8 and 9 received a lot of attention in the previous two iterations, respectively, because of various assumptions about the other players. We’ll see if this will work, but 10/7/6/5 are enough to win, and I’m gambling on any deployment that beats one of those splitting other castles with me. |
277 | 277 | 1 | 0 | 0 | 9 | 0 | 15 | 0 | 35 | 40 | 0 | Cheapest way to 28 total points. It did make me place one troop in castle one for some reason. Would rather have put that soldier at 4. |
787 | 787 | 0 | 0 | 0 | 0 | 15 | 20 | 0 | 40 | 25 | 0 | Choose four castles whose total point value is 28. Go all out for them. |
681 | 681 | 0 | 0 | 12 | 0 | 0 | 26 | 0 | 0 | 29 | 33 | Choose just a few castles and maximize the chances of winning those. |
486 | 486 | 0 | 0 | 0 | 0 | 11 | 4 | 0 | 15 | 35 | 35 | Compared the strategy against a uniform deployment (10 / castle) and against the winner from second round. Tried to get at least 28 points against both strategies. |
254 | 254 | 1 | 0 | 0 | 0 | 0 | 0 | 24 | 25 | 25 | 25 | Control the four top castles that add up to more than the rest. |
238 | 238 | 1 | 0 | 1 | 1 | 25 | 1 | 1 | 1 | 35 | 34 | Copy the same strategy as last time, but more extreme (thinking people are going to go back to strategy 1) |
629 | 629 | 0 | 0 | 0 | 3 | 10 | 21 | 29 | 22 | 11 | 4 | Created a slightly skewed normal distribution centered on 7 then mapped 100 soldiers across that distribution! |
1130 | 1130 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 23 | 27 | 30 | Determine the maximum number of castles that can be abandoned while still achieving net victory assuming individual victories at the remaining castles. sum(i, i = 1 .. 10) = 55, sum(i, i = 7 .. 10) = 34, sum(i, i = 1 .. 6) = 21. 34-21 = 13, therefore only castles 7-10 need to be won. Soldiers were distributed approximately proportionally to the point value of the castle, but preferentially rounding down for lower value castles and up for higher values. |
1266 | 1266 | 4 | 0 | 5 | 0 | 2 | 2 | 18 | 30 | 20 | 19 | Developed a troop deployment that beat 1386 out of 1387 of the castle-solutions.csv from two years ago. |
329 | 329 | 0 | 0 | 0 | 13 | 15 | 18 | 26 | 28 | 0 | 0 | Distributed my troops evenly through 4-8 which will give me 30 points each time banking on that I have more troop in those stations giving the other opponent 10-9-3-2-. |
830 | 830 | 0 | 0 | 0 | 13 | 1 | 21 | 2 | 23 | 3 | 37 | Felt right :) |
621 | 621 | 0 | 0 | 1 | 10 | 11 | 12 | 1 | 1 | 32 | 32 | Fight for the top two, plus the center |
1011 | 1011 | 0 | 0 | 0 | 15 | 2 | 3 | 21 | 25 | 30 | 4 | Figured this setup would get me the 28+ points I need against most other folks' deployments. |
1165 | 1165 | 0 | 0 | 0 | 15 | 20 | 20 | 20 | 25 | 0 | 0 | Figuring the enemy would over commit to the larger value castles. |
606 | 606 | 0 | 0 | 0 | 15 | 15 | 20 | 25 | 25 | 0 | 0 | Focus more troops on enough points to get more than half of points. |
448 | 448 | 0 | 0 | 3 | 3 | 3 | 18 | 18 | 3 | 26 | 26 | Focus on castles 5-6 and 9-10 |
714 | 714 | 4 | 0 | 7 | 0 | 0 | 11 | 0 | 0 | 38 | 40 | Focus on getting required 28 points to win by targeting top tiers to make up bulk of points, and a few lower tier castles to add in just enough points. |
357 | 357 | 2 | 0 | 11 | 12 | 15 | 22 | 8 | 1 | 28 | 1 | Focusing on a few moderate-to-large castles. Expected to lose 2 every time, 8, 10 almost every time. About half of 1 and 7. Most 4, 5, 6, and 9. |
551 | 551 | 0 | 0 | 0 | 0 | 15 | 20 | 2 | 2 | 27 | 34 | Focusing resources where they could be useful, deliberately avoiding a couple of high-value targets to win the war |
205 | 205 | 1 | 0 | 0 | 0 | 0 | 9 | 10 | 10 | 35 | 35 | For the goal of winning 28 points, I plan to take castle 9 and 10. Then win any two among castle 7-9. I'm avoiding castle 4 - - 5 as they seemed to be hotly contested in prior matches |
890 | 890 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 25 | 50 | Forces concentrated on minimum four castles to win |
894 | 894 | 0 | 0 | 0 | 0 | 18 | 22 | 22 | 33 | 0 | 5 | Give up 5 castles expecting to split points on some of them. Maybe get a cheeky 10 against similar strategies. |
896 | 896 | 0 | 0 | 0 | 0 | 19 | 23 | 0 | 27 | 31 | 0 | Go all-in on 4 castles that give just enough points to win (28), ceding the other 27 points’ worth. Stack a few more troops on the high value castles just because. |
806 | 806 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 33 | 34 | Go big or go home |
973 | 973 | 0 | 0 | 5 | 15 | 20 | 5 | 0 | 0 | 25 | 30 | God told me. |
213 | 213 | 1 | 0 | 14 | 0 | 0 | 18 | 0 | 0 | 33 | 34 | Going big on castles 10, 9, 6, 3. It is designed to "just barely" win against what I figure is an average deployment. It matches up well with the top castles of Round Two but struggles against some of the top castles from Round One. As you might be able to guess, I don't expect people to go back to the Round One strategy. |
587 | 587 | 0 | 0 | 0 | 0 | 0 | 20 | 23 | 26 | 30 | 1 | Grasp barely enough castles to win, plus one in 10 as a counter strategy against a mirror match. |
472 | 472 | 0 | 0 | 0 | 0 | 11 | 11 | 11 | 21 | 21 | 25 | Guarantee 10 and then assume no one else would expend more than 20 on any particular castle. Guarantee 9 and 8 on this rule and then spread the rest out descending. |
396 | 396 | 0 | 0 | 11 | 13 | 2 | 21 | 21 | 21 | 0 | 11 | Gut feeling, picking the less selected castles by either of the previous two rounds. |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );