Riddler - Solutions to Castles Puzzle: castle-solutions-2.csv
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
902 rows sorted by Castle 4
This data as json, copyable, CSV (advanced)
Suggested facets: Castle 1, Castle 2, Castle 3, Castle 4
Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 ▼ | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | 8 | 0 | 8 | 0 | 0 | 0 | 1 | 28 | 1 | 33 | 29 | My approach: let `S` be all the strategies available, initialized to the strategies posted on github. Use simulated annealing to find the strategy that ~maximises `P(winning | S)`, and then add that strategy to `S` and repeat. Eventually we will find a strategy that is "good" against the empirical strategies and other optimal strategies. |
10 | 10 | 6 | 0 | 0 | 0 | 0 | 1 | 2 | 33 | 33 | 25 | Against most opponents, I am trying to win the 10/9/8/1 castles. But there are some strategies that try to do the same, and I attack them on a different front. I don't compete against them for the 10, but trump their assumed zeros on the 7 and 6 (also trumping the guy with my idea with a 2 on the 7). Even if I lose the 9 vs such a strategy I get 28 points if I win the 876 and 1 (tying the rest with 0). |
12 | 12 | 0 | 0 | 12 | 0 | 1 | 22 | 1 | 1 | 32 | 31 | Found a strategy that beat the previous 5 winners, assuming that most people would copy the winning strategies, then I tweaked it a bit to maximize the wins |
19 | 19 | 0 | 8 | 0 | 0 | 0 | 0 | 28 | 0 | 32 | 32 | Gambit strategy that preys on anyone who uses balanced troop distribution. This would have failed in the first iteration of the game, but I predict the metagame shifts towards more normal-looking strategies which will get beaten by this one. |
20 | 20 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 38 | 32 | 24 | Out of 55 total points, you only need 28 to win, so let's go all in and see what happens! The way to do this with the fewest number of castles is by winning castles 10, 9, 8,and 1. We'll start by doubling the mean allocation from the previous battle, giving 22 soldiers to castle #10, 32 to #9, 38 to #8, and 6 to #1. This leaves 2 soldiers left, which I'll additionally allocate to castle #10 (because I randomly feel people will be more aggressive on that number based on past results). |
21 | 21 | 0 | 0 | 0 | 0 | 22 | 23 | 28 | 0 | 0 | 27 | This setup beat 1071 of the 1387 past strategies (found by integer programming) |
24 | 24 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 27 | 10+9+8+1=28 |
44 | 44 | 0 | 0 | 0 | 0 | 19 | 24 | 27 | 0 | 0 | 30 | Focus on smallest number of castles that can win. Also people seem to understaffed castle 10 so include this in lineup |
61 | 61 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 37 | 32 | 20 | heavy investment in most valuable positions, with some investment in least competitive battlefields |
80 | 80 | 6 | 6 | 6 | 0 | 0 | 21 | 21 | 4 | 26 | 10 | Based on previous distribution, wanted a decent chance to win 10, without sacrificing much, and also to win 9, 7, 6, which would give me a win. I also wanted to maybe steal a couple points with low castles, too, hence the couple armies in the low castles. This wasn't super scientific. |
88 | 88 | 0 | 0 | 0 | 0 | 16 | 22 | 0 | 0 | 28 | 34 | need a total of 28 to win a battle. concentration of forces into a few strong holds and abandon all others. this will be clearly fail against a more balanced strategy if I loose castle 6 or 5 (assumption is I would win 10 and 9 against a balanced strategy). a tie in castle 5 with wins in the other 3 leads to an overall tie. I thought of adding more to 5 & 6 - even to the point of completely balancing across the 4 but I think that would be a risk against anyone using a strategy similar to mine. it's really an all or nothing approach. curious so see what happens. |
103 | 103 | 10 | 0 | 10 | 0 | 20 | 0 | 0 | 0 | 30 | 30 | Intuitiveness |
126 | 126 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | It's a simple all or nothing assault. The goal is to directly seize the 28 points needed to win. The 10, 9, 8, and 1 castles do just this. Contesting any other fortress distracts from this goal. The strategy is designed to overwhelm balanced assaults on the various castles. |
127 | 127 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | The total number of points is 55, so a player needs more than 27.5 points to win. From there, I decided to minimize the number of castles that must be conquered (although that strategy runs contrary to what the previous winner did) in order to maximize the number of troops that can be sent to each one. Using the previous contest's distribution, I (not very rigorously) determined that I would only send 7 troops to Castle 1. The resulting occurrence of sending 31 troops to each remaining castle was a happy accident (although, I wanted to divide them up as evenly as possible; if I lose one castle, I almost definitely lose, so in a sense they should all be weighted equally. However, the opponent might choose to send troops based more strictly on the proportion of points that each castle offers, in which case I would have to re-evaluate my divisions). |
128 | 128 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | Win all my castles with troops. |
129 | 129 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | Win the fewest number of castles needed by loading them up with troops. |
144 | 144 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 32 | This is sparta |
145 | 145 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 32 | Only need a few victories. |
196 | 196 | 15 | 0 | 10 | 0 | 20 | 0 | 0 | 0 | 30 | 25 | You only need 28 points to win, so I tried to focus on getting specific castles and not bothering to protect other castles. |
223 | 223 | 5 | 1 | 1 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | One needs at least 28 points to win. My first thought was to focus on the middle range -- castles 4 through 8, but then realized this could easily fall to a strategy that focused only on castles 10, 9, 8, and 1. The goal isn't to maximize your expected score, it's to maximize the number of times you score 28 or more. Looking at the overall distribution, this distribution looks like it will win a good portion of the time. I throw a soldier to 2 and 3 in case somebody beats me out for castle 1. |
242 | 242 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | I don't need big wins. All I need is 28 points. I figured that I would be able to win the 1-point castle most of the time with 10 troops there and then hope that most people won't be sending more than 30 troops anywhere. |
243 | 243 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | With the caveat that deploying 30 troops for the biggest three is very unlikely, I should guarantee myself 27 points (which is just under half available). I only need to win just one more point to triumph hence deploy the remaining to castle 1 (although there may be some game theory that in the event of others deploying this strategy I should deploy to castle 2 or 3 to take the win over them also). |
246 | 246 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 28 | 32 | 35 | I am trying to use the most efficient way to 28 points (minimum needed to win) assuming that most players will distribute their troops to more castles. The fastest way is to win castles 10, 9, 8, and 1. I've distributed my troops proportionally to their value. |
265 | 265 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 29 | 29 | Need 27 points to win. Target the fancy castles hoping people follow winners strategy from last time. |
275 | 275 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 33 | I need to win 28 points, and I'm anticipating heavier resistance at the higher numbered castles. |
278 | 278 | 0 | 0 | 0 | 0 | 16 | 16 | 2 | 31 | 4 | 31 | 9,8,6,5 is the best deployment to get to only 4 castles but this swaps my 9 and 10 castle deployments because people seem to think "everyone is going for castle 10, so no one goes for it. So I think it is worth a shot this way too. Divisible by 5s seem to get a lot of play so I went one above them. Tolkens in 9 and 7 as backups for when one of my main 4 castle battles fail. |
282 | 282 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 29 | 29 | 30 | The top 3 castle account for 49% of the points so I decided to hit them hard. The 12 troops to castle 1 should be an easy win and put the total beyond 50%. |
307 | 307 | 0 | 0 | 0 | 0 | 16 | 16 | 2 | 31 | 31 | 4 | I focused on 9,8,6,5 as that is the fewest castles to get to 28 electoral college votes, umm... err, I mean victory points. I also wanted a few backup chances on anyone going zeros on castle 10 and 7 and there seemed to be a slight spike on troop allotments divisible by 5 so I went one above that to weed out the lazy commanders |
311 | 311 | 0 | 0 | 0 | 0 | 0 | 10 | 30 | 35 | 10 | 15 | Tried to beat last year's winner |
322 | 322 | 1 | 0 | 3 | 0 | 13 | 6 | 21 | 21 | 10 | 25 | I ran a simplified, randomized 2000 king tournament in Excel and the above strategy was the winner |
328 | 328 | 0 | 0 | 0 | 0 | 17 | 22 | 23 | 0 | 0 | 38 | Try to hit 28 by winning on 4 numbers. |
333 | 333 | 0 | 0 | 0 | 0 | 18 | 21 | 25 | 0 | 0 | 36 | Sounds good |
336 | 336 | 0 | 0 | 14 | 0 | 0 | 0 | 26 | 30 | 0 | 30 | picked the easiest looking quartet worth a majority |
350 | 350 | 1 | 3 | 6 | 0 | 2 | 3 | 26 | 31 | 22 | 6 | I got confused when making a previous entry, thought other people might have as well, so I doubled my data set from the one you provided and optimized for all previously submitted sets backwards and forwards using stochastic modeling. |
366 | 366 | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | Banking on people neglecting the highest point castles |
377 | 377 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 51 | 24 | 19 | Based exclusively off the results in the prior round. |
378 | 378 | 0 | 0 | 8 | 0 | 23 | 26 | 31 | 0 | 6 | 6 | Poor intelligence |
382 | 382 | 5 | 7 | 0 | 0 | 0 | 0 | 22 | 22 | 22 | 22 | Top 4 castle get all the troops, higher than 20 deployment of the higher points castles to beat anyone else using my system, and another one added to beat those following my system with only one iteration. No point wasting troops on lower point castles, leftovers given to them to maybe snag a few points |
387 | 387 | 0 | 0 | 0 | 0 | 17 | 20 | 2 | 27 | 31 | 3 | Targeting an exact win by 28 victory points, so chose a rather arbitrary set of four numbers which give this sum: 5,6,8,9. Decided not to use any troops on castles 1-4 since winning one of them won't make up for a loss of one of my core targets, but did dedicate a handful to 7 and 10 since they can save me if my opponent leaves them defenseless. |
394 | 394 | 0 | 0 | 0 | 0 | 18 | 18 | 1 | 31 | 31 | 1 | Giving up on Castle 10 but still trying to go for the win with only 4 castles I can win with castles 5, 6, 8 and 9. Send more troops to 8 and 9 since those will be tougher battles. Then divert 2 troops to castles 7 and 10 just in case my opponent sent no troops to those castles since those are the most valuable of the castles I ignored. |
397 | 397 | 0 | 0 | 0 | 0 | 17 | 19 | 26 | 0 | 0 | 38 | Win castle 10, and what appeared to me (after looking at last round stats) to be the least contested way to get 18 more points. Know that I lose to outliers who beat me at castle 10 (and realize an overcorrection from players who realize 10 was undercontested last round may be coming) and won't win many matches if I tie or lose in the middle, but think its okay to concede those rather than dilute strength with token opposition in castles I don't care about |
407 | 407 | 0 | 0 | 0 | 0 | 5 | 30 | 10 | 40 | 5 | 10 | idk |
410 | 410 | 2 | 0 | 3 | 0 | 0 | 0 | 0 | 33 | 31 | 31 | Go for broke. Win 8,9,10 and either 1 or 3. |
416 | 416 | 0 | 0 | 0 | 0 | 15 | 16 | 2 | 31 | 33 | 3 | I'm going for 9+8+6+5, and hoping to pick off 7 and 10 from people who leave those empty or nearly empty. I figure the bottom 4 castles are unlikely to be decisive, so I will abandon those. |
424 | 424 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 27 | 31 | 34 | Win 8, 9, and 10 outright and either 1 or 2. This wins me 28 or 29 out of 55. Hope that others put their troops in the middle. |
427 | 427 | 0 | 0 | 0 | 0 | 20 | 25 | 0 | 25 | 30 | 0 | I wanted to consolidate my troops on the lowest possible combination to reach 28 pts. |
460 | 460 | 7 | 8 | 0 | 0 | 0 | 0 | 0 | 25 | 30 | 30 | 28 points wins |
506 | 506 | 0 | 0 | 0 | 0 | 15 | 15 | 0 | 35 | 35 | 0 | Go big or go home!! I need those four castles to win, so I'm maximizing my soldiers there. |
516 | 516 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Maximise each soldiers worth so I have no wasted soliders in any battle that the match does not depend on. Maximise my force where it is needed. |
518 | 518 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Putting all my eggs in one basket (winning all 4)--ceding the rest. |
521 | 521 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | I decided to go simple this time. If you win castle 9, 8, 6 and 5 you win so I am going all out for just those castles |
522 | 522 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Somewhat-randomized castle selection in the butter zone (adding to 28) |
523 | 523 | 0 | 4 | 1 | 0 | 2 | 4 | 11 | 22 | 26 | 30 | My strategy was selected so that if I get the shout out on 538, then I would like to say "Hi Mom!" to Debbie Firestone in Tulsa. I would also like to thank the 538 for the awesome Friday puzzles! I really like this one. |
525 | 525 | 0 | 4 | 2 | 0 | 2 | 2 | 11 | 22 | 26 | 31 | This is a sub-optimal human solution, but a close to optimal optimized solution. I would think this makes it into the top 10 to 20 finishers. Used stochastic methods. |
553 | 553 | 0 | 0 | 0 | 0 | 12 | 14 | 16 | 18 | 19 | 21 | It's so obvious it may beat the subtle ones. |
558 | 558 | 0 | 0 | 0 | 0 | 16 | 16 | 17 | 17 | 3 | 31 | I'd like to pretend that there is some really sound reasoning behind this strategy but there honestly isn't. Mostly, the strategy hinges on if I can win Castle 10, as well as at least 3 of the 5 remaining castles that I've deployed soldiers to, that puts me at at least 28 points. |
588 | 588 | 0 | 0 | 0 | 0 | 3 | 8 | 18 | 28 | 31 | 12 | We chose the number of troops randomly starting with castle 10. |
598 | 598 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | In round 1, the higher castles were taken by much lower #s of troops. I'm going for the big ones. |
609 | 609 | 20 | 8 | 19 | 0 | 0 | 2 | 28 | 8 | 8 | 7 | Random solution meant to help my initial submission. |
612 | 612 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | 0 | To win I just need the majority of points so if I 9, 8, 7, 6 castles win the battle. |
632 | 632 | 0 | 0 | 0 | 0 | 10 | 20 | 15 | 15 | 20 | 20 | No attempt at low numbers |
647 | 647 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 25 | 20 | Last time I put a TON of thougth into it. But so did everyone, leading a lot of people to come up with clever strategies and many people not bothering to fight very hard for the highest value castles. So this time I flipped that on it's head. Nice and simple. Go for the highest value castles (and castle 1) so that my point total, if I win them all, is 28, the minimum necessary to win. |
693 | 693 | 0 | 0 | 0 | 0 | 0 | 20 | 20 | 20 | 20 | 20 | Try to grab the first 6 castles, I will loose to the ones who will try to get the first four, but take a lot of other armies. |
698 | 698 | 0 | 0 | 0 | 0 | 0 | 20 | 20 | 25 | 35 | 0 | so I can win |
702 | 702 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 23 | 27 | 30 | because no-one did it last time and I am curious if people will repeat that |
714 | 714 | 0 | 0 | 0 | 0 | 0 | 18 | 19 | 20 | 21 | 22 | My brain is like a big bowl of soup: there's no real structure or purpose anywhere. |
737 | 737 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 20 | 30 | 30 | Big Baller Brand only goes for Big Points ( I know it's a terrible strategy... just work with me on this one...) |
749 | 749 | 0 | 0 | 0 | 0 | 10 | 18 | 21 | 24 | 27 | 0 | Forget the 10th and focus on 9 and below. |
751 | 751 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 10 | 30 | 10 | 6 = 3 + 2 + 1, so all shares go to that #. 9 = 5 +4, so same treatment for those. Then, the rest are just allocated as normal. Then as long as I win 2 of the 3 remaining battles of 7, 8, and 10, I would win. Bit of an oversimplification, but hey who knows... |
752 | 752 | 1 | 7 | 0 | 0 | 12 | 16 | 29 | 32 | 1 | 2 | You need 28 points. I expect most people to load up on castles 10 and 9, and then try to make up the rest on the lower value castles. The middle castles are likely to be the softest targets. I sent some troops to 10 and 9 in case someone else uses a similar strategy and does not go after either of those. |
753 | 753 | 0 | 0 | 0 | 0 | 15 | 15 | 15 | 25 | 30 | 0 | You need 23 points to win, and that means if we exclude ties, I need at least 3 castles. I assumed smaller castles would have fewer troops, and the smallest sequence that wins is 9-8-7. Because I would immediately lose if I were unable to secure any of the three, I elected to spread the troops over 5 and 6 too. |
775 | 775 | 2 | 3 | 5 | 0 | 10 | 15 | 20 | 25 | 17 | 3 | I wanted to win the game |
785 | 785 | 0 | 0 | 0 | 0 | 5 | 5 | 0 | 30 | 30 | 30 | To win |
802 | 802 | 0 | 0 | 0 | 0 | 18 | 18 | 20 | 20 | 24 | 0 | Strategery |
828 | 828 | 4 | 6 | 9 | 0 | 14 | 3 | 27 | 31 | 3 | 3 | old winning strategy +1 at the expense of castle 4 |
831 | 831 | 0 | 2 | 9 | 0 | 0 | 5 | 2 | 0 | 41 | 41 | beat previous winner; try best to win (#9 and #10), then win either (#6 and #3) or (#7 and #2) |
855 | 855 | 1 | 1 | 3 | 0 | 0 | 9 | 15 | 35 | 35 | 1 | I sent them to ones that seemed like a good idea. |
880 | 880 | 0 | 0 | 35 | 0 | 6 | 0 | 33 | 3 | 2 | 21 | Random solution meant to help my initial submission. |
888 | 888 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | 32 | 61 | Game theory is hard. |
896 | 896 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | Because I am hoping nobody else would send 100 troops to castle ten, because they want to have stake in everything, or something else. They also wouldn't be stpid enough to take this calculated risk, like me. It is also hard to amass 10 victory points by a combination. |
897 | 897 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | Just to see what happens |
898 | 898 | 34 | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | The top 3 castles and any other castle will win it. This strategy allows me to big bid on the high value castle. |
899 | 899 | 32 | 26 | 23 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | The deployment aims to get 3 out of four of castles 10,9,8,6, which always gives you over 23 points. I believe most people will spread their troops more evenly. |
900 | 900 | 35 | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | You only need to win the top 3 castles and the last castle to claim victory (~51% of total points) and since these castles were way underdeployed last time, a big shot in the arm should be enough to take each of them. Since I am completely abandoning the rest, I should be able to over deploy the rest and win the castles that matter. |
901 | 901 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Someone will try going for 10, just sending all their troops there. Heck, many people may try that. I want to guarantee to get castle 9, and hopefully split it among fewer people. |
902 | 902 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | i am guaranteed one point |
9 | 9 | 1 | 1 | 12 | 1 | 1 | 24 | 1 | 1 | 28 | 30 | 28 victory points is the minimum threshold to win any war since there are 55 total victory points available. Therefore, it's unnecessary to win every castle. The top three castles alone aren't enough to get 28 victory points, as it falls short by just one point. So lower valued castles could be surprisingly competitive. Based on this, there's an inherent tradeoff between allocating troops in lower valued castles and allocating lots of troops in just a few of the high valued castles. So this set up focuses on the top two castles, the six point castle and the three point castle, which if captured would yield a majority of the victory points. In the event that someone neglects any of the castles, one troop is deployed to the remainder to ensure a victory in case certain strategies solely focus on a few castles. |
26 | 26 | 9 | 1 | 1 | 1 | 1 | 1 | 1 | 35 | 25 | 25 | Ideally, this will beat out many more balanced strategies, as it captures exactly 28 points if all 1,8,9, and 10 (with more than one troop) are captured. The values are all well above the mean and winning strategy for these castles, so people trying to mimic that will lose to me as well. The other castles have one each to pick up any open points in case I lose a main castle. |
55 | 55 | 1 | 1 | 5 | 1 | 11 | 23 | 28 | 3 | 11 | 16 | The last group of winners focused on castle attacking castles 7&8; this is designed specifically to counter that strategy by dropping castle 8. Anticipating that a significant number of people are likely to pursue that strategy as well, we go somewhat hard at castles 9 and 10 as well, which allows us to beat equally distributed strategies. |
99 | 99 | 8 | 10 | 1 | 1 | 1 | 1 | 1 | 33 | 22 | 22 | The goal of the game is not to win as many castle as possible, its to get 28 points. The easy way (looking at the graphs) to do this it to win castles 10,9,8,and 1. The hardest of these is 8 so I invest enough to beat most people on 8 first. I then invest enough to win 1 and 2 as a back up for 1. This leaves me with 49 points. I place one on the castles I'm not going for because the ROI is ridiculously high. (Around 8% chance of getting the points for 1 troop) and split the final 22 between 10 and 9 which should be enough to win most of the time. |
142 | 142 | 1 | 5 | 10 | 1 | 15 | 25 | 1 | 1 | 30 | 11 | Just kind of threw some troops at it, no big crazy strategy |
192 | 192 | 5 | 8 | 9 | 1 | 1 | 1 | 1 | 34 | 25 | 15 | Technically, this could perform well if the opponent goes for the middle. I genuinely have no idea if this will work, but if it does, that'll be pretty cool. |
260 | 260 | 0 | 0 | 0 | 1 | 12 | 21 | 3 | 32 | 27 | 4 | best distribution based on last round's submissions (as far as i can tell). fingers crossed for lots of resubmissions |
317 | 317 | 1 | 1 | 1 | 1 | 14 | 14 | 1 | 31 | 31 | 5 | I made sure to put 1 in each castle in order to get free points from people who put 0, and at least a split from those who do this same strategy. I put 31 in both 8 and 9 because I wanted to make sure that I beat someone who puts a whole number (30). 5 should win me 10 most of the time, but if it doesn't, 9+8+6+5 is enough to take the game. |
343 | 343 | 1 | 1 | 1 | 1 | 16 | 20 | 25 | 10 | 2 | 23 | Looking at the previous dataset (game theory be damned), I picked a 4-castle combination of 10-7-6-5, and allocated enough troops to be in the 80th percentile for each. The remaining 16 troops I distributed to the other castles so that each was in at least the 20th percentile, but also so that they got at least 1 troop each. |
354 | 354 | 1 | 2 | 3 | 1 | 19 | 21 | 23 | 1 | 23 | 6 | I'm a lawyer in training which is to say my math skills are less than stellar. I figured the key was to try to choose a spot that had the largest incremental decline. For instance, last time adding three troops to castle 10 if you had none would have been a lot more valuable then adding 5 troops to castle 9 if you were already at 3. I then tried to compensate for the fact that other people would be doing this. |
370 | 370 | 3 | 5 | 8 | 1 | 1 | 15 | 2 | 2 | 30 | 33 | I tried to emulate the opposite of the winning strategy from last time. |
372 | 372 | 12 | 0 | 1 | 1 | 1 | 1 | 1 | 25 | 28 | 30 | Last time, nobody went for the highest castles, including the winner. If I do, I should beat many of them. |
379 | 379 | 4 | 5 | 5 | 1 | 10 | 15 | 20 | 25 | 7 | 8 | 2cd level counter to the winning deployment previous. |
393 | 393 | 1 | 3 | 1 | 1 | 11 | 1 | 31 | 21 | 24 | 6 | Ceding most 10 matches, but ideally beating a chunk of people who had same thought! |
Advanced export
JSON shape: default, array, newline-delimited
CREATE TABLE "riddler-castles/castle-solutions-2" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );