Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
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1,321 rows sorted by Castle 5
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Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 ▼ | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
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1065 | 1065 | 2 | 1 | 1 | 17 | 0 | 31 | 0 | 33 | 4 | 11 | I'd like to rescind my previous submission! I've now looked at the previous two metas. I'm trying to anticipate the next 28-set and stake out a slightly different 28-set, with the guess that 10 will skew low again. |
1076 | 1076 | 0 | 1 | 9 | 0 | 0 | 19 | 6 | 0 | 35 | 30 | I went with my gut |
1086 | 1086 | 6 | 3 | 0 | 0 | 0 | 0 | 1 | 32 | 32 | 26 | Loading up on the high value castles is in some ways the most obvious strategy. However, it is possible that folks will overthink, in which case this might do well. |
1087 | 1087 | 2 | 3 | 5 | 0 | 0 | 0 | 15 | 25 | 0 | 50 | Arbitrary |
1096 | 1096 | 1 | 1 | 2 | 0 | 0 | 24 | 24 | 24 | 24 | 0 | just trying to win 4 key castles |
1098 | 1098 | 0 | 0 | 10 | 0 | 0 | 26 | 0 | 0 | 28 | 36 | No time = no thought = no analysis = no strategy. Anyone defeated by this should have a long walk accompanied by a bell and "Shame! Shame! Shame!" |
1107 | 1107 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 33 | 34 | I'm trying to get the majority of available points with the fewest castles. |
1117 | 1117 | 0 | 0 | 0 | 0 | 0 | 17 | 18 | 18 | 29 | 18 | 55 points available. Give up the first 15 points and focus all the efforts on gaining by going above the average for each of the remaining castles. I went heavy on 9 assuming that most others would have the same thought process and skew towards the higher values except 10. |
1130 | 1130 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 23 | 27 | 30 | Determine the maximum number of castles that can be abandoned while still achieving net victory assuming individual victories at the remaining castles. sum(i, i = 1 .. 10) = 55, sum(i, i = 7 .. 10) = 34, sum(i, i = 1 .. 6) = 21. 34-21 = 13, therefore only castles 7-10 need to be won. Soldiers were distributed approximately proportionally to the point value of the castle, but preferentially rounding down for lower value castles and up for higher values. |
1152 | 1152 | 4 | 4 | 4 | 6 | 0 | 0 | 25 | 25 | 25 | 7 | Sacrifice what should be hotly contested castles (5 & 6) in favor of what are likely lesser contested castles (1,2,3,7,8,9,) and try to pick off castles 10 & 4 against forces trying to sneak away with them |
1157 | 1157 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 30 | 50 | 0 | Random Hunch |
1160 | 1160 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | Adds up to 28 |
1171 | 1171 | 1 | 3 | 5 | 0 | 0 | 14 | 19 | 2 | 24 | 32 | To avoid overvaluing castles 4 and 5, I chose a strategy that cedes 4, 5, and the hotly contested 8. 28 points are needed to win, and if I win every castle I am invested in I will come ahead with 38. This allows me to lose even my most valuable castle and still win. |
1176 | 1176 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | I'm a warlord, yes, but all I really care about is myself. . . and I want a castle! If anyone stands in my way they will be sorry. |
1179 | 1179 | 0 | 0 | 0 | 12 | 0 | 0 | 18 | 30 | 40 | 0 | 28 is the minimum number of points to win. I sent the least number to castle 4 because I anticipated that it would not need to be taken with higher numbers in most scenarios. |
1181 | 1181 | 7 | 2 | 2 | 11 | 0 | 6 | 24 | 5 | 33 | 10 | random & fudging & top loading |
1192 | 1192 | 1 | 1 | 2 | 6 | 0 | 0 | 27 | 30 | 33 | 0 | |
1196 | 1196 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 37 | 28 | To win just over 50% of the points with the least number of castles by deploying enough troops to four castles to win 28/55 points and abandoning the other six |
1205 | 1205 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 20 | 30 | 40 | Higher value=more soldiers, keep it simple |
1218 | 1218 | 0 | 0 | 10 | 0 | 0 | 0 | 10 | 20 | 25 | 35 | The focus is on on reducing the battlefield down to enough castles to get 28 victory points, and then identifying the set of castles that make up 28 points that past players have shown the least interest in competing for. |
1223 | 1223 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 33 | 33 | all or nothing |
1230 | 1230 | 1 | 1 | 1 | 0 | 0 | 20 | 20 | 22 | 35 | 0 | |
1240 | 1240 | 5 | 0 | 0 | 12 | 0 | 13 | 0 | 30 | 35 | 5 | Trying to secure a baseline of 17 and steal either 10 or 7+3 as well as the first castle |
1248 | 1248 | 3 | 4 | 5 | 13 | 0 | 0 | 0 | 0 | 35 | 40 | The middle castles seem to be the most hotly contested and the lower ones were completely ignored. Secure the most valuable pieces with overwhelming force and pick up cheap points at the bottom. |
1251 | 1251 | 0 | 0 | 0 | 0 | 0 | 14 | 14 | 14 | 33 | 25 | Looking at previous results the middle became the highest value for least deployments. BUt I wanted to be able to take the the 10 and 9 as well. so I loaded the top end and placed enough in the middle that might get me to 28 points. I am willing to cede 15 points to the opponent |
1256 | 1256 | 5 | 10 | 0 | 15 | 0 | 20 | 0 | 25 | 25 | 0 | I assumed that many would allocate more towards higher level castles so I allocated more there and allocated less as castles devaluated. |
1257 | 1257 | 1 | 1 | 11 | 0 | 0 | 0 | 23 | 28 | 0 | 36 | I chose 4 castles that I had to win and devoted most of my resources to them. In looking at the last winners, I didn't want to waste any resources on pricey castles I wasn't all in to win. On the other hand, if someone outbid my 3, I wanted to take the chance that they might have said nothing on 1 and 2. |
1259 | 1259 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 12 | 12 | 64 | focused highly on the highest valued castles |
1269 | 1269 | 0 | 0 | 11 | 14 | 0 | 21 | 25 | 29 | 0 | 0 | I’ve narrowed down the gameplay to around 14 possibly optimal plays. This is one of them. There are 33 possible exactly 28points to win strategies. This one is 8-7-6-4-3. Allocated by relative castle value. Castle/28*100. Here’s the list of 9, allocate by taking castle/28*100: 10-9-6-3 10-9-5-4 10-8-7-3 10-8-6-4 10-7-6-5 9-8-7-4 9-8-6-5 10-6-5-4-3 8-7-6-4-3 The other 5 are semi suboptimal vs the 9 but forms the “rock,paper,scissor”: ExpectedValue: castle/55*100 EvenAcross: 10/castle Ultimate: castle/28*100+1 for castle 8,9,10 Lucky7: castle/28*100 for castles 1 to 7 Troll: 47,53 on castle 9 and 10 respectively. At least one of these strategies will do well depending on the market. And the market will shift around these strategies depending on the amount of trolldom. |
1288 | 1288 | 2 | 4 | 0 | 0 | 0 | 0 | 0 | 9 | 40 | 45 | Go nearly all in on the most valuable castles. Plus cheap wins on the least. |
1291 | 1291 | 2 | 0 | 5 | 10 | 0 | 0 | 24 | 24 | 35 | 0 | Trying to focus on getting 28 victory points while sacrificing the "10" assuming most people will want the big win. |
1310 | 1310 | 2 | 4 | 6 | 9 | 0 | 3 | 3 | 21 | 24 | 28 | I chose something that held up well against different scenarios like previous winners and averages. |
1321 | 1321 | 1 | 0 | 0 | 0 | 0 | 0 | 10 | 27 | 29 | 33 | My focus was on getting 28 total victory points out of a possible 55, so I concentrated on 8, 9, 10, and winning 1 extra point on the "1" castle. |
15 | 15 | 1 | 1 | 1 | 2 | 1 | 15 | 21 | 26 | 31 | 1 | Goal is to maximize odds of winning 28 or more, and winning 6 through 9 seemed to have the easiest path of getting there. Skipping 5 and leaving 2 at 4 is because 4+6+7+8+9 is enough to win, happy to leave 5 behind to win 6-9. |
16 | 16 | 1 | 1 | 1 | 21 | 1 | 1 | 21 | 21 | 31 | 1 | In order to win a war I need to get 28 points, anything more doesn't matter and anything less may as well be zero. So I chose to strongly contest 4 spots which would allow me to get that score if I only one those (9, 8, 7, and 4). For each of the remaining spots I chose to place a single troop in case someone also heavily contests one of these numbers but leaves another spot entirely uncontested. Finally I chose numbers ending in 1 because I assumed that many people would choose round numbers and therefore I would have some chance of barely beating them. |
17 | 17 | 1 | 0 | 0 | 0 | 1 | 14 | 34 | 34 | 14 | 2 | It’s basically a bell curve, but with one soldier in Castle 1 because I had to. |
18 | 18 | 1 | 1 | 1 | 1 | 1 | 19 | 19 | 19 | 19 | 19 | I only need 4 of the 5 largest castles to win, so I just put all my troops equally in those 5 so there is no chance someone beats me in all 5! |
28 | 28 | 1 | 1 | 1 | 1 | 1 | 5 | 5 | 10 | 25 | 50 | I figured if I can guarantee a split or victory of high level castles, that can override the lower level ones--this is not very scientific. Also, the form doesn't allow us to send 0 soldiers to a given castle. |
30 | 30 | 1 | 1 | 1 | 1 | 1 | 1 | 91 | 1 | 1 | 1 | Banking on winning ALL the battles at Castle 7 |
37 | 37 | 1 | 10 | 1 | 1 | 1 | 1 | 28 | 28 | 28 | 1 | 28 is the number needed to win so targeted to scrape a win. Did not contend the highest scoring castle as some will likely go very heavy there |
57 | 57 | 1 | 4 | 9 | 10 | 1 | 13 | 16 | 17 | 14 | 15 | I assumed the number of soldiers necessary based a trend from the previous two events. I then added one soldier to castles 6 through 10 and subtracted one soldier from castles 1-5. I then decided to sacrifice castles 1 and 5 and minimize their defenses and put their soldiers on the other 8 castles. |
58 | 58 | 4 | 0 | 1 | 1 | 1 | 0 | 0 | 31 | 31 | 31 | My goal is to acquire 28 points. This is on permutations of castle attacks that makes it likely |
61 | 61 | 3 | 3 | 1 | 1 | 1 | 1 | 10 | 35 | 44 | 1 | focus on castle 8 and 9 with the assumption that castle 10 is likely going to be taken and castle 1 and 2 will have 1 soldier brought to them |
68 | 68 | 1 | 1 | 1 | 1 | 1 | 4 | 30 | 30 | 30 | 1 | Folks are likely to put a concerted effort to a few castles to secure their victories there. I'm hoping to win the less contested, but higher value castles. |
77 | 77 | 1 | 1 | 1 | 15 | 1 | 20 | 1 | 28 | 2 | 30 | Win 10 and 8 while giving up 9 to those who heavily go for it but winning it from those who send very few troops with the objective of winning 4 castles to get to 28 points. |
89 | 89 | 1 | 1 | 1 | 1 | 1 | 5 | 10 | 15 | 25 | 40 | |
90 | 90 | 1 | 6 | 14 | 19 | 1 | 15 | 21 | 21 | 1 | 1 | I focused on the 3,4,6,7,8 field, that have good reward, but aren't tied. Put down at least one in the others to surprise my enemies who left castles unattended. By giving my enemy 10,9,5,2,1, I win out by 1. I am weak to attacks on the higher values, as a 7,8,9 30 split with a dump on 10 will destroy my attempt. As long as the enemy doesn't consolidate, then I shall claim victory. |
94 | 94 | 1 | 0 | 0 | 2 | 1 | 0 | 17 | 21 | 27 | 31 | Securing the high castles is paramount to our victory, with a few sneaky +1 to counteract those who wish to tie us in mortal combat. |
102 | 102 | 1 | 1 | 1 | 1 | 1 | 20 | 1 | 1 | 34 | 39 | Ties are wins |
109 | 109 | 1 | 1 | 1 | 1 | 1 | 23 | 23 | 24 | 24 | 1 | |
117 | 117 | 1 | 1 | 0 | 1 | 1 | 5 | 10 | 25 | 55 | 1 | |
124 | 124 | 2 | 2 | 2 | 10 | 1 | 1 | 25 | 25 | 30 | 2 | Maximize the troops that could take 28 points, and the others are 2 to cleanup places where my opponent sent only 1. |
129 | 129 | 1 | 1 | 1 | 21 | 1 | 1 | 22 | 24 | 26 | 2 | I figured a lot of people would go 10 on each, and this would consistently beat those ones. I also guessed a lot of people would put two on each of the lower ones to beat out the one you are forced to put there, so I made sure to take that into account. The second question for me was the people who went a bunch in top half and left one each to the lower ones so I knew I would need to adjust the numbers to favor something would also win against someone who went 1-1-1-1-1-19-19-19-19-19 because that seemed like it would be like the second most common formidable strategy. The last thing I considered was that because you need 28 points to win and the easiest way to there seems to be 9+8+7+6 the easiest way to get there. I ignore the ten because other people will dump a bunch of points there and either way I will need to get four numbers total as 10+9+8 only gets you to 27. This strategy pretty cleanly beats both those strategies. To beat this you would need to foresee it probably and get 9 at least. I think if you went for a 10-9-8 strategy and just low balled a bunch of other numbers hoping to get one you might beat me but you will lose to everyone playing 10 on everything so I think this is the most stable that I can come up with. |
133 | 133 | 1 | 1 | 12 | 1 | 1 | 20 | 1 | 1 | 34 | 28 | Anticipating another adjustment after the second round. Min/maxing numbers to reach the 28 point threshold. |
139 | 139 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 23 | 33 | 36 | Just win 10,9,8 and get lucky somewhere else. |
150 | 150 | 3 | 1 | 1 | 1 | 1 | 1 | 2 | 26 | 27 | 37 | Get 28 points with the fewest number of castles possible (10, 9, 8 & 1). Try to defend those with as many soldiers as possible and leave 1 at the other castles in case any are left undefended. |
154 | 154 | 1 | 1 | 1 | 1 | 1 | 3 | 33 | 20 | 20 | 19 | To achieve over 50% of the available points, you must either win either the lowest 7 or highest 4, or otherwise mix and match point values up to 28 points. I have chosen to fight hard for the 4 highest values, in hopes that most spread their troops more conservatively. Because Castle 7 is included in both of these combinations, it is likely to be highly contested, so I have placed a third of my troops there. 1 troop was distributed to all castles in the lower 6 to snag extra points in case of similar strategies, or to those which chose not to contest certain castles. This strategy only works if I am able to win all 4 top castles, so this beats the winning Feb 2017 strategy of aiming low, but not the Jun 2017 strategy of splitting between 9/10 and 4/5. That makes this strategy considerably more risky and dependent on what the general trends are among the other participants this time. |
157 | 157 | 1 | 1 | 9 | 9 | 1 | 15 | 2 | 2 | 29 | 31 | Mostly guessing. 6, 9, and 10 seems like an efficient way to get close to 28, and hardly anyone's going to put lots of troops to both 3 and 4. |
172 | 172 | 1 | 1 | 1 | 1 | 1 | 1 | 19 | 22 | 25 | 28 | Proportionally allocated to the top four based on point values |
185 | 185 | 2 | 3 | 4 | 12 | 1 | 24 | 4 | 26 | 2 | 22 | Pretty random, some psychology |
192 | 192 | 2 | 5 | 10 | 1 | 1 | 16 | 3 | 31 | 27 | 4 | Random to avoid overthinking the problem |
199 | 199 | 1 | 1 | 1 | 1 | 1 | 12 | 12 | 24 | 1 | 46 | I dunno |
202 | 202 | 1 | 1 | 1 | 1 | 1 | 1 | 4 | 20 | 20 | 50 | |
204 | 204 | 1 | 1 | 1 | 1 | 1 | 1 | 9 | 20 | 30 | 35 | I want castle 10 baby!!!!!!!!! |
222 | 222 | 31 | 31 | 31 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | Trying to get the top three castles and then hopefully catch one other castle my opponent didn't put any troops at |
233 | 233 | 1 | 5 | 10 | 1 | 1 | 19 | 2 | 23 | 34 | 4 | 28 by way of 2,3,6,8,9 instead of 4,5,9,10 or 1(2),3,4,5,7,8. Mixed strategy which emphasizes 3 and 6 over 4 and 5 and splits the first two rounds emphasis on 7,8 and 9,10 by focusing on 8,9 |
239 | 239 | 1 | 4 | 1 | 1 | 1 | 1 | 1 | 30 | 32 | 28 | going for the top 3 and hoping to get lucky and get one other |
240 | 240 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 31 | 31 | 31 | |
243 | 243 | 1 | 1 | 11 | 1 | 1 | 1 | 1 | 21 | 32 | 30 | I want to beat troop allocation based on castle % worth. And also equal split. The base naive case. While at the same time I want to have an edge against some of the winners in Feb and June meta. I win against 40% of Feb winners and 20% of June winners. The meta unlikely to repeat. My max overpay is +16. Median overpay is -2. It’s a more concentrated strategy. June had a more displaced strategy. Feb is more concentrated. Meta will swing back towards concentration. |
244 | 244 | 1 | 1 | 3 | 3 | 1 | 22 | 1 | 8 | 27 | 33 | I was bored in class, troops weren't going to deploy themselves |
267 | 267 | 1 | 5 | 1 | 1 | 1 | 1 | 1 | 28 | 29 | 32 | |
274 | 274 | 1 | 1 | 1 | 2 | 1 | 15 | 20 | 3 | 29 | 27 | The trick seems to be strategically giving up on castles while committing the least number of troops to the ones I'm playing for in order to succeed. Four seems to be the best number to go after, while also strategically leaving 2-3 troops rather than one in a few locations in order to scoop up easy victories against foes committing 1-2. I'm a little concerned that I'm committing too few troops to Castle 6, but that's above the mean from each of the last two contests. |
289 | 289 | 10 | 1 | 1 | 1 | 1 | 1 | 1 | 39 | 20 | 25 | |
293 | 293 | 1 | 1 | 7 | 9 | 1 | 1 | 30 | 48 | 1 | 1 | I wanted to assure myself of winning 20 points and invested heavily in those castles unlikely to be the principle investments of others. |
297 | 297 | 1 | 1 | 1 | 18 | 1 | 1 | 18 | 26 | 32 | 1 | Getting to 28 points |
303 | 303 | 1 | 0 | 1 | 7 | 1 | 20 | 3 | 27 | 14 | 26 | |
304 | 304 | 1 | 1 | 1 | 1 | 1 | 10 | 15 | 20 | 20 | 30 | The first 4 castles are only worth as much as 10 combined, so I'm willing to give up the smaller ones for a higher point castle. Then just lower the troops accordingly, weighted towards the higher points. |
309 | 309 | 1 | 6 | 5 | 1 | 1 | 1 | 20 | 1 | 32 | 32 | I'm trying to get to 28 points as often as possible. |
311 | 311 | 1 | 1 | 1 | 5 | 1 | 10 | 1 | 20 | 0 | 60 | Must win 28 points |
315 | 315 | 1 | 1 | 1 | 1 | 1 | 18 | 21 | 26 | 29 | 1 | All castles should have at least 1 soldier just in case someone sends 0. Castle 10 will be the hardest to capture so put the minimum. Castle 6-9 will need to be captured to win if castle 10 is sacrificed. Proportionally distribute remaining soldiers to castles 6-9 favoring the higher scoring castles slightly. |
321 | 321 | 6 | 1 | 1 | 1 | 1 | 38 | 39 | 1 | 1 | 11 | Castles 6 and 7 seemed undervalued so I focused troops there and put a middling 11 on castle 10 in case a significant number based their strategies on the previous battle. |
332 | 332 | 7 | 8 | 8 | 1 | 1 | 18 | 18 | 1 | 37 | 1 | Win Castle #9 and the other castels that seem overlooked. |
333 | 333 | 1 | 1 | 1 | 1 | 1 | 23 | 5 | 33 | 30 | 4 | Because it's the best |
338 | 338 | 1 | 6 | 1 | 13 | 1 | 21 | 24 | 1 | 31 | 1 | I chose 5 castles (9,7,6,4,2) to try and win 28 points most often and sorted my troops according to point values per castles. Then I took 1 troop from each castle and allotted to other 5 castles (just in case opponent sent 0 or 1 troops to those castles also). |
342 | 342 | 0 | 0 | 1 | 3 | 1 | 1 | 22 | 23 | 24 | 25 | This is my second entry. I created it as the counterpoint to my strategy (sort of) in the first. Here, I must win 3 of the 4 largest and then pick up 4 more points. |
359 | 359 | 5 | 8 | 11 | 1 | 1 | 17 | 21 | 1 | 34 | 1 | Aim to get 28 points. Look to beat prior winners. Rely on intuition and a quick excel check (keep time invested at ten minutes). |
373 | 373 | 0 | 0 | 0 | 4 | 1 | 16 | 1 | 16 | 31 | 31 | To win. |
383 | 383 | 1 | 2 | 1 | 1 | 1 | 11 | 12 | 31 | 35 | 5 | I earn enough victory points from castles 6, 7, 8 and 9 so I focused on them. I put at least an army in each castle to prevent free wins. I only sent a few armies to castle 10 because I felt others would devout a lot of troops there. I didn't want to waste mine in a large battle there but I put some in case others have my same strategy of avoiding a large battle at castle 10. I also put a great deal in castles 8 and 9. I wanted to nearly guarantee victories at those castles. |
386 | 386 | 1 | 0 | 19 | 1 | 1 | 21 | 0 | 23 | 0 | 34 | |
389 | 389 | 1 | 0 | 19 | 1 | 1 | 21 | 0 | 23 | 0 | 34 | |
406 | 406 | 0 | 0 | 0 | 16 | 1 | 1 | 25 | 28 | 28 | 1 | |
410 | 410 | 1 | 1 | 1 | 1 | 1 | 8 | 14 | 19 | 26 | 28 | nearly abandoning the first 5. then load up 6-10. Winning 4 of those 5 guarantees a win. probably won't win |
421 | 421 | 5 | 7 | 9 | 13 | 1 | 16 | 16 | 17 | 15 | 1 | Trying the maximize the chance of at least winning 28 points. |
436 | 436 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 32 | 31 | 27 | Win the big castles, grab a couple other points somewhere. |
443 | 443 | 1 | 1 | 1 | 1 | 1 | 15 | 17 | 19 | 21 | 23 | Calculated relative worth of each castle and deployed troops accordingly, then removed all but 1 troop from lower half of castles (to get more points from enemies who chose 0) and distributed them evenly over the high value castles, because I have no clue which ones will be highly sought after this round. |
451 | 451 | 1 | 1 | 1 | 1 | 1 | 10 | 14 | 19 | 25 | 27 | 55 possible points, first 5 only get you 15. Just in case the other warlord did not use any on the first 5 I will win with one on each. For castles 6-10 I dispersed the rest of the troops with the number getting bigger as the castle’s value got bigger |
454 | 454 | 1 | 19 | 1 | 19 | 1 | 19 | 1 | 19 | 1 | 19 | If you win the even numbered castles, you win. |
456 | 456 | 1 | 1 | 1 | 15 | 1 | 18 | 1 | 26 | 2 | 34 | Trying to secure 28 points via castles 10, 8, 6, and 4. If other responses rely heavily on similar castles...hopefully a few stragglers in each castle provide a fighting chance. This loses to strategies that sell out for castles 6 or 8 pretty dramatically but I think those will be few and far between. |
470 | 470 | 2 | 5 | 6 | 8 | 1 | 12 | 14 | 16 | 17 | 19 | There are 55 points on offer. With 100 troops, that means deploying my troops evenly per the points on offer requires sending ~1.8 troops for each point in the castle. Most people probably figured this out, so I looked where they would round up/down to get to whole soldiers, and I sent 1 more soldier than that to each castle. This strategy required 10 extra, so I gave up on castle 5, which was taking 10 soldiers. Then, I moved 1 soldier from castle 1 (which had 3) to castle 5, so that if they did some weird strategy with no troops to 5 I'd win it, and only was increasing my risk at a 1 point castle. |
482 | 482 | 0 | 3 | 4 | 5 | 1 | 8 | 15 | 18 | 22 | 24 | Looks good to me! |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );