Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
1,321 rows sorted by Castle 8
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Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 ▼ | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
39 | 39 | 6 | 8 | 10 | 12 | 14 | 0 | 0 | 0 | 24 | 26 | I think people will adjust back to the top half numbers after the success of the winning answers from last round but will still be scared to drop too much into the highest value targets. |
53 | 53 | 3 | 6 | 9 | 14 | 18 | 22 | 28 | 0 | 0 | 0 | Ignore the top ones, focus on minimum needed for majority of points |
64 | 64 | 1 | 0 | 0 | 20 | 20 | 0 | 0 | 0 | 35 | 24 | Magic |
98 | 98 | 1 | 4 | 6 | 14 | 18 | 24 | 33 | 0 | 0 | 0 | Assuming more valuable castles will be more contested, negating their points advantage. 28 points wins, so it only makes sense to contest castles worth that many total. I took 1-7 (28 total pts), with troop allocations focused on the hotly contested 5,6,7 castles. I'm hoping to 'pay' for those by taking 1,2,3 cheaply. |
112 | 112 | 4 | 1 | 5 | 10 | 25 | 0 | 0 | 0 | 30 | 25 | Trying to pick up 5, 9 and 10. Get enough value in the early battles to pick up over half the points. |
113 | 113 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | Just Cause |
179 | 179 | 1 | 4 | 0 | 0 | 0 | 0 | 27 | 0 | 34 | 34 | |
210 | 210 | 1 | 0 | 0 | 12 | 14 | 13 | 0 | 0 | 31 | 29 | I expect eight and seven to be hotly contested, so I left them open along with three and two giving the opponent 20 points out of the gate. One required a value greater than zero, so I gave it one. With an average of three, I will likely lose one and the opponent will have 21 points. I plan to take four and five which were hotly contested in the last round and may be less so in this round. Six will be a toss-up. Nine and ten must be taken. If I can take four, five, nine, and ten, I will have 28 points and the opponent would have 27. |
213 | 213 | 1 | 0 | 14 | 0 | 0 | 18 | 0 | 0 | 33 | 34 | Going big on castles 10, 9, 6, 3. It is designed to "just barely" win against what I figure is an average deployment. It matches up well with the top castles of Round Two but struggles against some of the top castles from Round One. As you might be able to guess, I don't expect people to go back to the Round One strategy. |
279 | 279 | 7 | 9 | 9 | 11 | 13 | 0 | 0 | 0 | 51 | 0 | It adds up to >20 points and I don't think anyone's gonna care as much as I do about the ones I chose? Idk though |
324 | 324 | 5 | 7 | 8 | 10 | 15 | 25 | 30 | 0 | 0 | 0 | Willing to concede three castles with most points in hopes of winning all others (28 of 55 possible points). Assigning most soldiers to those with most points among the group that I was aiming to win. |
335 | 335 | 12 | 12 | 12 | 12 | 12 | 14 | 26 | 0 | 0 | 0 | I figure the bulk will put their points in to the top 4 if i can win everything else i should be good to go |
345 | 345 | 4 | 5 | 6 | 12 | 21 | 26 | 26 | 0 | 0 | 0 | I did the math and discovered that 28 points is the magic number. 8, 9, 10 get you 27, and 1-7 get you 28. So, I punted on 8,9,10, expecting most people to stock up on those and give them a free victory there while they use the majority of their troops. Meanwhile, I'll be happy to take all the smaller castles because 28>27. I debated going for 8,9,10 and 1 to take 28 points, or even 2,3,4,6,7,8 to make 28, but figured my first thought would win more often than the other two, which would be harder to distribute troops since 8 would take so many to guarantee the victory. |
361 | 361 | 0 | 0 | 11 | 12 | 17 | 0 | 25 | 0 | 35 | 0 | I need 28 points to win, castle 1 and 2 have little value, I feel like people will value 10 and or 8 highly. 10 seems like a median number and something someone would throw at 3 or 4 so I went with 11 and 12. It's really a win all or lose scenario for me. Hopefully people spend resources out instead of concentrating. 10,9,8,1 seems like the most common strategy for people to really go after, I think I can overwhelm the 9 slot and forfeit the others while getting what I want |
364 | 364 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Nash Equilibrium |
365 | 365 | 2 | 2 | 2 | 2 | 2 | 30 | 0 | 0 | 30 | 30 | Felt like it. |
394 | 394 | 6 | 6 | 5 | 15 | 20 | 20 | 28 | 0 | 0 | 0 | Seed the top scoring castles and focus heavy on winning the middle ones. The castles worth few pointe I assumed few people would go for |
404 | 404 | 0 | 2 | 0 | 16 | 3 | 19 | 3 | 0 | 33 | 24 | Did not overthink it.. the strategy likely relies too heavily on taking castle #10 with a modest deployment |
444 | 444 | 0 | 3 | 5 | 4 | 10 | 17 | 0 | 0 | 29 | 32 | I assumed everyone would group-think back to the round before the last one (focusing on 7 and 8). Given that, I mostly copied the strategies of the last round , assuming that everyone else is "too smart" to try it. |
458 | 458 | 0 | 0 | 0 | 0 | 20 | 50 | 30 | 0 | 0 | 0 | 6 seems like a good number. And I didn't want to send any lone soldiers off to die. I expect to win Castle 6 around 1/3 of the time, so hey, that's like 2 points. I'm feeling positive about it. |
466 | 466 | 0 | 1 | 3 | 6 | 15 | 18 | 0 | 0 | 27 | 30 | Focused on towers where 2nd game average was 2 soldiers or less per point |
467 | 467 | 0 | 0 | 10 | 0 | 0 | 16 | 0 | 0 | 35 | 39 | I started with the averages and the winners from the last 2 rounds. Then I tried to craft a few strategies: a few random ones, some crafted to specifically beat the winners, some crafted to take advantage of historically undervalued spaces between winners and averages, - with some variations on how little/much to put on some of the lighter weighted castles. Then I sat down and went for a hyper aggressive strategy that had a single path to 28 points and would defeat all of the above hahaha. And so we end up here, with a warlord who styles him/herself also as an edgelord, and possibly did not do enough to account for beating strategies that were previously losing. |
473 | 473 | 0 | 0 | 12 | 0 | 0 | 22 | 0 | 0 | 34 | 32 | 4-castle all-in no scouts. Relative value. My min allocation has to be > 10 to beat naive even split. My overpayment vs avg cost... I must win castle 9. The other castles I will overpay relative to my overpayment on castle 9. Castle 3 +7, castle 6 +11, castle 9 +18, castle 10 +14. You really have to beat my contested castles. Weakness is castle 3, but I’m at +7 and castle 6, +11. Beats all past winners. |
493 | 493 | 0 | 0 | 0 | 13 | 0 | 12 | 0 | 0 | 37 | 38 | 23 points are needed to ensure a win - Overwhelming top two castles can get to 19 and then I just need to pick up one more of the other castles to win. Splitting between two helps cover bases if I lose one of the 9/10 and also increases odds i get the one castle to push me over 23 if I win the top two. |
533 | 533 | 4 | 7 | 10 | 14 | 18 | 22 | 25 | 0 | 0 | 0 | Get 28pts by focusing on the less valuable castles |
544 | 544 | 0 | 0 | 0 | 0 | 18 | 22 | 26 | 0 | 0 | 34 | Stakeout the middle and get the top one. Didn’t waste on other castles. |
546 | 546 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 40 | 40 | 23 points to win. Overload the highest rated castles and sacrifice everything else |
549 | 549 | 0 | 4 | 6 | 9 | 12 | 15 | 18 | 0 | 18 | 18 | Previously I had anticipated 10 to be the central battleground and abandoned it, the past two rounds the central battleground has ended up being 8 instead. I've abandoned contesting 8, focusing on the surrounding high number figures, and tapering off from there. 1 is also abandoned as low reward. |
550 | 550 | 0 | 0 | 0 | 0 | 0 | 15 | 17 | 0 | 33 | 35 | |
633 | 633 | 4 | 7 | 10 | 14 | 17 | 22 | 26 | 0 | 0 | 0 | Distributed proportionally-ish on the buckets (hopefully) most likely to get to 28 |
648 | 648 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | All of the troops at the first castle higher than 5 |
668 | 668 | 0 | 0 | 0 | 0 | 23 | 24 | 25 | 0 | 28 | 0 | |
669 | 669 | 0 | 0 | 9 | 11 | 21 | 18 | 18 | 0 | 0 | 23 | Just kinda throwing some troops like the US Govt throws money at the army |
674 | 674 | 0 | 8 | 9 | 10 | 13 | 15 | 20 | 0 | 25 | 0 | When you consider how many soldiers you spend for each point gained, from the previous data eight is the worst value, so should not be contested and ten is the best value, so I think many people will be trying to prioritize castle ten, so I just left it out. Victory doesn't come by contesting all the points but by being able to secure more than half of them. basically 49% of the points don't matter at all. |
678 | 678 | 30 | 30 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | As I expect many to choose low troop numbers for the top castles, I deploy many soldiers there in order to hopefully take those three. After that, only one point is needed to win, so I chose to attack castle 10 in hopes that it is the least guarded. This appears to be a reasonable strategy based on the previous distribution. |
681 | 681 | 0 | 0 | 12 | 0 | 0 | 26 | 0 | 0 | 29 | 33 | Choose just a few castles and maximize the chances of winning those. |
697 | 697 | 1 | 2 | 5 | 13 | 17 | 0 | 26 | 0 | 36 | 0 | I need 28 VPs. So I aimed for an unusual combination of getting them. As long as I get castles 3, 4, 5, 7 and 9, I have my 28 points and have no need to get any others. I will lose only to people who outbid me on one of these five, but those who don't bid 0 on any, or even multiple, castles, will have fewer troops to deploy on those five, so my chances are reasonably good. I expect to lose to those who max out on castles 9 and 10 but to win against a good percentage of other contestants. I made a late change to go for 3+ points from 1, 2 and 3 combined |
714 | 714 | 4 | 0 | 7 | 0 | 0 | 11 | 0 | 0 | 38 | 40 | Focus on getting required 28 points to win by targeting top tiers to make up bulk of points, and a few lower tier castles to add in just enough points. |
717 | 717 | 4 | 6 | 8 | 12 | 17 | 22 | 31 | 0 | 0 | 0 | Focus on the front 7, which adds up to 28, which gives you one more than your opponent, who takes 7,8,9 (total 27) |
720 | 720 | 0 | 7 | 0 | 14 | 0 | 21 | 25 | 0 | 33 | 0 | I considered strategies which are most efficient in usage of troops (ie. trying to get exactly 28 points) which would allow for ~3.57 troops per point value of the castle. Then I considered rounding error on the troops deployed - if others are also using 28-point strategies, then the best of them would be those that used the castles with small negative rounding errors. (ie. Castle 2 asks for ~7.14 troops but would be satisfied with 7). So I pick castle 2,4,6,7,&9 which leaves me with one leftover troop - I think Castle 9 might be the most competitive among 28-point strategies, so I drop the extra troop there. |
723 | 723 | 10 | 10 | 10 | 10 | 10 | 25 | 25 | 0 | 0 | 0 | There are 55 points up for grabs. To win, I would need 28 or more. I disregard castles 8, 9, and 10. That loses me 27 points. However, I deploy the remaining soldiers in the following manner - 1. Castles 6 and 7 get 25 soldiers each. Assuming that the opponent has committed most soldiers to castles 8, 9, and 10, I should be able to gain these two castles. 2. For the remaining castles, I will assign 10 soldiers each. The hope is that the opponent over-commits on the higher value castles while undervaluing the remaining castles. By flipping that thinking on its head, I hope to undermine the opponent's strategy. |
731 | 731 | 0 | 7 | 0 | 0 | 0 | 0 | 25 | 0 | 32 | 36 | |
740 | 740 | 11 | 11 | 11 | 13 | 14 | 20 | 20 | 0 | 0 | 0 | I think people will underinvest in low value castles, and invest more on high value castles than the middle range ones. So my hope is to win one through five relatively cheaply, while having a decent chance of winning 6 and 7. |
755 | 755 | 4 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | Only need 22.5 points to win. Figured 40 would win most of the time at 9 & 10, so I only need 3.5 |
784 | 784 | 0 | 5 | 9 | 12 | 13 | 14 | 0 | 0 | 21 | 26 | The strategy I chose is a tweaked version of “distribute troops proportional to the value of the castle, while abandoning the highest conflict Castles (historically 7 & 8) and the lowest point castle (Castle 1). I tweaked the exact numbers to fit my liking though. My goal with this deployment was not to beat the top performers - it was to beat the field. Beating the #1 warlord is the same as beating anyone else after all. I decided on this strategy by coming up with several theories on how to win, and testing them against an approximation of “the field” I created using the data provided by the previous contests and a Gaussian number generator. 333 “participants” were based off of the data from the first contest, 666 from the second, each of the top 5 strategies got 15 entries, and to make it an even 1150 the last participant placed 10’s in each castle. Hopefully there aren’t too many people who copy-paste the winning lists, otherwise I’ll lose! While I calculated a roughly 70-75% win chance in total vs the field, and a solid 80% win chance vs the initial top 5, I literally lose to each of the most recent top 5. So... good luck to me? Hopefully this won’t blow up in my face! |
840 | 840 | 2 | 0 | 6 | 1 | 0 | 0 | 22 | 0 | 40 | 29 | 55 points to win, this is a race to 28. The quickest way to that is winning 9 & 10 and then then figuring how best to win one big-ish castle and win/split a small-ish (but not smallest) one. I focused on 7 because I thought the battle would be bigger for 8, and then 3 to win or split. That takes me to at least 27.5 with the hope that one of the other towers breaks my way (particularly the 1 point as a win or split). |
852 | 852 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 40 | 40 | I wanted to deploy high numbers of troops to the highest value castles to get as close to victory at the beginning as possible. From there, it only takes 6 more points to win the game, so I put all my remaining troops in Castle 6 to have the best chance of taking the points needed to win. |
871 | 871 | 5 | 5 | 5 | 10 | 20 | 25 | 30 | 0 | 0 | 0 | trying for a plausible counter-intuitive plan |
912 | 912 | 3 | 7 | 10 | 14 | 18 | 22 | 26 | 0 | 0 | 0 | I aimed to win 28 points (minimum for a simple majority out of 55), and targeted the lowest value castles to reach a 28-point total while avoiding committing troops to the high-value targets. My goal was to pay just over 3 troops per point. |
919 | 919 | 11 | 11 | 11 | 11 | 14 | 21 | 21 | 0 | 0 | 0 | I expect most people to put most of their troops in the higher numbered castles, so my strategy is to win the lowest 7. |
951 | 951 | 0 | 0 | 4 | 5 | 17 | 16 | 25 | 0 | 0 | 33 | |
964 | 964 | 0 | 0 | 8 | 11 | 15 | 18 | 22 | 0 | 26 | 0 | It looked about right. |
972 | 972 | 0 | 5 | 7 | 9 | 11 | 13 | 0 | 0 | 23 | 32 | I pretended I was playing against my brothers Devon and Nate. So hopefully people generally think like the two of them. |
973 | 973 | 0 | 0 | 5 | 15 | 20 | 5 | 0 | 0 | 25 | 30 | God told me. |
990 | 990 | 10 | 14 | 14 | 14 | 14 | 14 | 20 | 0 | 0 | 0 | Total of 55 points. Need 28 to Win. |
991 | 991 | 0 | 0 | 10 | 0 | 22 | 0 | 0 | 0 | 34 | 34 | I only need 28 points to win and castles 9&10 seemed undervalued by the average player. I’ve gone all in on four castles. |
992 | 992 | 20 | 10 | 10 | 11 | 12 | 15 | 22 | 0 | 0 | 0 | It is a race to 28 points. Chosen locations least likely to be fought for. |
1006 | 1006 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 0 | 0 | 0 | Want to overwhelm the squishy undervalued middle with enough troops to fend off anyone who doesn't just flood one of the two castles. Pin the rest on luck and the fog of war. |
1012 | 1012 | 0 | 8 | 10 | 0 | 4 | 23 | 26 | 0 | 0 | 29 | Winning castles 2, 3, 6, 7, and 10 are enough to win a majority of point, so i spent most of my soldiers there, with an extra 4 in castle 5 who could win some points here and there |
1013 | 1013 | 7 | 8 | 10 | 10 | 15 | 15 | 15 | 0 | 20 | 0 | I ceded two of the bigger castles knowing my opponent would load them up, and targeted the mid range castles |
1029 | 1029 | 4 | 4 | 4 | 18 | 23 | 0 | 13 | 0 | 34 | 0 | I concentrated on winning more of the lower value castles. |
1064 | 1064 | 0 | 0 | 0 | 15 | 15 | 0 | 0 | 0 | 35 | 35 | We go all in on the minimum value to win. |
1071 | 1071 | 0 | 0 | 0 | 15 | 21 | 0 | 0 | 0 | 36 | 28 | Better than Mike |
1076 | 1076 | 0 | 1 | 9 | 0 | 0 | 19 | 6 | 0 | 35 | 30 | I went with my gut |
1098 | 1098 | 0 | 0 | 10 | 0 | 0 | 26 | 0 | 0 | 28 | 36 | No time = no thought = no analysis = no strategy. Anyone defeated by this should have a long walk accompanied by a bell and "Shame! Shame! Shame!" |
1102 | 1102 | 3 | 6 | 9 | 12 | 15 | 0 | 0 | 0 | 26 | 29 | minimize cost/point |
1103 | 1103 | 4 | 7 | 9 | 15 | 21 | 0 | 0 | 0 | 27 | 17 | minimize cost/point based on previous responses |
1104 | 1104 | 4 | 6 | 9 | 16 | 21 | 0 | 0 | 0 | 27 | 17 | minimize cost |
1123 | 1123 | 2 | 3 | 5 | 20 | 30 | 40 | 0 | 0 | 0 | 0 | I decided it was easier to capture alot of lesser castles |
1163 | 1163 | 5 | 0 | 1 | 10 | 9 | 12 | 5 | 0 | 18 | 40 | I ran a program that simulated a thousand rounds of battles with 20,000 participants and made random updates to each strategy after each round based on how well the players performed on the previous round. This was the winner of the last round. |
1173 | 1173 | 5 | 3 | 9 | 2 | 18 | 3 | 0 | 0 | 29 | 31 | It's a race to 28! I broke down the data from the last two editions, determined WITTW for each castle at 90-95% level, and targeted castles with better value per soldier-required. 7&8 are bloodbaths - I'm staying away. |
1176 | 1176 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | I'm a warlord, yes, but all I really care about is myself. . . and I want a castle! If anyone stands in my way they will be sorry. |
1248 | 1248 | 3 | 4 | 5 | 13 | 0 | 0 | 0 | 0 | 35 | 40 | The middle castles seem to be the most hotly contested and the lower ones were completely ignored. Secure the most valuable pieces with overwhelming force and pick up cheap points at the bottom. |
1255 | 1255 | 3 | 4 | 8 | 15 | 18 | 23 | 29 | 0 | 0 | 0 | Only fight for enough castles to win |
1272 | 1272 | 1 | 1 | 1 | 15 | 15 | 0 | 0 | 0 | 34 | 33 | I want to get to 28 points in the most efficient manner possible. Castles 9 and 10 have been undervalued, but I think their true value is around 35. Castles 6-8 are highly sought after and are best to avoid. Castles 4 and 5 may come more easily. I will take a large risk by essentially giving up the remaining Castles, but it may be worth it for the THRONE. |
1301 | 1301 | 1 | 1 | 1 | 7 | 10 | 10 | 20 | 0 | 20 | 30 | In order to win any game, a player only needs to score 28 points, so I tried to teach 28 with the fewest possible castles. But really I built a simulation and tested out a variety of strategies against a computer to see what I liked best. It really comes down to if I use the least used strategy that provides the most wins. Plus a little bit of razzle dazzle. Cheers. |
1315 | 1315 | 4 | 6 | 9 | 11 | 16 | 18 | 0 | 0 | 0 | 36 | Trying to reach 28 points to win and looking at past deployments. Also keep a fairly constant point per soldier ( between 2.75 and 4) |
2 | 2 | 1 | 1 | 1 | 11 | 19 | 27 | 37 | 1 | 1 | 1 | I'm going for the crumbs, hoping that most opponents bet on the valuable castles. And by betting at least 1 soldier on each I'm winning the ones that the opponent doesn't send any soldier to. |
5 | 5 | 1 | 1 | 2 | 3 | 16 | 22 | 1 | 1 | 33 | 20 | Sheer whimsy. |
30 | 30 | 1 | 1 | 1 | 1 | 1 | 1 | 91 | 1 | 1 | 1 | Banking on winning ALL the battles at Castle 7 |
102 | 102 | 1 | 1 | 1 | 1 | 1 | 20 | 1 | 1 | 34 | 39 | Ties are wins |
133 | 133 | 1 | 1 | 12 | 1 | 1 | 20 | 1 | 1 | 34 | 28 | Anticipating another adjustment after the second round. Min/maxing numbers to reach the 28 point threshold. |
163 | 163 | 1 | 1 | 1 | 15 | 16 | 13 | 3 | 1 | 21 | 28 | Guesses. |
191 | 191 | 3 | 6 | 7 | 8 | 2 | 13 | 15 | 1 | 33 | 12 | It's what I submitted last time. I did a bunch of simulations two years ago but I'm not doing any more work today for this glorified rock-paper-scissors match. |
193 | 193 | 1 | 1 | 1 | 27 | 27 | 1 | 1 | 1 | 20 | 20 | Achieving the required points while committing to the fewest possible castles to ensure that those who committed troops elsewhere would not be able to achieve the required amount of points. |
222 | 222 | 31 | 31 | 31 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Trying to get the top three castles and then hopefully catch one other castle my opponent didn't put any troops at |
238 | 238 | 1 | 0 | 1 | 1 | 25 | 1 | 1 | 1 | 35 | 34 | Copy the same strategy as last time, but more extreme (thinking people are going to go back to strategy 1) |
245 | 245 | 3 | 4 | 7 | 1 | 19 | 1 | 27 | 1 | 36 | 1 | I needed to contest every castle in the event someone did not place any troops there and I could get it for "free". Then I figured out there are 55 total points available, so I needed to get 28 to win. If you divide the points available of each castle by the 55 total, you can get a % of points for each. If you then multiply by 100 you get what each castle is "worth" in manpower. I figured if I roughly double the "expected worth" in manpower, I will win the castle more often than not. I then picked a combination of castles to focus on that if I won them, would give me 28 pts. I wanted to avoid #10 because I expect there will be a lot of fighting for that one, so I concentrated on 9, 7 and 5, to give me a good base of 21 pts. I then focused on the bottom 3 castles because I expect them to be lightly guarded. If I happen to "steal" a castle from someone since they put no one there, even better. |
271 | 271 | 1 | 1 | 2 | 1 | 20 | 5 | 2 | 1 | 32 | 35 | I suspect folks will counter the previous round(s) strategies, so I want to zig while they zag and capture the big prizes. |
285 | 285 | 1 | 1 | 1 | 1 | 15 | 21 | 24 | 1 | 1 | 34 | Completely unscientific and eyeballed it based on the last two results. You need 28 points to win and at least four castles to make up that point total. I chose 10, 7, 6, and 5. It seemed like castle 10 was undervalued in the first round and corrected more in the second, so I'm anticipating that 10 will be more contested in this round. The other castles are the lowest value castles remaining that I need to get to 28 points. It appeared that the second round saw a greater emphasis on higher point castles and a more dispersed strategy (based, poorly, on averages). I put remaining troops in those castles assuming that enemy troops will drop off on castles 5 and lower. The remaining castles are just to cherry pick any undefended castles and force enemy troops to send at least 2 to capture. |
308 | 308 | 1 | 1 | 1 | 3 | 5 | 13 | 1 | 1 | 37 | 37 | Prioritize high value targets. Eschew low value targets. Skirt mid-value conflict. Steal low-mid value clinchers. Try not to optimize based off of previous datasets, to avoid both adjustments, as well as adjustments-to-anticipated-adjustments. |
309 | 309 | 1 | 6 | 5 | 1 | 1 | 1 | 20 | 1 | 32 | 32 | I'm trying to get to 28 points as often as possible. |
310 | 310 | 1 | 3 | 4 | 8 | 10 | 13 | 16 | 1 | 34 | 10 | I assigned troops proportional to castle value, then sacrificed castle 8 and a bit of castle 10 to target castle 9. Just to change it up. |
313 | 313 | 1 | 1 | 2 | 16 | 20 | 2 | 3 | 1 | 32 | 22 | Optimized against second set, then locally optimized against both sets, accounting for the new mandatory troop on castle 1. |
321 | 321 | 6 | 1 | 1 | 1 | 1 | 38 | 39 | 1 | 1 | 11 | Castles 6 and 7 seemed undervalued so I focused troops there and put a middling 11 on castle 10 in case a significant number based their strategies on the previous battle. |
332 | 332 | 7 | 8 | 8 | 1 | 1 | 18 | 18 | 1 | 37 | 1 | Win Castle #9 and the other castels that seem overlooked. |
338 | 338 | 1 | 6 | 1 | 13 | 1 | 21 | 24 | 1 | 31 | 1 | I chose 5 castles (9,7,6,4,2) to try and win 28 points most often and sorted my troops according to point values per castles. Then I took 1 troop from each castle and allotted to other 5 castles (just in case opponent sent 0 or 1 troops to those castles also). |
357 | 357 | 2 | 0 | 11 | 12 | 15 | 22 | 8 | 1 | 28 | 1 | Focusing on a few moderate-to-large castles. Expected to lose 2 every time, 8, 10 almost every time. About half of 1 and 7. Most 4, 5, 6, and 9. |
359 | 359 | 5 | 8 | 11 | 1 | 1 | 17 | 21 | 1 | 34 | 1 | Aim to get 28 points. Look to beat prior winners. Rely on intuition and a quick excel check (keep time invested at ten minutes). |
368 | 368 | 0 | 0 | 1 | 17 | 22 | 2 | 1 | 1 | 33 | 23 | I slightly modified Vince Vatter's distribution from Round 2. I'm very original. |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );