Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
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1,321 rows sorted by Castle 7
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Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 ▼ | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
13 | 13 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 32 | You only need 28 to win |
39 | 39 | 6 | 8 | 10 | 12 | 14 | 0 | 0 | 0 | 24 | 26 | I think people will adjust back to the top half numbers after the success of the winning answers from last round but will still be scared to drop too much into the highest value targets. |
41 | 41 | 1 | 5 | 10 | 0 | 0 | 0 | 0 | 28 | 28 | 28 | Because I'm trying my best. |
55 | 55 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 33 | The top 3 castles score 27 points in total, almost 50% of the point total. Assuming I can win all 3 and pick up a single unguarded low point castle, i will prevail. |
58 | 58 | 4 | 0 | 1 | 1 | 1 | 0 | 0 | 31 | 31 | 31 | My goal is to acquire 28 points. This is on permutations of castle attacks that makes it likely |
59 | 59 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 32 | I do have to win all 4 of my engagements, which doesn't leave any margin for error. I'm confident in castle 1, and 2/3 for 8-10. So I just have to get a little lucky that opponents spread their forces out too much. |
64 | 64 | 1 | 0 | 0 | 20 | 20 | 0 | 0 | 0 | 35 | 24 | Magic |
93 | 93 | 1 | 5 | 0 | 7 | 8 | 21 | 0 | 28 | 30 | 0 | optimize higher castles but never go in increments of five (leads to more ties which are inefficient). use 0 on castles that have a higher chance of being contested |
112 | 112 | 4 | 1 | 5 | 10 | 25 | 0 | 0 | 0 | 30 | 25 | Trying to pick up 5, 9 and 10. Get enough value in the early battles to pick up over half the points. |
113 | 113 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | Just Cause |
123 | 123 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | 0 | You need to get points, and probably the only way to do that is to win a house outright. I am guessing that someone will do 100 for 10 and 9, so guessing 8 will be the one where people don't apply 100. |
161 | 161 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 31 | I anticipate a backlash against the deployment of troops to the highest castles given the data from the last war. Because of this, committing roughly a third of my troops to each of the three largest castles should overwhelm the majority of opponents. 8 has historically been one of the most sought after castles, likely being used to deny narrow strategies like mine a victory, so i will fortify it with an extra troop. Additionally, if i win 8/9/10, only one other point is necessary, and the first castle has been historically poorly defended. I send my final troop to the second castle, because someone who has committed more than 5 troops to the first is probably less likely to have fortified the second. |
208 | 208 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 22 | 37 | 40 | |
210 | 210 | 1 | 0 | 0 | 12 | 14 | 13 | 0 | 0 | 31 | 29 | I expect eight and seven to be hotly contested, so I left them open along with three and two giving the opponent 20 points out of the gate. One required a value greater than zero, so I gave it one. With an average of three, I will likely lose one and the opponent will have 21 points. I plan to take four and five which were hotly contested in the last round and may be less so in this round. Six will be a toss-up. Nine and ten must be taken. If I can take four, five, nine, and ten, I will have 28 points and the opponent would have 27. |
213 | 213 | 1 | 0 | 14 | 0 | 0 | 18 | 0 | 0 | 33 | 34 | Going big on castles 10, 9, 6, 3. It is designed to "just barely" win against what I figure is an average deployment. It matches up well with the top castles of Round Two but struggles against some of the top castles from Round One. As you might be able to guess, I don't expect people to go back to the Round One strategy. |
266 | 266 | 1 | 3 | 5 | 7 | 10 | 12 | 0 | 19 | 23 | 20 | Slight tweak on EV 1, 3, 5 etc. deployment |
277 | 277 | 1 | 0 | 0 | 9 | 0 | 15 | 0 | 35 | 40 | 0 | Cheapest way to 28 total points. It did make me place one troop in castle one for some reason. Would rather have put that soldier at 4. |
279 | 279 | 7 | 9 | 9 | 11 | 13 | 0 | 0 | 0 | 51 | 0 | It adds up to >20 points and I don't think anyone's gonna care as much as I do about the ones I chose? Idk though |
306 | 306 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 30 | I am just trying to get to the minimum amount of points to win: 28. I found the combination with the least amount of castles I possibly need to win and dumped all my points into these 4, forgoing the rest completely as they are not important in my winning strategy. Also, based on the previous 2 games, I decided to put the least in castle 1 in order to stack 8, 9, and 10 to the fullest possible. |
343 | 343 | 0 | 0 | 0 | 0 | 20 | 23 | 0 | 30 | 27 | 0 | There's no way to win without at least four castles, so I focused on winning four and tried to optimize versus earlier distributions. |
355 | 355 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 24 | 36 | 35 | limit losing troops, look for highest return on investment |
364 | 364 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Nash Equilibrium |
365 | 365 | 2 | 2 | 2 | 2 | 2 | 30 | 0 | 0 | 30 | 30 | Felt like it. |
369 | 369 | 0 | 0 | 0 | 7 | 10 | 0 | 0 | 24 | 28 | 31 | Subscribe to the "Barely Win or Lose by a Lot" theory. |
370 | 370 | 1 | 2 | 3 | 0 | 6 | 12 | 0 | 30 | 32 | 14 | I wasn't really going for castle 10, but thought I would beat some people. I really wanted to pick up castle 8 and 9, so I put a lot of troops there. I thought I would pick up some easy points by not putting "0" in the early castles. I though people would waste a lot of troops on castle 5, based on last time, so I didn't put a lot there. |
386 | 386 | 1 | 0 | 19 | 1 | 1 | 21 | 0 | 23 | 0 | 34 | |
389 | 389 | 1 | 0 | 19 | 1 | 1 | 21 | 0 | 23 | 0 | 34 | |
400 | 400 | 8 | 12 | 13 | 13 | 13 | 14 | 0 | 27 | 0 | 0 | I hope to allow my opponent to take the top two and the 7th castle while preserving those forces to have enough to counter what I expect to be a smaller amount dedicated to castles 1-6 and 8, thereby getting a majority of points and castles. |
407 | 407 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 33 | 33 | 28 | I wanted to win 28 point by attacking as few castles as possible. By focusing as many troops as possible on castles 8, 9 and 10 and choosing a low value castle that people typically don’t commit many resources to, I hoped to win the majority of bouts. |
439 | 439 | 5 | 5 | 0 | 0 | 0 | 0 | 0 | 20 | 30 | 40 | Castles 3-7 are pretty lame |
444 | 444 | 0 | 3 | 5 | 4 | 10 | 17 | 0 | 0 | 29 | 32 | I assumed everyone would group-think back to the round before the last one (focusing on 7 and 8). Given that, I mostly copied the strategies of the last round , assuming that everyone else is "too smart" to try it. |
445 | 445 | 1 | 1 | 1 | 1 | 6 | 0 | 0 | 30 | 0 | 60 | Many players won't choose lower point castles, so it could be potentially easy to get several low-point castles and gain as many points as the largest castle. |
449 | 449 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 31 | If I win the 10, 9, 8 and 1, I have 28 which is just enough to win. |
461 | 461 | 0 | 0 | 0 | 1 | 18 | 21 | 0 | 22 | 36 | 2 | |
466 | 466 | 0 | 1 | 3 | 6 | 15 | 18 | 0 | 0 | 27 | 30 | Focused on towers where 2nd game average was 2 soldiers or less per point |
467 | 467 | 0 | 0 | 10 | 0 | 0 | 16 | 0 | 0 | 35 | 39 | I started with the averages and the winners from the last 2 rounds. Then I tried to craft a few strategies: a few random ones, some crafted to specifically beat the winners, some crafted to take advantage of historically undervalued spaces between winners and averages, - with some variations on how little/much to put on some of the lighter weighted castles. Then I sat down and went for a hyper aggressive strategy that had a single path to 28 points and would defeat all of the above hahaha. And so we end up here, with a warlord who styles him/herself also as an edgelord, and possibly did not do enough to account for beating strategies that were previously losing. |
468 | 468 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 35 | I only need 28 points to win, so I'm only investing my soldiers in 4 attacks to get me the 28 - the three highest totals plus one point. |
471 | 471 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 33 | 32 | I need 28 points to win, so I'm fighting hard for those 28 points. |
473 | 473 | 0 | 0 | 12 | 0 | 0 | 22 | 0 | 0 | 34 | 32 | 4-castle all-in no scouts. Relative value. My min allocation has to be > 10 to beat naive even split. My overpayment vs avg cost... I must win castle 9. The other castles I will overpay relative to my overpayment on castle 9. Castle 3 +7, castle 6 +11, castle 9 +18, castle 10 +14. You really have to beat my contested castles. Weakness is castle 3, but I’m at +7 and castle 6, +11. Beats all past winners. |
478 | 478 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 28 | 33 | 36 | |
486 | 486 | 0 | 0 | 0 | 0 | 11 | 4 | 0 | 15 | 35 | 35 | Compared the strategy against a uniform deployment (10 / castle) and against the winner from second round. Tried to get at least 28 points against both strategies. |
487 | 487 | 0 | 0 | 0 | 7 | 8 | 0 | 0 | 35 | 35 | 15 | |
489 | 489 | 0 | 0 | 0 | 0 | 0 | 25 | 0 | 34 | 41 | 0 | The minimum number of castles needed is 3 which have to add up to 23. 6 is app. 25% of 23 so 25 soldiers 8 is app. 33% of 23 so 34 soldiers and the rest go to 9. |
493 | 493 | 0 | 0 | 0 | 13 | 0 | 12 | 0 | 0 | 37 | 38 | 23 points are needed to ensure a win - Overwhelming top two castles can get to 19 and then I just need to pick up one more of the other castles to win. Splitting between two helps cover bases if I lose one of the 9/10 and also increases odds i get the one castle to push me over 23 if I win the top two. |
511 | 511 | 7 | 1 | 1 | 1 | 0 | 0 | 0 | 27 | 28 | 35 | There are 55 available points among the castles, which means I need 28 to win. My strategy is to sell out for the top 3 castles, which gives me 27 if I win them all, then hope to take the smallest castle to push me over the edge. In addition I have a single scout sent to the next three smallest castles to try and steal one of those as well. Castles 5, 6, and 7 I will concede in favor of castles 8, 9, and 10. |
512 | 512 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 27 | |
518 | 518 | 0 | 1 | 3 | 1 | 16 | 22 | 0 | 1 | 32 | 24 | I am defending the most important places unlike Game of Thrones |
525 | 525 | 0 | 0 | 0 | 0 | 16 | 19 | 0 | 30 | 35 | 0 | I'm going all-in for getting the bare minimum points of 28 or more. The fewest castles I need is 4. 10-9-8-7 is an option but lots of people will go after castle 10, so I'm going after 5-6-8-9. Same number of castles, but I'm playing off the beaten path. Also, 5-6-8-9 are all castles that are in fewer winning combinations, so they're more likely to be won by me. The actual troop placements are based on the relative difficults I computed for winning those particular castles. |
541 | 541 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 32 | 26 | The bare minimum to win 28 victory points, assuming I win all of my chosen battles. This allows me to maximize my troop deployment to a minimum number of castles. |
542 | 542 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | People are going to overthink it. 1/8/9/10 is enough to win. |
546 | 546 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 40 | 40 | 23 points to win. Overload the highest rated castles and sacrifice everything else |
552 | 552 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 32 | The goal is to get 28 points. Concentrated troops at the least amount of castles to achieve that. |
558 | 558 | 8 | 9 | 9 | 10 | 0 | 0 | 0 | 30 | 0 | 34 | Try to win 1,2,3,4,8,10 to get to 28 |
563 | 563 | 0 | 0 | 0 | 0 | 17 | 21 | 0 | 26 | 36 | 0 | I think a lot of people will be fighting for #10 and #1 because 10 is worth the most points and #1 is the tiebreaker if you went 10,9,8,1 or 7,6,5,4,3,2,1. I considered going for 10,9,8, 2 to avoid fighting over the #1 and because I could win even with a tie on #2, and then realized I could avoid #10 as well. In summary, I'm avoiding fighting over what I expect to be hotly contested #10 and #1 in favor of #6 and #5 while maintaining the concentration of my troops by only needing to capture 4 castles to win. As far as specific troop distribution goes, I made sure I had at least three times the castle number and dumped a bunch extra on #9, which I think will receive a heavy designation from anyone pursuing a variant of the 10,9,8,1 strategy. I did not assign any troop numbers that end in 0 or 5, they are too popular. |
586 | 586 | 0 | 0 | 0 | 0 | 21 | 21 | 0 | 29 | 29 | 0 | Let me try this again because I did my math wrong. Sacrifices must be made! Castles 1, 2, 3, 4, 7 and 10 are dead to me. |
610 | 610 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 33 | 33 | 33 | Try to ensure victory at the top 3 values, which are greater than the sum of the rest |
632 | 632 | 0 | 0 | 7 | 8 | 11 | 0 | 0 | 23 | 25 | 26 | |
634 | 634 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 35 | 28 points is a win, so that's all I'm going for. The Castle 1 victory is essential! |
648 | 648 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | All of the troops at the first castle higher than 5 |
678 | 678 | 30 | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | As I expect many to choose low troop numbers for the top castles, I deploy many soldiers there in order to hopefully take those three. After that, only one point is needed to win, so I chose to attack castle 10 in hopes that it is the least guarded. This appears to be a reasonable strategy based on the previous distribution. |
679 | 679 | 2 | 4 | 7 | 15 | 18 | 21 | 0 | 2 | 0 | 31 | I dunno, I tried to win all the battles I picked. My strategy does well against last time's winners and beats the average distribution, I guess. |
681 | 681 | 0 | 0 | 12 | 0 | 0 | 26 | 0 | 0 | 29 | 33 | Choose just a few castles and maximize the chances of winning those. |
691 | 691 | 0 | 0 | 0 | 10 | 14 | 14 | 0 | 24 | 20 | 18 | Assume strategies converge to a Poisson distribution around the lastest averages, and optimise. |
714 | 714 | 4 | 0 | 7 | 0 | 0 | 11 | 0 | 0 | 38 | 40 | Focus on getting required 28 points to win by targeting top tiers to make up bulk of points, and a few lower tier castles to add in just enough points. |
727 | 727 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 28 | 29 | 29 | To get more than half of the 55 total points, it requires 10+9+8+1 (28/55), thus, we should focus our soldiers most at the top three castles. The last point can come from any castle. Since it is likely that castle 7–being worth 7 points—will be paid attention to more than the castles lower than it, we should let that one fall. Since we only need one more point after assuming a win at 8-10, we should go for the lower castles. I believe, however, that many people will go after 1 strategically to get one last point, so I choose to go after 2, which tho it has more point value, might get raided less by those who are attempting a similar strategy to mjne. |
745 | 745 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 32 | 34 | My plan hinges on capturing the most valuable castles, 8, 9 and 10, as well as capitalizing - hopefully - on a perceived deficiency in the lowest value castle, 1. The total value of 55 divided by 2 gets 27.5, so the magic number is 28. 10, 9, and 8 would get me to 27 already, so capturing 1 alone would put me over the top. If I lose any battle I've committed to, I lose. If I tie any battle I've committed to, I lose (other than 1, in which I'd tie). Hopefully all works out. |
747 | 747 | 4 | 1 | 6 | 1 | 1 | 20 | 0 | 32 | 0 | 35 | Goal is to take castles 1, 3, 6, 8, 10 for a winning 28 points. Single points in castles 2, 4, 5 are to tie with other people who put a single point in their castles or win against people who put 0 points in there castles. On a weighted percentage any opponent who puts more into castle 10, 8 or 6 is drastically overvaluing these castles (since you need half the points to tie any castle with more than double its weighted percentage is overvalued) and may beat me but will not be beating the majority of other opponents. I slightly undervalued castle 10 and castle 6, because I anticipate heavy investment in castles 8 and 9. Concerns are a skew to castle 3 in response to round 2 and that naive strategies (say 0 0 0 0 0 0 20 20 20 40) that are more top heavy are prevalent enough in the 538 reader base that I cannot win castles 10, 8, 6, and 3 consistently. Interestingly enough an even distribution of (10 10 10 10 10 10 10 10 10 10) beats my distribution and the top 5 distributions from round 2. I assume however that most of the 538 reader base will not submit such a simplistic submission. My distribution beats the top 5 from round 2, but loses to the 3 of the top 5 from round 1. I do not anticipate to win round 3, but am anticipating many readers will play similar strategies. |
755 | 755 | 4 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | Only need 22.5 points to win. Figured 40 would win most of the time at 9 & 10, so I only need 3.5 |
759 | 759 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 41 | 31 | 24 | Magic |
766 | 766 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 35 | 30 | 30 | There is 55 points total. 28 is what you need to win. So win 10,9,8 and 2. Focus on the minimum amount of effort to win. Win by a little or a lot, a win is a win. |
768 | 768 | 0 | 0 | 0 | 2 | 12 | 16 | 0 | 33 | 34 | 3 | Trying to win 9, 8, 6, and 5, and hoping I can steal some of the others. |
777 | 777 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 35 | 30 | 30 | 28 is a win, so concentrate where you need to win, and win! |
784 | 784 | 0 | 5 | 9 | 12 | 13 | 14 | 0 | 0 | 21 | 26 | The strategy I chose is a tweaked version of “distribute troops proportional to the value of the castle, while abandoning the highest conflict Castles (historically 7 & 8) and the lowest point castle (Castle 1). I tweaked the exact numbers to fit my liking though. My goal with this deployment was not to beat the top performers - it was to beat the field. Beating the #1 warlord is the same as beating anyone else after all. I decided on this strategy by coming up with several theories on how to win, and testing them against an approximation of “the field” I created using the data provided by the previous contests and a Gaussian number generator. 333 “participants” were based off of the data from the first contest, 666 from the second, each of the top 5 strategies got 15 entries, and to make it an even 1150 the last participant placed 10’s in each castle. Hopefully there aren’t too many people who copy-paste the winning lists, otherwise I’ll lose! While I calculated a roughly 70-75% win chance in total vs the field, and a solid 80% win chance vs the initial top 5, I literally lose to each of the most recent top 5. So... good luck to me? Hopefully this won’t blow up in my face! |
787 | 787 | 0 | 0 | 0 | 0 | 15 | 20 | 0 | 40 | 25 | 0 | Choose four castles whose total point value is 28. Go all out for them. |
796 | 796 | 5 | 5 | 5 | 5 | 0 | 0 | 0 | 10 | 30 | 40 | Intuition and guesswork based on the past data. Most generals had more even distributions and none of the top 10 had any allocations above 40. So if I capture the highest value prizes and a few of the smaller ones that garner less attention, I figure I should be in pretty good shape. |
798 | 798 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 34 | 30 | 30 | A deliberate overkill strategy, designed to get exactly 28 points. If my guess is right then people will back down a bit on the bids on the higher, and still ignore the lower values. In this strategy you have to take the top 3, so the 1 value castle is the best hope to steal a final strategy. It just seemed like an interesting idea. |
806 | 806 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 33 | 34 | Go big or go home |
811 | 811 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 33 | 30 | Just need 28 points to win. Figure I can almost always win 1 point with a small number on 1. Then maximize my focus on 8, 9, and 10. |
823 | 823 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 30 | 25 | 35 | Just a hunch I had based on previous editions |
834 | 834 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 28 to 27 |
836 | 836 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 35 | 30 | No modelling, just a ten second guess on what others would do on average. (It's a no stakes game.) 28 is needed to win. 10 + 9 + 8 + 1 suffices. Naturally you'd expect them to be hotly contested, but this is well above the average content of those castles so let's let the last two round's data suggest it is worth a go attacking them. So let's sacrifice losing to players that take alternative strategies to see if this wins enough rounds against common submissions. And taking a complete guess that the peak of the contest will move from castle 8 to castle 9. |
843 | 843 | 1 | 1 | 2 | 2 | 15 | 11 | 0 | 5 | 33 | 30 | Worked against the 10 previous winners, plus uniform, plus heavy uniform, plus strategies from a friend. |
852 | 852 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 40 | 40 | I wanted to deploy high numbers of troops to the highest value castles to get as close to victory at the beginning as possible. From there, it only takes 6 more points to win the game, so I put all my remaining troops in Castle 6 to have the best chance of taking the points needed to win. |
873 | 873 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 31 | 36 | Protect the bag |
890 | 890 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 15 | 25 | 50 | Forces concentrated on minimum four castles to win |
896 | 896 | 0 | 0 | 0 | 0 | 19 | 23 | 0 | 27 | 31 | 0 | Go all-in on 4 castles that give just enough points to win (28), ceding the other 27 points’ worth. Stack a few more troops on the high value castles just because. |
936 | 936 | 1 | 8 | 8 | 16 | 18 | 5 | 0 | 19 | 5 | 20 | I just looked at the previous rounds of winners. Both rounds, there was an effort to win 4 and 5, so I assume there's some reason that works. 1 is pretty much negligible so I threw it. Most winners also didn't try hard for 6, so I followed that as well. There seems to have been an increase in efforts towards 2, 3 by the second round, so I followed that too. Then I just chose two out of the last 4 to make a push for. I did 8 and 10 cause I figured 9 and 10 would be a common strategy. |
944 | 944 | 0 | 1 | 5 | 20 | 4 | 10 | 0 | 10 | 10 | 40 | Random |
952 | 952 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 30 | 50 | Seemed smart |
959 | 959 | 2 | 7 | 6 | 8 | 3 | 19 | 0 | 21 | 25 | 9 | I set up a simulation that would generate entirely random deployments for my team. Then, I had them fight 100 battles against an enemy that placed their somewhat randomly (not entirely random like my deployments, but weighted more towards deploying more at higher castles). This distribution was the best of 10,000 random deployments. |
961 | 961 | 4 | 7 | 9 | 10 | 15 | 20 | 0 | 35 | 0 | 0 | Since I figured most would go for the large numbered castles, I decided not to contest those, instead choosing to go with a more conservative strategy in which I compiled that lower numbers to form a small majority. |
972 | 972 | 0 | 5 | 7 | 9 | 11 | 13 | 0 | 0 | 23 | 32 | I pretended I was playing against my brothers Devon and Nate. So hopefully people generally think like the two of them. |
973 | 973 | 0 | 0 | 5 | 15 | 20 | 5 | 0 | 0 | 25 | 30 | God told me. |
988 | 988 | 0 | 3 | 6 | 11 | 13 | 16 | 0 | 51 | 0 | 0 | Because you need to get to 28 to win so maximum chance of getting to 28 |
991 | 991 | 0 | 0 | 10 | 0 | 22 | 0 | 0 | 0 | 34 | 34 | I only need 28 points to win and castles 9&10 seemed undervalued by the average player. I’ve gone all in on four castles. |
1005 | 1005 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | Make or break: a massive push to reach the target point value to win (i.e. 28 points) |
1044 | 1044 | 1 | 3 | 0 | 17 | 20 | 0 | 0 | 3 | 28 | 28 | Divination by dreams (and some code that seemed to make sense but I can't really explain) |
1050 | 1050 | 0 | 5 | 7 | 9 | 11 | 21 | 0 | 21 | 0 | 26 | 2, 3, 4 instead of 9, and then and 3 of 5,6,8, and 10 |
1064 | 1064 | 0 | 0 | 0 | 15 | 15 | 0 | 0 | 0 | 35 | 35 | We go all in on the minimum value to win. |
1065 | 1065 | 2 | 1 | 1 | 17 | 0 | 31 | 0 | 33 | 4 | 11 | I'd like to rescind my previous submission! I've now looked at the previous two metas. I'm trying to anticipate the next 28-set and stake out a slightly different 28-set, with the guess that 10 will skew low again. |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );