Riddler - Solutions to Castles Puzzle: castle-solutions-2.csv
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
902 rows sorted by Castle 7
This data as json, copyable, CSV (advanced)
Suggested facets: Castle 1, Castle 2, Castle 3, Castle 4
Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 ▼ | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 0 | 0 | 0 | 16 | 21 | 0 | 0 | 0 | 36 | 27 | Near optimal integer program vs previous round: beats 1068 of them. |
7 | 7 | 0 | 0 | 0 | 16 | 21 | 0 | 0 | 0 | 31 | 32 | 28 to win. Looked like castles 4,5,9,10 got less troops allocated to them per value than other spots last go around. Didn't bother putting troops anywhere else. Also wanted to be one greater than round numbers like 15 or 30. |
18 | 18 | 0 | 0 | 0 | 17 | 17 | 0 | 0 | 0 | 30 | 36 | Variation on the heavily commit to undervalued top castles, try to steal two smaller ones, and ignore everywhere else. Went for 4 and 5 rather than 6 and 3 or 7 and 2, because people during last battle really committed to 6, 7, and 8 |
20 | 20 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 38 | 32 | 24 | Out of 55 total points, you only need 28 to win, so let's go all in and see what happens! The way to do this with the fewest number of castles is by winning castles 10, 9, 8,and 1. We'll start by doubling the mean allocation from the previous battle, giving 22 soldiers to castle #10, 32 to #9, 38 to #8, and 6 to #1. This leaves 2 soldiers left, which I'll additionally allocate to castle #10 (because I randomly feel people will be more aggressive on that number based on past results). |
24 | 24 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 27 | 10+9+8+1=28 |
61 | 61 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 37 | 32 | 20 | heavy investment in most valuable positions, with some investment in least competitive battlefields |
85 | 85 | 0 | 0 | 11 | 15 | 18 | 22 | 0 | 0 | 0 | 34 | You only need 28 points to win, so we will focus on winning 10, 6, 5, 4, and 3 (total 28), sending troops proportional to the point totals (rounding down for #10 since people doing complicated things are more likely to concede #10). Going all-in on a linear strategy is often good in a situation where a large part of the field is trying to out-metagame each other. This may be the situation this time since the data from the last challenge was posted! |
88 | 88 | 0 | 0 | 0 | 0 | 16 | 22 | 0 | 0 | 28 | 34 | need a total of 28 to win a battle. concentration of forces into a few strong holds and abandon all others. this will be clearly fail against a more balanced strategy if I loose castle 6 or 5 (assumption is I would win 10 and 9 against a balanced strategy). a tie in castle 5 with wins in the other 3 leads to an overall tie. I thought of adding more to 5 & 6 - even to the point of completely balancing across the 4 but I think that would be a risk against anyone using a strategy similar to mine. it's really an all or nothing approach. curious so see what happens. |
103 | 103 | 10 | 0 | 10 | 0 | 20 | 0 | 0 | 0 | 30 | 30 | Intuitiveness |
126 | 126 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | It's a simple all or nothing assault. The goal is to directly seize the 28 points needed to win. The 10, 9, 8, and 1 castles do just this. Contesting any other fortress distracts from this goal. The strategy is designed to overwhelm balanced assaults on the various castles. |
127 | 127 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | The total number of points is 55, so a player needs more than 27.5 points to win. From there, I decided to minimize the number of castles that must be conquered (although that strategy runs contrary to what the previous winner did) in order to maximize the number of troops that can be sent to each one. Using the previous contest's distribution, I (not very rigorously) determined that I would only send 7 troops to Castle 1. The resulting occurrence of sending 31 troops to each remaining castle was a happy accident (although, I wanted to divide them up as evenly as possible; if I lose one castle, I almost definitely lose, so in a sense they should all be weighted equally. However, the opponent might choose to send troops based more strictly on the proportion of points that each castle offers, in which case I would have to re-evaluate my divisions). |
128 | 128 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | Win all my castles with troops. |
129 | 129 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | Win the fewest number of castles needed by loading them up with troops. |
137 | 137 | 6 | 4 | 6 | 6 | 0 | 12 | 0 | 32 | 22 | 12 | I banged my head on the keyboard until something added up to 100 |
144 | 144 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 32 | This is sparta |
145 | 145 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 32 | Only need a few victories. |
193 | 193 | 3 | 3 | 12 | 3 | 0 | 20 | 0 | 0 | 25 | 34 | designed a plan that would beat the last winner hoping that lots of people would mindlessly copy him |
196 | 196 | 15 | 0 | 10 | 0 | 20 | 0 | 0 | 0 | 30 | 25 | You only need 28 points to win, so I tried to focus on getting specific castles and not bothering to protect other castles. |
200 | 200 | 1 | 1 | 10 | 15 | 20 | 20 | 0 | 0 | 3 | 30 | Something of an "all eggs in one basket" strategy. Looking at how players split up their troops last time round, I invested enough troops to more-or-less guarantee winning the 10, 6, 5, 4 and 3 castles which give me 28 points, a bare majority of the 55 (I only need to win by one point!) Then I've distributed the left-over soldiers to try and pick up the odd nine-point castle (which oddly enough doesn't seem that keenly fought over), which in conjunction with taking the one or two-pointer means I don't need to win the ten-pointer. |
223 | 223 | 5 | 1 | 1 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | One needs at least 28 points to win. My first thought was to focus on the middle range -- castles 4 through 8, but then realized this could easily fall to a strategy that focused only on castles 10, 9, 8, and 1. The goal isn't to maximize your expected score, it's to maximize the number of times you score 28 or more. Looking at the overall distribution, this distribution looks like it will win a good portion of the time. I throw a soldier to 2 and 3 in case somebody beats me out for castle 1. |
242 | 242 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | I don't need big wins. All I need is 28 points. I figured that I would be able to win the 1-point castle most of the time with 10 troops there and then hope that most people won't be sending more than 30 troops anywhere. |
243 | 243 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | With the caveat that deploying 30 troops for the biggest three is very unlikely, I should guarantee myself 27 points (which is just under half available). I only need to win just one more point to triumph hence deploy the remaining to castle 1 (although there may be some game theory that in the event of others deploying this strategy I should deploy to castle 2 or 3 to take the win over them also). |
246 | 246 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 28 | 32 | 35 | I am trying to use the most efficient way to 28 points (minimum needed to win) assuming that most players will distribute their troops to more castles. The fastest way is to win castles 10, 9, 8, and 1. I've distributed my troops proportionally to their value. |
265 | 265 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 29 | 29 | Need 27 points to win. Target the fancy castles hoping people follow winners strategy from last time. |
270 | 270 | 6 | 8 | 11 | 11 | 14 | 22 | 0 | 0 | 22 | 6 | Intuition |
275 | 275 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 33 | I need to win 28 points, and I'm anticipating heavier resistance at the higher numbered castles. |
279 | 279 | 3 | 3 | 14 | 20 | 20 | 20 | 0 | 0 | 10 | 10 | _™_àŠ—ŠÈä´Ù |
282 | 282 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 29 | 29 | 30 | The top 3 castle account for 49% of the points so I decided to hit them hard. The 12 troops to castle 1 should be an easy win and put the total beyond 50%. |
362 | 362 | 1 | 6 | 9 | 13 | 16 | 21 | 0 | 0 | 31 | 3 | I saw that many strategies loaded up on boxes 7 and 8 (either focusing on the top 3 or the middle few), and that there was relatively less competition for 9 than for 10, so I allocated, roughly proportional to how much they contribute to getting me to 28, so I would win 9, 6, 5, 4, 3, 2. I saw that most people who put more than me on lower values left their higher values completely empty, thus my thinking that I can win castle 10 with just a few folks there on all those who totally ignore it. |
363 | 363 | 7 | 10 | 12 | 13 | 14 | 14 | 0 | 0 | 15 | 15 | Previous winner's solution was to focus on the middle part, while leaving 9 & 10 undefended and focusing on a select few castles. My assumption is that many others will try to copy this. Intent is to therefore leave the middle undefended and have a blanket defense for the others. |
366 | 366 | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | Banking on people neglecting the highest point castles |
377 | 377 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 51 | 24 | 19 | Based exclusively off the results in the prior round. |
396 | 396 | 0 | 0 | 11 | 13 | 15 | 21 | 0 | 0 | 0 | 40 | Third variation. Try to guarantee castle 10, get 18 more with 4 lower cost castles, ignore everywhere else |
410 | 410 | 2 | 0 | 3 | 0 | 0 | 0 | 0 | 33 | 31 | 31 | Go for broke. Win 8,9,10 and either 1 or 3. |
424 | 424 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 27 | 31 | 34 | Win 8, 9, and 10 outright and either 1 or 2. This wins me 28 or 29 out of 55. Hope that others put their troops in the middle. |
427 | 427 | 0 | 0 | 0 | 0 | 20 | 25 | 0 | 25 | 30 | 0 | I wanted to consolidate my troops on the lowest possible combination to reach 28 pts. |
431 | 431 | 7 | 13 | 0 | 15 | 20 | 20 | 0 | 0 | 0 | 25 | To win, you only need to get 28 points, so I focused on hitting that number exactly and put no additional troops on excess castles. I selected 9, 8, 7 and 3 as the castles I would intentionally forfeit, and sent troops to secure every other castle. After making that decision, every castle is equally important in order to win a battle, so I distributed my points with a number hopefully conservative enough to beat out a large number of opponents. |
436 | 436 | 2 | 4 | 7 | 12 | 16 | 22 | 0 | 2 | 32 | 3 | With the earlier battle plans I maximized the win percentage taking into account that you need an integer amount of soldiers in each castle and that you have just 100 soldiers. This battle plan had an win % over 87% against battle plans that had 100 soldiers (I discarded the ones with a different amount of soldiers since it's not logical) |
460 | 460 | 7 | 8 | 0 | 0 | 0 | 0 | 0 | 25 | 30 | 30 | 28 points wins |
506 | 506 | 0 | 0 | 0 | 0 | 15 | 15 | 0 | 35 | 35 | 0 | Go big or go home!! I need those four castles to win, so I'm maximizing my soldiers there. |
516 | 516 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Maximise each soldiers worth so I have no wasted soliders in any battle that the match does not depend on. Maximise my force where it is needed. |
518 | 518 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Putting all my eggs in one basket (winning all 4)--ceding the rest. |
521 | 521 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | I decided to go simple this time. If you win castle 9, 8, 6 and 5 you win so I am going all out for just those castles |
522 | 522 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Somewhat-randomized castle selection in the butter zone (adding to 28) |
616 | 616 | 2 | 1 | 8 | 8 | 9 | 0 | 0 | 22 | 20 | 30 | Fight for the weak points compared to last time |
620 | 620 | 5 | 9 | 4 | 6 | 3 | 32 | 0 | 15 | 5 | 21 | Random solution meant to help my initial submission. |
647 | 647 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 25 | 20 | Last time I put a TON of thougth into it. But so did everyone, leading a lot of people to come up with clever strategies and many people not bothering to fight very hard for the highest value castles. So this time I flipped that on it's head. Nice and simple. Go for the highest value castles (and castle 1) so that my point total, if I win them all, is 28, the minimum necessary to win. |
650 | 650 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 30 | 30 | 30 | Have to win 28 VP, so go all in on the top 3 and then go for #4 as a random guess. |
670 | 670 | 0 | 4 | 7 | 9 | 10 | 0 | 0 | 0 | 30 | 40 | High risk- high reward. Gotta lock in those big points then have enough of a chance to win the smaller castles to move past the 50% of available points needed to win. |
697 | 697 | 1 | 3 | 3 | 1 | 1 | 1 | 0 | 30 | 30 | 30 | I figured I'd set myself up with a pretty good chance to win the top three castles. That puts me one point away from victory. If I'm lucky my opponent will have left some other castle undefended. |
750 | 750 | 3 | 4 | 5 | 6 | 11 | 16 | 0 | 25 | 30 | 0 | I tried to barely beat the prior winner in as many places as possible. |
785 | 785 | 0 | 0 | 0 | 0 | 5 | 5 | 0 | 30 | 30 | 30 | To win |
863 | 863 | 0 | 12 | 12 | 12 | 12 | 12 | 0 | 40 | 0 | 0 | Last time I tried to minimize the number of castles needed to get 28 while getting as close to 28 as possible with some soldiers in other castles to pick up stragglers. This time I went for more castles than the minimum needed and didn't go for any stragglers to try and maximize my chance at my win condition. If I only go for what I need and someone else goes for stragglers, then I have more soldiers to work with where they count. Maybe. |
879 | 879 | 10 | 2 | 4 | 27 | 13 | 20 | 0 | 6 | 17 | 1 | Random solution meant to help my initial submission. |
895 | 895 | 31 | 26 | 23 | 11 | 2 | 2 | 0 | 2 | 3 | 0 | Because I like being right... and I can see the future. Crown me the victor 583! |
896 | 896 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | Because I am hoping nobody else would send 100 troops to castle ten, because they want to have stake in everything, or something else. They also wouldn't be stpid enough to take this calculated risk, like me. It is also hard to amass 10 victory points by a combination. |
897 | 897 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | Just to see what happens |
898 | 898 | 34 | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | The top 3 castles and any other castle will win it. This strategy allows me to big bid on the high value castle. |
899 | 899 | 32 | 26 | 23 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | The deployment aims to get 3 out of four of castles 10,9,8,6, which always gives you over 23 points. I believe most people will spread their troops more evenly. |
900 | 900 | 35 | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | You only need to win the top 3 castles and the last castle to claim victory (~51% of total points) and since these castles were way underdeployed last time, a big shot in the arm should be enough to take each of them. Since I am completely abandoning the rest, I should be able to over deploy the rest and win the castles that matter. |
901 | 901 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Someone will try going for 10, just sending all their troops there. Heck, many people may try that. I want to guarantee to get castle 9, and hopefully split it among fewer people. |
902 | 902 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | i am guaranteed one point |
3 | 3 | 0 | 0 | 0 | 15 | 19 | 1 | 1 | 1 | 32 | 31 | Previous winner won 84%. Took the 90%ile of the previous distribution and subtracted the optimal even distribution of 100 soldiers/28 points. Found best values of 4/5/9/10, and matched those number. Added a couple to the lower numbers. Used the rest to spread between the others with 1 soldier |
9 | 9 | 1 | 1 | 12 | 1 | 1 | 24 | 1 | 1 | 28 | 30 | 28 victory points is the minimum threshold to win any war since there are 55 total victory points available. Therefore, it's unnecessary to win every castle. The top three castles alone aren't enough to get 28 victory points, as it falls short by just one point. So lower valued castles could be surprisingly competitive. Based on this, there's an inherent tradeoff between allocating troops in lower valued castles and allocating lots of troops in just a few of the high valued castles. So this set up focuses on the top two castles, the six point castle and the three point castle, which if captured would yield a majority of the victory points. In the event that someone neglects any of the castles, one troop is deployed to the remainder to ensure a victory in case certain strategies solely focus on a few castles. |
12 | 12 | 0 | 0 | 12 | 0 | 1 | 22 | 1 | 1 | 32 | 31 | Found a strategy that beat the previous 5 winners, assuming that most people would copy the winning strategies, then I tweaked it a bit to maximize the wins |
15 | 15 | 1 | 1 | 1 | 15 | 20 | 1 | 1 | 1 | 30 | 29 | I only need 28 points to win. All I need to do is divide my resources so that I am able to try to get that many points. So I focus most of my forces on the castles that have the most value to me and then get two other mid-range castles to supplement the points. I devote 1 to each of the castles that are not main targets because I figure that if someone is going to beat me on 9 or 10 that they may not have any covering 8, 7 etc. Instead of dividing the points, I think I can win them in these situations. |
26 | 26 | 9 | 1 | 1 | 1 | 1 | 1 | 1 | 35 | 25 | 25 | Ideally, this will beat out many more balanced strategies, as it captures exactly 28 points if all 1,8,9, and 10 (with more than one troop) are captured. The values are all well above the mean and winning strategy for these castles, so people trying to mimic that will lose to me as well. The other castles have one each to pick up any open points in case I lose a main castle. |
29 | 29 | 0 | 0 | 0 | 15 | 18 | 1 | 1 | 1 | 26 | 38 | Mostly random |
39 | 39 | 0 | 1 | 1 | 12 | 21 | 2 | 1 | 1 | 29 | 32 | I specified my deployment based on previous strategy but more concentrated. |
47 | 47 | 4 | 0 | 6 | 13 | 13 | 25 | 1 | 3 | 26 | 9 | https://pastebin.com/LSXrjJJV |
52 | 52 | 1 | 8 | 9 | 16 | 1 | 1 | 1 | 1 | 31 | 31 | Nothing flashy. Tried to assemble 28 from the castles that didn't get enough love last time around (2+3+4+9+10). Left a lone straggler at the others to punish the fools that leave castles naked. This strategy is incapable of winning big, but it wins by a small margin an impressive amount of the time. |
77 | 77 | 0 | 0 | 11 | 14 | 18 | 22 | 1 | 0 | 1 | 33 | variant of first strat. Looking for 5 wins instead of 4 by focusing on 3 and 6 instead of the pricier 9. Gave a couple more to 10 as well. avoided 8. |
99 | 99 | 8 | 10 | 1 | 1 | 1 | 1 | 1 | 33 | 22 | 22 | The goal of the game is not to win as many castle as possible, its to get 28 points. The easy way (looking at the graphs) to do this it to win castles 10,9,8,and 1. The hardest of these is 8 so I invest enough to beat most people on 8 first. I then invest enough to win 1 and 2 as a back up for 1. This leaves me with 49 points. I place one on the castles I'm not going for because the ROI is ridiculously high. (Around 8% chance of getting the points for 1 troop) and split the final 22 between 10 and 9 which should be enough to win most of the time. |
142 | 142 | 1 | 5 | 10 | 1 | 15 | 25 | 1 | 1 | 30 | 11 | Just kind of threw some troops at it, no big crazy strategy |
155 | 155 | 3 | 4 | 11 | 14 | 18 | 21 | 1 | 1 | 1 | 26 | I put just 1 troop each at Castle 7, 8, and 9 so that I'd win against any zeroes, but otherwise ignore the castles that had the most troops deployed last time. Then, I tried to use the data to deploy my resources so as to beat as large of a population as possible (around 80%) from the previous data set. |
192 | 192 | 5 | 8 | 9 | 1 | 1 | 1 | 1 | 34 | 25 | 15 | Technically, this could perform well if the opponent goes for the middle. I genuinely have no idea if this will work, but if it does, that'll be pretty cool. |
205 | 205 | 1 | 0 | 3 | 10 | 5 | 1 | 1 | 34 | 34 | 11 | I think this beats any major strategy. |
238 | 238 | 3 | 5 | 6 | 10 | 13 | 18 | 1 | 1 | 23 | 20 | Concede castles 7 and 8 which were most over-contested last time, then distribute troops in order to beat the average placement from last time at each other castle. |
239 | 239 | 2 | 15 | 15 | 15 | 2 | 1 | 1 | 11 | 16 | 22 | Attempt to capture 10 and 9 for majority of points 8 and either 4,3,2 or 4 and 3 and 2, the rest to capture if 0 sent |
244 | 244 | 4 | 6 | 1 | 18 | 20 | 23 | 1 | 2 | 2 | 23 | I tried to dominate in areas that I don't think will be strongly contested. |
281 | 281 | 0 | 1 | 1 | 11 | 13 | 13 | 1 | 1 | 27 | 32 | 28 points wins the game. The focus here is to win 19 points for the big 2 castles a majority of the time. Then find 9 other points. The easiest way (I think) is to win 2 out of 3 of castles 4, 5, and 6. That will always get you 9 more points. I threw an army at castles 2, 3, 7, and 8 just to cover myself against similar strategies where those castles are completely un-attacked by my opponent. |
310 | 310 | 4 | 6 | 8 | 10 | 12 | 14 | 1 | 1 | 21 | 23 | Forfeit 7 & 8 which were winners last time. Proportional for the rest, adding troops saved from 7 & 8 evenly. |
317 | 317 | 1 | 1 | 1 | 1 | 14 | 14 | 1 | 31 | 31 | 5 | I made sure to put 1 in each castle in order to get free points from people who put 0, and at least a split from those who do this same strategy. I put 31 in both 8 and 9 because I wanted to make sure that I beat someone who puts a whole number (30). 5 should win me 10 most of the time, but if it doesn't, 9+8+6+5 is enough to take the game. |
321 | 321 | 1 | 8 | 9 | 12 | 12 | 19 | 1 | 2 | 32 | 4 | Avoids the fight for 10, 8, 7 in order to have better chance on 2 through 6 |
372 | 372 | 12 | 0 | 1 | 1 | 1 | 1 | 1 | 25 | 28 | 30 | Last time, nobody went for the highest castles, including the winner. If I do, I should beat many of them. |
376 | 376 | 3 | 6 | 1 | 12 | 15 | 22 | 1 | 2 | 3 | 35 | I started with some analysis of the previous top performers teams and their common traits. First, I looked at the number of soldiers that they deployed per point available for each castle, so that I could compare between castles. This showed that the tops teams put a minor number of troops (~0.2-0.3 soldiers/point) at three of the largest castles, attacked two of the largest of castles with a high ratio of soldiers (~3.5-4.0), and used the remaining soldiers on the lower castles with a lower but still fairly high ratio of soldiers (~2.5-3.0). For comparison, if you were to split soldiers evenly between all points the ratio would be ~1.8 soldiers/point. The top teams were targeting about 28-30 points, while still sending soldiers to each castle. After completing this analysis, I realized that the players did well, because their strategy was able to beat the average player. Being able to predict what most people will do and having a strategy that can beat it is an important factor in winning. Finally, I tested out some strategies, trying to use the trends I had found and settled on one of the better competitors. |
394 | 394 | 0 | 0 | 0 | 0 | 18 | 18 | 1 | 31 | 31 | 1 | Giving up on Castle 10 but still trying to go for the win with only 4 castles I can win with castles 5, 6, 8 and 9. Send more troops to 8 and 9 since those will be tougher battles. Then divert 2 troops to castles 7 and 10 just in case my opponent sent no troops to those castles since those are the most valuable of the castles I ignored. |
447 | 447 | 0 | 5 | 6 | 13 | 14 | 21 | 1 | 31 | 6 | 3 | Used an algorithm to generate deployments that perform as well or better than the winner from round 1. This happens to be the best deployment I could find against round 1 submissions. |
464 | 464 | 1 | 1 | 1 | 1 | 17 | 20 | 1 | 27 | 30 | 1 | Tried to find the fewest number of castles to attack to equal 28 pts (a majority) and deploy # of soldiers proportional to their value and then put 1 on each of the remaining castles in order to snag extra points from anyone who puts 0 on them |
484 | 484 | 6 | 1 | 7 | 13 | 13 | 22 | 1 | 1 | 33 | 3 | Random strategies generated and tested against previous dataset (I think it wins 1212 of the 1387 matches, a 87.4% winrate) |
486 | 486 | 1 | 3 | 3 | 8 | 5 | 13 | 1 | 18 | 24 | 24 | I distributed my first 55 soldiers according to each castle's numerical value (10 to 10, 9 soldier to 9, etc.). Then I made another distribution that way, but only to castles 8, 9, and 10. I distributed the remainder to the top castles and the even numbered castles, hoping to strengthen my plays for the most valuable castles, and in hopes that people might cue into the last winner's placement and devalue top castles and 6's in this go-round. Finally, I decided that I would realistically pretty much never win castle 7 with 7 soldiers. So I decided to simply send a single soldier (to beat anyone not contesting it at all) and redistribute the other 6. |
488 | 488 | 2 | 1 | 7 | 1 | 8 | 1 | 1 | 26 | 26 | 27 | Shut up don't talk to me I won. |
610 | 610 | 1 | 7 | 1 | 12 | 1 | 19 | 1 | 26 | 1 | 31 | I divided the 10 castles into 5 adjacent pairs, allocated troops based on the relative value of each pair, and then placed 1 troop in the odd-numbered (and lower-valued) castle to leave no castle uncontested with the rest of the troops in the even-numbered castle. |
678 | 678 | 1 | 23 | 1 | 1 | 1 | 1 | 1 | 23 | 23 | 25 | I liked the idea of the 23 distribution that I saw on the Git Hub page, but since everyone was concentrating on Castle 1 as the castle that would push them up to 28, I thought since most of the plans put no emphasis on Castle 2, I would go for Castle 2! |
694 | 694 | 2 | 7 | 10 | 12 | 12 | 25 | 1 | 25 | 3 | 3 | I wanted to build a coalition of castles that would give me a win versus the averages. I chose 8, 6, 5, 4, 3 & 2 which would give me a winning 28 points versus an average deployment. Then I chose to put a small but tangible number of troops at the other castles so that I could pick off wins against people who sent 0-2 troops to the remaining castles. Hopefully if someone stacked a castle and beat one in my firewall they had a 1 in there that I can pick off. |
768 | 768 | 3 | 4 | 4 | 4 | 4 | 4 | 1 | 1 | 35 | 40 | Ran an analysis on the data you provided through some rudimentary regression and decided this was the best strategy. |
789 | 789 | 1 | 11 | 13 | 14 | 15 | 16 | 1 | 27 | 1 | 1 | Distributed to get 28 points |
795 | 795 | 0 | 18 | 18 | 1 | 1 | 1 | 1 | 20 | 20 | 20 | To get 28 |
826 | 826 | 1 | 1 | 12 | 14 | 31 | 31 | 1 | 1 | 4 | 4 | I'm essentially just trying to beat the winner of the original submission at the same time as I'm beating the person trying to beat the original winner. |
856 | 856 | 1 | 1 | 1 | 17 | 1 | 21 | 1 | 27 | 29 | 1 | Just need 28 points lads! Also, who goes for #10 anyway? |
Advanced export
JSON shape: default, array, newline-delimited
CREATE TABLE "riddler-castles/castle-solutions-2" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );