Riddler - Solutions to Castles Puzzle: castle-solutions-2.csv
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
902 rows sorted by Castle 5
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Suggested facets: Castle 1, Castle 2, Castle 3, Castle 4
Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 ▼ | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
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8 | 8 | 0 | 8 | 0 | 0 | 0 | 1 | 28 | 1 | 33 | 29 | My approach: let `S` be all the strategies available, initialized to the strategies posted on github. Use simulated annealing to find the strategy that ~maximises `P(winning | S)`, and then add that strategy to `S` and repeat. Eventually we will find a strategy that is "good" against the empirical strategies and other optimal strategies. |
10 | 10 | 6 | 0 | 0 | 0 | 0 | 1 | 2 | 33 | 33 | 25 | Against most opponents, I am trying to win the 10/9/8/1 castles. But there are some strategies that try to do the same, and I attack them on a different front. I don't compete against them for the 10, but trump their assumed zeros on the 7 and 6 (also trumping the guy with my idea with a 2 on the 7). Even if I lose the 9 vs such a strategy I get 28 points if I win the 876 and 1 (tying the rest with 0). |
19 | 19 | 0 | 8 | 0 | 0 | 0 | 0 | 28 | 0 | 32 | 32 | Gambit strategy that preys on anyone who uses balanced troop distribution. This would have failed in the first iteration of the game, but I predict the metagame shifts towards more normal-looking strategies which will get beaten by this one. |
20 | 20 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 38 | 32 | 24 | Out of 55 total points, you only need 28 to win, so let's go all in and see what happens! The way to do this with the fewest number of castles is by winning castles 10, 9, 8,and 1. We'll start by doubling the mean allocation from the previous battle, giving 22 soldiers to castle #10, 32 to #9, 38 to #8, and 6 to #1. This leaves 2 soldiers left, which I'll additionally allocate to castle #10 (because I randomly feel people will be more aggressive on that number based on past results). |
24 | 24 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 27 | 10+9+8+1=28 |
61 | 61 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 37 | 32 | 20 | heavy investment in most valuable positions, with some investment in least competitive battlefields |
79 | 79 | 1 | 8 | 2 | 13 | 0 | 17 | 20 | 6 | 27 | 6 | a) Challenging hard for castles 9,7,6. (If someone outbid me on one of those, It's likely that they lowballed 10 and/or 8 and I can pick those up instead) b) For the remaining ~6 points I need to win, I ignore 5 and try to pick up any combination of the lower castles with modest deployments in each one, focusing on 4 and 2 c) "win by a little, lose by a lot" d) My strategy loses against (10,10,10,..,10) but I don't think that is important. It also wins against last year's winner, but hopefully it beats everyone else who is trying to beat last year's winner. |
80 | 80 | 6 | 6 | 6 | 0 | 0 | 21 | 21 | 4 | 26 | 10 | Based on previous distribution, wanted a decent chance to win 10, without sacrificing much, and also to win 9, 7, 6, which would give me a win. I also wanted to maybe steal a couple points with low castles, too, hence the couple armies in the low castles. This wasn't super scientific. |
126 | 126 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | It's a simple all or nothing assault. The goal is to directly seize the 28 points needed to win. The 10, 9, 8, and 1 castles do just this. Contesting any other fortress distracts from this goal. The strategy is designed to overwhelm balanced assaults on the various castles. |
127 | 127 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | The total number of points is 55, so a player needs more than 27.5 points to win. From there, I decided to minimize the number of castles that must be conquered (although that strategy runs contrary to what the previous winner did) in order to maximize the number of troops that can be sent to each one. Using the previous contest's distribution, I (not very rigorously) determined that I would only send 7 troops to Castle 1. The resulting occurrence of sending 31 troops to each remaining castle was a happy accident (although, I wanted to divide them up as evenly as possible; if I lose one castle, I almost definitely lose, so in a sense they should all be weighted equally. However, the opponent might choose to send troops based more strictly on the proportion of points that each castle offers, in which case I would have to re-evaluate my divisions). |
128 | 128 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | Win all my castles with troops. |
129 | 129 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | Win the fewest number of castles needed by loading them up with troops. |
137 | 137 | 6 | 4 | 6 | 6 | 0 | 12 | 0 | 32 | 22 | 12 | I banged my head on the keyboard until something added up to 100 |
144 | 144 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 32 | This is sparta |
145 | 145 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 32 | Only need a few victories. |
193 | 193 | 3 | 3 | 12 | 3 | 0 | 20 | 0 | 0 | 25 | 34 | designed a plan that would beat the last winner hoping that lots of people would mindlessly copy him |
223 | 223 | 5 | 1 | 1 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | One needs at least 28 points to win. My first thought was to focus on the middle range -- castles 4 through 8, but then realized this could easily fall to a strategy that focused only on castles 10, 9, 8, and 1. The goal isn't to maximize your expected score, it's to maximize the number of times you score 28 or more. Looking at the overall distribution, this distribution looks like it will win a good portion of the time. I throw a soldier to 2 and 3 in case somebody beats me out for castle 1. |
242 | 242 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | I don't need big wins. All I need is 28 points. I figured that I would be able to win the 1-point castle most of the time with 10 troops there and then hope that most people won't be sending more than 30 troops anywhere. |
243 | 243 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | With the caveat that deploying 30 troops for the biggest three is very unlikely, I should guarantee myself 27 points (which is just under half available). I only need to win just one more point to triumph hence deploy the remaining to castle 1 (although there may be some game theory that in the event of others deploying this strategy I should deploy to castle 2 or 3 to take the win over them also). |
246 | 246 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 28 | 32 | 35 | I am trying to use the most efficient way to 28 points (minimum needed to win) assuming that most players will distribute their troops to more castles. The fastest way is to win castles 10, 9, 8, and 1. I've distributed my troops proportionally to their value. |
265 | 265 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 29 | 29 | Need 27 points to win. Target the fancy castles hoping people follow winners strategy from last time. |
275 | 275 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 33 | I need to win 28 points, and I'm anticipating heavier resistance at the higher numbered castles. |
282 | 282 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 29 | 29 | 30 | The top 3 castle account for 49% of the points so I decided to hit them hard. The 12 troops to castle 1 should be an easy win and put the total beyond 50%. |
309 | 309 | 0 | 10 | 7 | 10 | 0 | 0 | 10 | 21 | 21 | 21 | Get top 3 + 1 other for 28. |
311 | 311 | 0 | 0 | 0 | 0 | 0 | 10 | 30 | 35 | 10 | 15 | Tried to beat last year's winner |
334 | 334 | 6 | 7 | 11 | 12 | 0 | 23 | 28 | 0 | 7 | 6 | Two principles: never fight a land war in Asia, and never go in against a Sicilian when death is on the line. Also, tried to anticipate that other players would adjust around the prior distribution, and then adjusted around their anticipated adjustment. |
336 | 336 | 0 | 0 | 14 | 0 | 0 | 0 | 26 | 30 | 0 | 30 | picked the easiest looking quartet worth a majority |
366 | 366 | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | Banking on people neglecting the highest point castles |
377 | 377 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 51 | 24 | 19 | Based exclusively off the results in the prior round. |
382 | 382 | 5 | 7 | 0 | 0 | 0 | 0 | 22 | 22 | 22 | 22 | Top 4 castle get all the troops, higher than 20 deployment of the higher points castles to beat anyone else using my system, and another one added to beat those following my system with only one iteration. No point wasting troops on lower point castles, leftovers given to them to maybe snag a few points |
385 | 385 | 2 | 3 | 0 | 4 | 0 | 19 | 21 | 0 | 25 | 26 | basically winged it, with some sacrificial 0s and some minor deployments to steal some weak castles. |
410 | 410 | 2 | 0 | 3 | 0 | 0 | 0 | 0 | 33 | 31 | 31 | Go for broke. Win 8,9,10 and either 1 or 3. |
419 | 419 | 0 | 0 | 0 | 19 | 0 | 0 | 27 | 27 | 27 | 0 | arad.mor@gmail.com |
424 | 424 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 27 | 31 | 34 | Win 8, 9, and 10 outright and either 1 or 2. This wins me 28 or 29 out of 55. Hope that others put their troops in the middle. |
444 | 444 | 3 | 0 | 3 | 4 | 0 | 22 | 27 | 31 | 5 | 5 | You only need to win 28 battles so all castles won should at least add up to 28. Based upon previous data, 6, 7, 8 appear to be hotly contested while not having a strong plurality of "1" troops. Many people appear not to try for 10, perhaps because everyone assumes everyone else will try to win 10. |
451 | 451 | 0 | 0 | 0 | 12 | 0 | 0 | 26 | 28 | 30 | 4 | San Jose |
460 | 460 | 7 | 8 | 0 | 0 | 0 | 0 | 0 | 25 | 30 | 30 | 28 points wins |
538 | 538 | 0 | 0 | 0 | 15 | 0 | 0 | 20 | 32 | 33 | 0 | Forces marshaled on castles in hopes of winning 28 points |
554 | 554 | 0 | 0 | 0 | 11 | 0 | 0 | 31 | 32 | 26 | 0 | There are 55 possible points, so you only need 28 to win. I put a bunch of soldiers at 7, 8, and 9 to total 24 points. I put the remaining 11 soldiers at 4, because I think my opponent won't put many soldiers there. I also made sure to put 1 or 2 more than a round number everywhere I put a soldier. |
598 | 598 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | In round 1, the higher castles were taken by much lower #s of troops. I'm going for the big ones. |
609 | 609 | 20 | 8 | 19 | 0 | 0 | 2 | 28 | 8 | 8 | 7 | Random solution meant to help my initial submission. |
612 | 612 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | 0 | To win I just need the majority of points so if I 9, 8, 7, 6 castles win the battle. |
615 | 615 | 0 | 0 | 0 | 11 | 0 | 0 | 25 | 31 | 32 | 1 | Figure #10 is overvalued and #7 is undervalued, enough in #4 to beat even distributions, and 1 in #10 to beat those that abandon it. |
640 | 640 | 0 | 0 | 0 | 11 | 0 | 0 | 31 | 31 | 26 | 1 | There are 55 available points, so you only need 28 to win. I loaded up 7, 8, and 9 to get 24 then put the rest on 4 to total 28 (as well as 1 on 10 just in case I lose 7, 8, or 9). I also made sure to put 1 above a round number to beat anyone who put said round number. For example, I put 31 on 7 and 8 so I beat anyone that puts 30 on either. |
647 | 647 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 25 | 20 | Last time I put a TON of thougth into it. But so did everyone, leading a lot of people to come up with clever strategies and many people not bothering to fight very hard for the highest value castles. So this time I flipped that on it's head. Nice and simple. Go for the highest value castles (and castle 1) so that my point total, if I win them all, is 28, the minimum necessary to win. |
650 | 650 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 30 | 30 | 30 | Have to win 28 VP, so go all in on the top 3 and then go for #4 as a random guess. |
655 | 655 | 0 | 0 | 12 | 13 | 0 | 23 | 25 | 27 | 0 | 0 | maximizing points |
674 | 674 | 7 | 0 | 0 | 5 | 0 | 15 | 24 | 19 | 14 | 16 | Took starting point of old, using simulation against those answers to create some possible responses, then created a response to those |
693 | 693 | 0 | 0 | 0 | 0 | 0 | 20 | 20 | 20 | 20 | 20 | Try to grab the first 6 castles, I will loose to the ones who will try to get the first four, but take a lot of other armies. |
698 | 698 | 0 | 0 | 0 | 0 | 0 | 20 | 20 | 25 | 35 | 0 | so I can win |
702 | 702 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 23 | 27 | 30 | because no-one did it last time and I am curious if people will repeat that |
714 | 714 | 0 | 0 | 0 | 0 | 0 | 18 | 19 | 20 | 21 | 22 | My brain is like a big bowl of soup: there's no real structure or purpose anywhere. |
727 | 727 | 0 | 0 | 0 | 10 | 0 | 0 | 30 | 30 | 30 | 0 | Get 28 |
737 | 737 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 20 | 30 | 30 | Big Baller Brand only goes for Big Points ( I know it's a terrible strategy... just work with me on this one...) |
751 | 751 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 10 | 30 | 10 | 6 = 3 + 2 + 1, so all shares go to that #. 9 = 5 +4, so same treatment for those. Then, the rest are just allocated as normal. Then as long as I win 2 of the 3 remaining battles of 7, 8, and 10, I would win. Bit of an oversimplification, but hey who knows... |
831 | 831 | 0 | 2 | 9 | 0 | 0 | 5 | 2 | 0 | 41 | 41 | beat previous winner; try best to win (#9 and #10), then win either (#6 and #3) or (#7 and #2) |
840 | 840 | 0 | 0 | 20 | 20 | 0 | 20 | 20 | 20 | 0 | 0 | I figure people will for the 10's and 9's. Also, the max number of points is 55, so all I need is 28 points to win. Therefore, I want to maximize my chances of winning every small skirmish that I need to get exactly 28. |
852 | 852 | 5 | 6 | 9 | 16 | 0 | 26 | 31 | 1 | 4 | 2 | Total points in the game equals 55. You need 23 points to win. May be silly but I took a low combination of numbers to equal 23 in order to win. Contingent i win all the castle I want but I added an extra guy on 9 in order to hopefully win a couple by luck. I suspect this might be a popular strategy since the data has been released but oh well. |
855 | 855 | 1 | 1 | 3 | 0 | 0 | 9 | 15 | 35 | 35 | 1 | I sent them to ones that seemed like a good idea. |
858 | 858 | 6 | 0 | 16 | 20 | 0 | 1 | 46 | 1 | 6 | 4 | Random solution meant to help my initial submission. |
888 | 888 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 0 | 32 | 61 | Game theory is hard. |
896 | 896 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | Because I am hoping nobody else would send 100 troops to castle ten, because they want to have stake in everything, or something else. They also wouldn't be stpid enough to take this calculated risk, like me. It is also hard to amass 10 victory points by a combination. |
897 | 897 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | Just to see what happens |
898 | 898 | 34 | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | The top 3 castles and any other castle will win it. This strategy allows me to big bid on the high value castle. |
900 | 900 | 35 | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | You only need to win the top 3 castles and the last castle to claim victory (~51% of total points) and since these castles were way underdeployed last time, a big shot in the arm should be enough to take each of them. Since I am completely abandoning the rest, I should be able to over deploy the rest and win the castles that matter. |
901 | 901 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Someone will try going for 10, just sending all their troops there. Heck, many people may try that. I want to guarantee to get castle 9, and hopefully split it among fewer people. |
902 | 902 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | i am guaranteed one point |
9 | 9 | 1 | 1 | 12 | 1 | 1 | 24 | 1 | 1 | 28 | 30 | 28 victory points is the minimum threshold to win any war since there are 55 total victory points available. Therefore, it's unnecessary to win every castle. The top three castles alone aren't enough to get 28 victory points, as it falls short by just one point. So lower valued castles could be surprisingly competitive. Based on this, there's an inherent tradeoff between allocating troops in lower valued castles and allocating lots of troops in just a few of the high valued castles. So this set up focuses on the top two castles, the six point castle and the three point castle, which if captured would yield a majority of the victory points. In the event that someone neglects any of the castles, one troop is deployed to the remainder to ensure a victory in case certain strategies solely focus on a few castles. |
12 | 12 | 0 | 0 | 12 | 0 | 1 | 22 | 1 | 1 | 32 | 31 | Found a strategy that beat the previous 5 winners, assuming that most people would copy the winning strategies, then I tweaked it a bit to maximize the wins |
26 | 26 | 9 | 1 | 1 | 1 | 1 | 1 | 1 | 35 | 25 | 25 | Ideally, this will beat out many more balanced strategies, as it captures exactly 28 points if all 1,8,9, and 10 (with more than one troop) are captured. The values are all well above the mean and winning strategy for these castles, so people trying to mimic that will lose to me as well. The other castles have one each to pick up any open points in case I lose a main castle. |
52 | 52 | 1 | 8 | 9 | 16 | 1 | 1 | 1 | 1 | 31 | 31 | Nothing flashy. Tried to assemble 28 from the castles that didn't get enough love last time around (2+3+4+9+10). Left a lone straggler at the others to punish the fools that leave castles naked. This strategy is incapable of winning big, but it wins by a small margin an impressive amount of the time. |
99 | 99 | 8 | 10 | 1 | 1 | 1 | 1 | 1 | 33 | 22 | 22 | The goal of the game is not to win as many castle as possible, its to get 28 points. The easy way (looking at the graphs) to do this it to win castles 10,9,8,and 1. The hardest of these is 8 so I invest enough to beat most people on 8 first. I then invest enough to win 1 and 2 as a back up for 1. This leaves me with 49 points. I place one on the castles I'm not going for because the ROI is ridiculously high. (Around 8% chance of getting the points for 1 troop) and split the final 22 between 10 and 9 which should be enough to win most of the time. |
192 | 192 | 5 | 8 | 9 | 1 | 1 | 1 | 1 | 34 | 25 | 15 | Technically, this could perform well if the opponent goes for the middle. I genuinely have no idea if this will work, but if it does, that'll be pretty cool. |
229 | 229 | 8 | 8 | 12 | 16 | 1 | 12 | 2 | 2 | 19 | 20 | This whole strategy is entirely centered around beating people who try to use the predominant strategy from last year, while also attempting to beat most other teams. Since middle road castles like 8, 7, (6ish), and 5 were heavily contested by these competitors, I'm only sending several troops to each of these so no one gets any points for just sending 1 there, except 5 which they can tie. I then send 11 to six to beat those who only send 10 or less while not sending too many there as well, while sending 18 to 10 and 9 to guarantee their capture. That leaves me 48 troops for castles 1, 2, 3, and 4. So that would be 12, evenly divided, but I'm taking some away from 1 and 2 to bolster 4, so 1 will be 8, 2 will have 8, 3 12, and 4 20. Since I don't like sending the most troops to 4, I'm gonna make it 16 and send those extra 4 to 10, 9, and 6. Yippee. |
326 | 326 | 2 | 3 | 8 | 11 | 1 | 1 | 31 | 31 | 6 | 6 | Looking at the distributions from the previous attempt castle's 9 and 10 were either the most contested or most thrown so I'm sending only 6 to each to get easy victories if they're thrown, but not wasting too many troops if they're contested. Instead I'm sending more troops to 7 and 8 to secure what should be more guaranteed victories for the troops I'm expending. I'm essentially throwing 5 and 6 and instead putting the troops towards 3 and 4 where I feel I have more guaranteed points. 1 and 2 are low troop counts for the low points, but still putting points towards them to snag easy points if other people throw them. I also chose to use odd/not perfectly rounded numbers (e.g. 6 instead of 5, 31 instead of 30) in a bid to dodge anyone who had similar thoughts to me. |
347 | 347 | 4 | 5 | 15 | 2 | 1 | 27 | 10 | 10 | 5 | 21 | Random solution meant to help my initial submission. |
370 | 370 | 3 | 5 | 8 | 1 | 1 | 15 | 2 | 2 | 30 | 33 | I tried to emulate the opposite of the winning strategy from last time. |
372 | 372 | 12 | 0 | 1 | 1 | 1 | 1 | 1 | 25 | 28 | 30 | Last time, nobody went for the highest castles, including the winner. If I do, I should beat many of them. |
470 | 470 | 4 | 1 | 6 | 4 | 1 | 1 | 19 | 30 | 19 | 15 | I just want to win... and be victorious... and have my name live in GLORY ON THE 538 WEBSITE!! ARE YOU WITH ME?!?!!... AHHHHHHHHHHHH!!!! ~|---------------> |
526 | 526 | 0 | 6 | 1 | 11 | 1 | 14 | 28 | 2 | 34 | 3 | Nate Blair |
599 | 599 | 1 | 1 | 1 | 1 | 1 | 19 | 22 | 24 | 27 | 3 | I want to win castles 6-9 because that adds up to 30 points, which wins automatically |
610 | 610 | 1 | 7 | 1 | 12 | 1 | 19 | 1 | 26 | 1 | 31 | I divided the 10 castles into 5 adjacent pairs, allocated troops based on the relative value of each pair, and then placed 1 troop in the odd-numbered (and lower-valued) castle to leave no castle uncontested with the rest of the troops in the even-numbered castle. |
627 | 627 | 9 | 21 | 10 | 3 | 1 | 10 | 13 | 16 | 8 | 9 | Random Number Generator |
633 | 633 | 1 | 1 | 1 | 1 | 1 | 19 | 22 | 25 | 28 | 1 | Castles 6-9 have the same total point value as 1-5 and 10. I split my troops between those four based on their relative point value. I sent 1 to each of the others just in case my opponent chooses to send no troops to those castles. This way, I always tie or win if my opponent neglects one of the lower point castles. |
652 | 652 | 1 | 1 | 1 | 1 | 1 | 15 | 20 | 15 | 25 | 20 | Looking at the previous year's deployments I realized that people did not go all in on the higher level one. My plan is to hopefully win 3 out of the top 5 and then hope that i get a few points from the bottom 5. |
678 | 678 | 1 | 23 | 1 | 1 | 1 | 1 | 1 | 23 | 23 | 25 | I liked the idea of the 23 distribution that I saw on the Git Hub page, but since everyone was concentrating on Castle 1 as the castle that would push them up to 28, I thought since most of the plans put no emphasis on Castle 2, I would go for Castle 2! |
682 | 682 | 1 | 2 | 1 | 1 | 1 | 17 | 21 | 27 | 28 | 1 | I decided to just give up in 10, figuring everyone else would send a tin of resources there. I allocated to the next highest ones in descending order. I popped a few into 2 just to try to steal those. |
697 | 697 | 1 | 3 | 3 | 1 | 1 | 1 | 0 | 30 | 30 | 30 | I figured I'd set myself up with a pretty good chance to win the top three castles. That puts me one point away from victory. If I'm lucky my opponent will have left some other castle undefended. |
701 | 701 | 1 | 1 | 1 | 1 | 1 | 5 | 15 | 25 | 25 | 25 | Best Placement |
703 | 703 | 1 | 1 | 1 | 1 | 1 | 18 | 19 | 19 | 19 | 20 | Last time, a ridiculous number of people split their troops evenly among the ten castles. Beating that strategy should earn a bunch of points in the head-to-head matchups. |
744 | 744 | 1 | 1 | 9 | 14 | 1 | 19 | 24 | 29 | 1 | 1 | If I win 3,4,6,7,8, it would be 28 which is over half. I guessed it would be easier (solder deployed vs likelihood of winning) to win lower numbers. I added 1 per castle to ensure they sent troops in order to win points. |
795 | 795 | 0 | 18 | 18 | 1 | 1 | 1 | 1 | 20 | 20 | 20 | To get 28 |
811 | 811 | 1 | 4 | 13 | 14 | 1 | 1 | 20 | 23 | 22 | 1 | Going for close wins and major losses. Hoping to win 7-9 and 3&4. Will lose to opponents who used more than placeholders anywhere, but hopefully get lots of wins in the two groups that can help reach 28. |
856 | 856 | 1 | 1 | 1 | 17 | 1 | 21 | 1 | 27 | 29 | 1 | Just need 28 points lads! Also, who goes for #10 anyway? |
875 | 875 | 0 | 1 | 1 | 1 | 1 | 2 | 21 | 31 | 41 | 1 | Outwit the guys who max castle 10. And don't half any points for the small ones |
891 | 891 | 0 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | 1 | 90 | I had no strategy I just wanted to participate |
893 | 893 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 91 | Why not. |
894 | 894 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 91 | HOLD THAT L!! |
35 | 35 | 2 | 0 | 2 | 12 | 2 | 22 | 3 | 30 | 6 | 21 | ryanmdraper@gmail.com |
84 | 84 | 1 | 2 | 2 | 13 | 2 | 21 | 2 | 33 | 3 | 21 | This is my second entry, and it focuses on countering the most successful strategies from Round 1 along with some very basic strategies (10's all-around, simple progressive, mid-focus, high-focus, etc). I focus on castles 4, 6, 8, and 10, since winning all four yields a total of 28 points. I placed small forces in the remaining castles - enough to capture or tie with many other strategies that also neglect them. I focus heavily on castle 8 because it was so competitive in round 1, though I acknowledge this could backfire if a large number of entries shift forces away from castle 8. We'll see what happens! |
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CREATE TABLE "riddler-castles/castle-solutions-2" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );