Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
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Link | rowid | Castle 1 | Castle 2 | Castle 3 ▼ | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
13 | 13 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 32 | You only need 28 to win |
17 | 17 | 1 | 0 | 0 | 0 | 1 | 14 | 34 | 34 | 14 | 2 | It’s basically a bell curve, but with one soldier in Castle 1 because I had to. |
55 | 55 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 33 | The top 3 castles score 27 points in total, almost 50% of the point total. Assuming I can win all 3 and pick up a single unguarded low point castle, i will prevail. |
59 | 59 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 32 | I do have to win all 4 of my engagements, which doesn't leave any margin for error. I'm confident in castle 1, and 2/3 for 8-10. So I just have to get a little lucky that opponents spread their forces out too much. |
64 | 64 | 1 | 0 | 0 | 20 | 20 | 0 | 0 | 0 | 35 | 24 | Magic |
66 | 66 | 1 | 0 | 0 | 18 | 18 | 3 | 3 | 3 | 32 | 22 | Beats most of previous 2 games |
93 | 93 | 1 | 5 | 0 | 7 | 8 | 21 | 0 | 28 | 30 | 0 | optimize higher castles but never go in increments of five (leads to more ties which are inefficient). use 0 on castles that have a higher chance of being contested |
94 | 94 | 1 | 0 | 0 | 2 | 1 | 0 | 17 | 21 | 27 | 31 | Securing the high castles is paramount to our victory, with a few sneaky +1 to counteract those who wish to tie us in mortal combat. |
113 | 113 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | Just Cause |
116 | 116 | 1 | 0 | 0 | 14 | 20 | 2 | 2 | 2 | 29 | 30 | I'm dumb |
117 | 117 | 1 | 1 | 0 | 1 | 1 | 5 | 10 | 25 | 55 | 1 | |
122 | 122 | 2 | 5 | 0 | 11 | 3 | 19 | 22 | 4 | 28 | 6 | Choose who I want in my main coalition based on trying to have some overlap and differences with both previous rounds, but come up with 2,4,6,7,9 without too much further thought. Allocate 85% of my army to this coalition to not leave others undefended (except 3, out of spite). |
123 | 123 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | 0 | You need to get points, and probably the only way to do that is to win a house outright. I am guessing that someone will do 100 for 10 and 9, so guessing 8 will be the one where people don't apply 100. |
135 | 135 | 2 | 3 | 0 | 5 | 7 | 12 | 16 | 18 | 18 | 19 | Idk let's see if I win |
161 | 161 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 31 | I anticipate a backlash against the deployment of troops to the highest castles given the data from the last war. Because of this, committing roughly a third of my troops to each of the three largest castles should overwhelm the majority of opponents. 8 has historically been one of the most sought after castles, likely being used to deny narrow strategies like mine a victory, so i will fortify it with an extra troop. Additionally, if i win 8/9/10, only one other point is necessary, and the first castle has been historically poorly defended. I send my final troop to the second castle, because someone who has committed more than 5 troops to the first is probably less likely to have fortified the second. |
176 | 176 | 1 | 0 | 0 | 2 | 21 | 22 | 3 | 24 | 27 | 0 | Key is to get to 28. Wanted to stack as few castles as possible to increase probability of winning those. Left 7, 4, and 3 as contingency plans in case someone was doing the same. |
179 | 179 | 1 | 4 | 0 | 0 | 0 | 0 | 27 | 0 | 34 | 34 | |
201 | 201 | 1 | 0 | 0 | 14 | 22 | 2 | 2 | 24 | 33 | 2 | Why did you force at least 1 unit to go to castle 1? |
205 | 205 | 1 | 0 | 0 | 0 | 0 | 9 | 10 | 10 | 35 | 35 | For the goal of winning 28 points, I plan to take castle 9 and 10. Then win any two among castle 7-9. I'm avoiding castle 4 - - 5 as they seemed to be hotly contested in prior matches |
206 | 206 | 1 | 1 | 0 | 9 | 14 | 20 | 25 | 30 | 0 | 0 | Just give up on the biggest ones, probably a waste |
208 | 208 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 37 | 40 | |
210 | 210 | 1 | 0 | 0 | 12 | 14 | 13 | 0 | 0 | 31 | 29 | I expect eight and seven to be hotly contested, so I left them open along with three and two giving the opponent 20 points out of the gate. One required a value greater than zero, so I gave it one. With an average of three, I will likely lose one and the opponent will have 21 points. I plan to take four and five which were hotly contested in the last round and may be less so in this round. Six will be a toss-up. Nine and ten must be taken. If I can take four, five, nine, and ten, I will have 28 points and the opponent would have 27. |
216 | 216 | 1 | 0 | 0 | 12 | 0 | 12 | 25 | 25 | 25 | 0 | In order to assign the maximum number of soldiers to selected castles, from all castle combinations that sum up to 28 with just 4 castles, I choose to ignore castle 10 and concentrate forces to 9,8,7 (25 on each) then I just need one of 4,5 or 6 so I had to share the rest 25 soldiers to those 3 castles. To increase chances I placed 12 soldiers to 4 and 6 and the last remaining to castle 1( that was unintentional, since I had to place at least on soldier to castle 1) |
235 | 235 | 1 | 0 | 0 | 16 | 18 | 1 | 1 | 20 | 21 | 22 | |
254 | 254 | 1 | 0 | 0 | 0 | 0 | 0 | 24 | 25 | 25 | 25 | Control the four top castles that add up to more than the rest. |
258 | 258 | 1 | 0 | 0 | 3 | 3 | 21 | 22 | 23 | 24 | 3 | Captain Chaos |
259 | 259 | 1 | 0 | 0 | 6 | 17 | 17 | 6 | 4 | 23 | 26 | War |
277 | 277 | 1 | 0 | 0 | 9 | 0 | 15 | 0 | 35 | 40 | 0 | Cheapest way to 28 total points. It did make me place one troop in castle one for some reason. Would rather have put that soldier at 4. |
287 | 287 | 3 | 4 | 0 | 10 | 0 | 16 | 7 | 22 | 10 | 28 | watching Game of thrones taught me to just go for it! |
306 | 306 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 30 | I am just trying to get to the minimum amount of points to win: 28. I found the combination with the least amount of castles I possibly need to win and dumped all my points into these 4, forgoing the rest completely as they are not important in my winning strategy. Also, based on the previous 2 games, I decided to put the least in castle 1 in order to stack 8, 9, and 10 to the fullest possible. |
307 | 307 | 1 | 0 | 0 | 2 | 23 | 4 | 4 | 28 | 32 | 6 | Picked some castles to go for, crossed my fingers no one else goes for them |
326 | 326 | 0 | 0 | 0 | 14 | 17 | 20 | 23 | 26 | 0 | 0 | Ignored 9&10 and chose the fewest castles past that to give me more than 28 points and weighed troops by value |
329 | 329 | 0 | 0 | 0 | 13 | 15 | 18 | 26 | 28 | 0 | 0 | Distributed my troops evenly through 4-8 which will give me 30 points each time banking on that I have more troop in those stations giving the other opponent 10-9-3-2-. |
339 | 339 | 0 | 0 | 0 | 0 | 5 | 20 | 20 | 20 | 20 | 15 | |
343 | 343 | 0 | 0 | 0 | 0 | 20 | 23 | 0 | 30 | 27 | 0 | There's no way to win without at least four castles, so I focused on winning four and tried to optimize versus earlier distributions. |
349 | 349 | 2 | 0 | 0 | 0 | 0 | 17 | 18 | 18 | 20 | 25 | |
355 | 355 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 24 | 36 | 35 | limit losing troops, look for highest return on investment |
364 | 364 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Nash Equilibrium |
369 | 369 | 0 | 0 | 0 | 7 | 10 | 0 | 0 | 24 | 28 | 31 | Subscribe to the "Barely Win or Lose by a Lot" theory. |
371 | 371 | 0 | 0 | 0 | 2 | 21 | 21 | 21 | 2 | 2 | 31 | Try and get the 10 and then the 5-7 which weren't as heavily contested |
373 | 373 | 0 | 0 | 0 | 4 | 1 | 16 | 1 | 16 | 31 | 31 | To win. |
381 | 381 | 0 | 7 | 0 | 8 | 15 | 0 | 1 | 32 | 32 | 5 | I'm going for 2,4,5,8,&9 = 28 for the win... However... if someone is really going after 8 and 9 too, my 5 soldiers on 10 will hopefully be enough to carry the day. |
391 | 391 | 0 | 11 | 0 | 0 | 16 | 19 | 22 | 31 | 0 | 1 | There are 55 points on offer. But you only need to win half plus 1 (.5 actually) My strategy was to secure the minimum points for victory by winning the 5 Castles. 8,7,6,5 and 2. Hopefully avoiding the high value castes will allow me to put more troops on lower values and win the war. Throwing 1 soldier to castle 10 in the event my opponent is thinking the same way. |
404 | 404 | 0 | 2 | 0 | 16 | 3 | 19 | 3 | 0 | 33 | 24 | Did not overthink it.. the strategy likely relies too heavily on taking castle #10 with a modest deployment |
406 | 406 | 0 | 0 | 0 | 16 | 1 | 1 | 25 | 28 | 28 | 1 | |
407 | 407 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 33 | 33 | 28 | I wanted to win 28 point by attacking as few castles as possible. By focusing as many troops as possible on castles 8, 9 and 10 and choosing a low value castle that people typically don’t commit many resources to, I hoped to win the majority of bouts. |
439 | 439 | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 20 | 30 | 40 | Castles 3-7 are pretty lame |
447 | 447 | 0 | 0 | 0 | 11 | 0 | 0 | 26 | 31 | 32 | 0 | I went for the less "psychologically significant" castles which would still give me a significant advantage. I sent 11 troops to 4 as an additional bonus in case someone is close to me in the upper ranges, or sweeps all the castles I didn't send any troops to - and since 11 just barely beats the simple strategy of sending 10 troops to each castle. I sent 26 to 7 because 26 is one more than 25 (another round number I expect people to use a lot), and similarly I sent 31 (rather than 30) to #8. Hope this works! |
449 | 449 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 31 | If I win the 10, 9, 8 and 1, I have 28 which is just enough to win. |
458 | 458 | 0 | 0 | 0 | 0 | 20 | 50 | 30 | 0 | 0 | 0 | 6 seems like a good number. And I didn't want to send any lone soldiers off to die. I expect to win Castle 6 around 1/3 of the time, so hey, that's like 2 points. I'm feeling positive about it. |
461 | 461 | 0 | 0 | 0 | 1 | 18 | 21 | 0 | 22 | 36 | 2 | |
468 | 468 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 35 | I only need 28 points to win, so I'm only investing my soldiers in 4 attacks to get me the 28 - the three highest totals plus one point. |
469 | 469 | 0 | 0 | 0 | 15 | 17 | 2 | 3 | 4 | 21 | 38 | predictive to the human adjustment from round #2, I assumed flipped value on #9 and #10, otherwise assumed the meta deployment would be similar to before |
471 | 471 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 33 | 32 | I need 28 points to win, so I'm fighting hard for those 28 points. |
472 | 472 | 0 | 0 | 0 | 0 | 11 | 11 | 11 | 21 | 21 | 25 | Guarantee 10 and then assume no one else would expend more than 20 on any particular castle. Guarantee 9 and 8 on this rule and then spread the rest out descending. |
478 | 478 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 28 | 33 | 36 | |
480 | 480 | 0 | 0 | 0 | 5 | 10 | 10 | 15 | 20 | 22 | 18 | Maximize points from ties |
484 | 484 | 0 | 0 | 0 | 16 | 20 | 20 | 21 | 21 | 1 | 1 | |
486 | 486 | 0 | 0 | 0 | 0 | 11 | 4 | 0 | 15 | 35 | 35 | Compared the strategy against a uniform deployment (10 / castle) and against the winner from second round. Tried to get at least 28 points against both strategies. |
487 | 487 | 0 | 0 | 0 | 7 | 8 | 0 | 0 | 35 | 35 | 15 | |
489 | 489 | 0 | 0 | 0 | 0 | 0 | 25 | 0 | 34 | 41 | 0 | The minimum number of castles needed is 3 which have to add up to 23. 6 is app. 25% of 23 so 25 soldiers 8 is app. 33% of 23 so 34 soldiers and the rest go to 9. |
493 | 493 | 0 | 0 | 0 | 13 | 0 | 12 | 0 | 0 | 37 | 38 | 23 points are needed to ensure a win - Overwhelming top two castles can get to 19 and then I just need to pick up one more of the other castles to win. Splitting between two helps cover bases if I lose one of the 9/10 and also increases odds i get the one castle to push me over 23 if I win the top two. |
495 | 495 | 0 | 0 | 0 | 0 | 3 | 16 | 16 | 27 | 27 | 11 | Sacrifice the low scoring to just barely overload the mid-to-high tier castles |
512 | 512 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 27 | |
517 | 517 | 0 | 10 | 0 | 0 | 15 | 25 | 25 | 25 | 0 | 0 | Only deploy to certain castles to win, hope to get lucky. |
519 | 519 | 0 | 0 | 0 | 0 | 16 | 19 | 5 | 26 | 29 | 5 | |
523 | 523 | 0 | 0 | 0 | 15 | 15 | 15 | 25 | 30 | 0 | 0 | Play for the middle and push for the top but don’t over commit |
524 | 524 | 0 | 2 | 0 | 0 | 16 | 6 | 19 | 25 | 0 | 32 | Way I figure it, the goal's to get 28 points. Minimum number of castles you can get that with is four. Best way to go about it is to abandon a couple of them completely so you can withdraw troops to ones that help the overall plan, while still targeting another lightly in the event that you lose an opening. Ergo, this. |
525 | 525 | 0 | 0 | 0 | 0 | 16 | 19 | 0 | 30 | 35 | 0 | I'm going all-in for getting the bare minimum points of 28 or more. The fewest castles I need is 4. 10-9-8-7 is an option but lots of people will go after castle 10, so I'm going after 5-6-8-9. Same number of castles, but I'm playing off the beaten path. Also, 5-6-8-9 are all castles that are in fewer winning combinations, so they're more likely to be won by me. The actual troop placements are based on the relative difficults I computed for winning those particular castles. |
541 | 541 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 32 | 26 | The bare minimum to win 28 victory points, assuming I win all of my chosen battles. This allows me to maximize my troop deployment to a minimum number of castles. |
542 | 542 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | People are going to overthink it. 1/8/9/10 is enough to win. |
544 | 544 | 0 | 0 | 0 | 0 | 18 | 22 | 26 | 0 | 0 | 34 | Stakeout the middle and get the top one. Didn’t waste on other castles. |
546 | 546 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 40 | 40 | 23 points to win. Overload the highest rated castles and sacrifice everything else |
550 | 550 | 0 | 0 | 0 | 0 | 0 | 15 | 17 | 0 | 33 | 35 | |
551 | 551 | 0 | 0 | 0 | 0 | 15 | 20 | 2 | 2 | 27 | 34 | Focusing resources where they could be useful, deliberately avoiding a couple of high-value targets to win the war |
552 | 552 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 32 | The goal is to get 28 points. Concentrated troops at the least amount of castles to achieve that. |
556 | 556 | 0 | 0 | 0 | 0 | 0 | 10 | 15 | 20 | 25 | 30 | Win four of the top five castles, and you win. This particular troop distribution fights harder for the bigger prizes; would win against four of the five top strategies devised last time; and should be able to compete against anyone putting significant effort in winning lower tier castles, as people have been doing. |
561 | 561 | 0 | 4 | 0 | 0 | 22 | 22 | 22 | 30 | 0 | 0 | |
563 | 563 | 0 | 0 | 0 | 0 | 17 | 21 | 0 | 26 | 36 | 0 | I think a lot of people will be fighting for #10 and #1 because 10 is worth the most points and #1 is the tiebreaker if you went 10,9,8,1 or 7,6,5,4,3,2,1. I considered going for 10,9,8, 2 to avoid fighting over the #1 and because I could win even with a tie on #2, and then realized I could avoid #10 as well. In summary, I'm avoiding fighting over what I expect to be hotly contested #10 and #1 in favor of #6 and #5 while maintaining the concentration of my troops by only needing to capture 4 castles to win. As far as specific troop distribution goes, I made sure I had at least three times the castle number and dumped a bunch extra on #9, which I think will receive a heavy designation from anyone pursuing a variant of the 10,9,8,1 strategy. I did not assign any troop numbers that end in 0 or 5, they are too popular. |
564 | 564 | 1 | 3 | 0 | 4 | 15 | 0 | 21 | 16 | 9 | 31 | I generated it randomly. I multiplied the value of each castle by a random real number selected from a Poisson distribution with rate=2, rounded down to the nearest integer, then gave any remaining soldiers to castle 10. I generated a few allotments this way, picked one that looked nice, and checked it against the top five from the past two iterations. I had a decent record against past winners so I went for it! |
580 | 580 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | Instead of spreading out my troops, I wanted to backend my troops toward the castles with higher amount of individual points. |
586 | 586 | 0 | 0 | 0 | 0 | 21 | 21 | 0 | 29 | 29 | 0 | Let me try this again because I did my math wrong. Sacrifices must be made! Castles 1, 2, 3, 4, 7 and 10 are dead to me. |
587 | 587 | 0 | 0 | 0 | 0 | 0 | 20 | 23 | 26 | 30 | 1 | Grasp barely enough castles to win, plus one in 10 as a counter strategy against a mirror match. |
588 | 588 | 0 | 0 | 0 | 5 | 7 | 8 | 13 | 15 | 20 | 32 | The smallest 3 castles combine for only 6 points, so they're not worth deploying to, especially since that increases the available troops you can commit to the more valuable targets. |
589 | 589 | 0 | 0 | 0 | 8 | 11 | 14 | 17 | 20 | 17 | 13 | beat the average for both original Feb. and May soldiers per castle for all of the most valuable castles - punt on the low point battles. |
600 | 600 | 1 | 4 | 0 | 0 | 5 | 6 | 10 | 24 | 23 | 27 | I didn't put much into the lower troops, but went bigger into high troops. Tried to eek out a win at Castle 1, but other than that I went low. |
604 | 604 | 0 | 2 | 0 | 11 | 11 | 0 | 25 | 24 | 27 | 0 | You only have to win by a little. |
606 | 606 | 0 | 0 | 0 | 15 | 15 | 20 | 25 | 25 | 0 | 0 | Focus more troops on enough points to get more than half of points. |
610 | 610 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 33 | 33 | 33 | Try to ensure victory at the top 3 values, which are greater than the sum of the rest |
614 | 614 | 3 | 6 | 0 | 14 | 0 | 22 | 25 | 30 | 0 | 0 | I figured you need 28 points to win and winning 1-7 will get you there exactly. That means you can reallocate all your points from 8-10 to 1-7 and stand a good chance of winning. Other people might do that too though, so I did some other stuff on a whim to mix it up. |
629 | 629 | 0 | 0 | 0 | 3 | 10 | 21 | 29 | 22 | 11 | 4 | Created a slightly skewed normal distribution centered on 7 then mapped 100 soldiers across that distribution! |
634 | 634 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 35 | 28 points is a win, so that's all I'm going for. The Castle 1 victory is essential! |
648 | 648 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | All of the troops at the first castle higher than 5 |
662 | 662 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 32 | 42 | 0 | I only need to win 3 castles, assuming people focus on 10, I decided to ignore it an focus on the next three and then power creep 9 and 8 in case people had the same idea as I did. |
668 | 668 | 0 | 0 | 0 | 0 | 23 | 24 | 25 | 0 | 28 | 0 | |
689 | 689 | 0 | 0 | 0 | 3 | 3 | 18 | 18 | 18 | 18 | 22 | |
691 | 691 | 0 | 0 | 0 | 10 | 14 | 14 | 0 | 24 | 20 | 18 | Assume strategies converge to a Poisson distribution around the lastest averages, and optimise. |
713 | 713 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 15 | 25 | 40 | |
720 | 720 | 0 | 7 | 0 | 14 | 0 | 21 | 25 | 0 | 33 | 0 | I considered strategies which are most efficient in usage of troops (ie. trying to get exactly 28 points) which would allow for ~3.57 troops per point value of the castle. Then I considered rounding error on the troops deployed - if others are also using 28-point strategies, then the best of them would be those that used the castles with small negative rounding errors. (ie. Castle 2 asks for ~7.14 troops but would be satisfied with 7). So I pick castle 2,4,6,7,&9 which leaves me with one leftover troop - I think Castle 9 might be the most competitive among 28-point strategies, so I drop the extra troop there. |
727 | 727 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 28 | 29 | 29 | To get more than half of the 55 total points, it requires 10+9+8+1 (28/55), thus, we should focus our soldiers most at the top three castles. The last point can come from any castle. Since it is likely that castle 7–being worth 7 points—will be paid attention to more than the castles lower than it, we should let that one fall. Since we only need one more point after assuming a win at 8-10, we should go for the lower castles. I believe, however, that many people will go after 1 strategically to get one last point, so I choose to go after 2, which tho it has more point value, might get raided less by those who are attempting a similar strategy to mjne. |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );