Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
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1,321 rows sorted by Castle 10
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Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 ▼ | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
53 | 53 | 3 | 6 | 9 | 14 | 18 | 22 | 28 | 0 | 0 | 0 | Ignore the top ones, focus on minimum needed for majority of points |
93 | 93 | 1 | 5 | 0 | 7 | 8 | 21 | 0 | 28 | 30 | 0 | optimize higher castles but never go in increments of five (leads to more ties which are inefficient). use 0 on castles that have a higher chance of being contested |
98 | 98 | 1 | 4 | 6 | 14 | 18 | 24 | 33 | 0 | 0 | 0 | Assuming more valuable castles will be more contested, negating their points advantage. 28 points wins, so it only makes sense to contest castles worth that many total. I took 1-7 (28 total pts), with troop allocations focused on the hotly contested 5,6,7 castles. I'm hoping to 'pay' for those by taking 1,2,3 cheaply. |
113 | 113 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | Just Cause |
123 | 123 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 99 | 0 | 0 | You need to get points, and probably the only way to do that is to win a house outright. I am guessing that someone will do 100 for 10 and 9, so guessing 8 will be the one where people don't apply 100. |
128 | 128 | 1 | 0 | 9 | 15 | 0 | 20 | 25 | 30 | 0 | 0 | |
169 | 169 | 2 | 3 | 4 | 0 | 6 | 15 | 10 | 26 | 34 | 0 | Clustered to win as many points against last time's winners. |
176 | 176 | 1 | 0 | 0 | 2 | 21 | 22 | 3 | 24 | 27 | 0 | Key is to get to 28. Wanted to stack as few castles as possible to increase probability of winning those. Left 7, 4, and 3 as contingency plans in case someone was doing the same. |
206 | 206 | 1 | 1 | 0 | 9 | 14 | 20 | 25 | 30 | 0 | 0 | Just give up on the biggest ones, probably a waste |
216 | 216 | 1 | 0 | 0 | 12 | 0 | 12 | 25 | 25 | 25 | 0 | In order to assign the maximum number of soldiers to selected castles, from all castle combinations that sum up to 28 with just 4 castles, I choose to ignore castle 10 and concentrate forces to 9,8,7 (25 on each) then I just need one of 4,5 or 6 so I had to share the rest 25 soldiers to those 3 castles. To increase chances I placed 12 soldiers to 4 and 6 and the last remaining to castle 1( that was unintentional, since I had to place at least on soldier to castle 1) |
232 | 232 | 2 | 4 | 6 | 7 | 8 | 15 | 23 | 35 | 0 | 0 | Idk, could work |
255 | 255 | 4 | 7 | 5 | 21 | 21 | 12 | 20 | 7 | 3 | 0 | Took average of top 5 winners from first battle, average of top 5 winners from second, and guessed the trend of the top 5 from this battle would look like [0, 0, 0, 15, 16, 0, 0, 0, 39, 30]. Used evolutionary machine learning to find a strategy that would consistently give highest scores against slight variations on the predicted opponent strategy. |
265 | 265 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 16 | 0 | Sac the queen! |
277 | 277 | 1 | 0 | 0 | 9 | 0 | 15 | 0 | 35 | 40 | 0 | Cheapest way to 28 total points. It did make me place one troop in castle one for some reason. Would rather have put that soldier at 4. |
279 | 279 | 7 | 9 | 9 | 11 | 13 | 0 | 0 | 0 | 51 | 0 | It adds up to >20 points and I don't think anyone's gonna care as much as I do about the ones I chose? Idk though |
290 | 290 | 1 | 2 | 5 | 5 | 7 | 20 | 20 | 20 | 20 | 0 | Sacrificed Castle 10 in hopes of winning slightly-lesser castles |
301 | 301 | 3 | 0 | 7 | 10 | 20 | 0 | 30 | 30 | 0 | 0 | I targeted 6 castles that would get me 28 points. If I go 6/6 on those ones that I bet big on then I win (doesn’t really feel like a good strategy, but I wanted to see how it would play out) |
324 | 324 | 5 | 7 | 8 | 10 | 15 | 25 | 30 | 0 | 0 | 0 | Willing to concede three castles with most points in hopes of winning all others (28 of 55 possible points). Assigning most soldiers to those with most points among the group that I was aiming to win. |
326 | 326 | 0 | 0 | 0 | 14 | 17 | 20 | 23 | 26 | 0 | 0 | Ignored 9&10 and chose the fewest castles past that to give me more than 28 points and weighed troops by value |
329 | 329 | 0 | 0 | 0 | 13 | 15 | 18 | 26 | 28 | 0 | 0 | Distributed my troops evenly through 4-8 which will give me 30 points each time banking on that I have more troop in those stations giving the other opponent 10-9-3-2-. |
335 | 335 | 12 | 12 | 12 | 12 | 12 | 14 | 26 | 0 | 0 | 0 | I figure the bulk will put their points in to the top 4 if i can win everything else i should be good to go |
343 | 343 | 0 | 0 | 0 | 0 | 20 | 23 | 0 | 30 | 27 | 0 | There's no way to win without at least four castles, so I focused on winning four and tried to optimize versus earlier distributions. |
345 | 345 | 4 | 5 | 6 | 12 | 21 | 26 | 26 | 0 | 0 | 0 | I did the math and discovered that 28 points is the magic number. 8, 9, 10 get you 27, and 1-7 get you 28. So, I punted on 8,9,10, expecting most people to stock up on those and give them a free victory there while they use the majority of their troops. Meanwhile, I'll be happy to take all the smaller castles because 28>27. I debated going for 8,9,10 and 1 to take 28 points, or even 2,3,4,6,7,8 to make 28, but figured my first thought would win more often than the other two, which would be harder to distribute troops since 8 would take so many to guarantee the victory. |
352 | 352 | 0 | 1 | 1 | 10 | 0 | 0 | 29 | 29 | 30 | 0 | Exact victory points, fewest required wins, avoid 10. |
353 | 353 | 0 | 0 | 1 | 2 | 20 | 22 | 3 | 24 | 28 | 0 | Resubmission of my last entry, which required me to put at least one on castle 1. Want to concentrate my efforts on reaching 28, the required score for winning the battle. The others are slight contingencies, in case someone else does the same thing. |
361 | 361 | 0 | 0 | 11 | 12 | 17 | 0 | 25 | 0 | 35 | 0 | I need 28 points to win, castle 1 and 2 have little value, I feel like people will value 10 and or 8 highly. 10 seems like a median number and something someone would throw at 3 or 4 so I went with 11 and 12. It's really a win all or lose scenario for me. Hopefully people spend resources out instead of concentrating. 10,9,8,1 seems like the most common strategy for people to really go after, I think I can overwhelm the 9 slot and forfeit the others while getting what I want |
362 | 362 | 0 | 11 | 11 | 12 | 12 | 13 | 13 | 14 | 14 | 0 | This won't work, but I am attempting to avoid over-optimisation by ignoring all previous data. Accept the loss of 1 and 10, and try to win on average against the rest, with a slight bias to higher value targets |
364 | 364 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Nash Equilibrium |
394 | 394 | 6 | 6 | 5 | 15 | 20 | 20 | 28 | 0 | 0 | 0 | Seed the top scoring castles and focus heavy on winning the middle ones. The castles worth few pointe I assumed few people would go for |
400 | 400 | 8 | 12 | 13 | 13 | 13 | 14 | 0 | 27 | 0 | 0 | I hope to allow my opponent to take the top two and the 7th castle while preserving those forces to have enough to counter what I expect to be a smaller amount dedicated to castles 1-6 and 8, thereby getting a majority of points and castles. |
411 | 411 | 0 | 1 | 1 | 17 | 20 | 20 | 20 | 20 | 1 | 0 | Dominant the middle/paint like in basketball |
447 | 447 | 0 | 0 | 0 | 11 | 0 | 0 | 26 | 31 | 32 | 0 | I went for the less "psychologically significant" castles which would still give me a significant advantage. I sent 11 troops to 4 as an additional bonus in case someone is close to me in the upper ranges, or sweeps all the castles I didn't send any troops to - and since 11 just barely beats the simple strategy of sending 10 troops to each castle. I sent 26 to 7 because 26 is one more than 25 (another round number I expect people to use a lot), and similarly I sent 31 (rather than 30) to #8. Hope this works! |
458 | 458 | 0 | 0 | 0 | 0 | 20 | 50 | 30 | 0 | 0 | 0 | 6 seems like a good number. And I didn't want to send any lone soldiers off to die. I expect to win Castle 6 around 1/3 of the time, so hey, that's like 2 points. I'm feeling positive about it. |
489 | 489 | 0 | 0 | 0 | 0 | 0 | 25 | 0 | 34 | 41 | 0 | The minimum number of castles needed is 3 which have to add up to 23. 6 is app. 25% of 23 so 25 soldiers 8 is app. 33% of 23 so 34 soldiers and the rest go to 9. |
502 | 502 | 1 | 3 | 4 | 7 | 13 | 20 | 24 | 28 | 0 | 0 | I figured most people would choose increasing sequences, which means a lower numbers on 1-8 and more on 9 and 10. So if I put all my solders on 1-8 and beat them, maybe I'd have a better chance! :) |
513 | 513 | 0 | 0 | 10 | 15 | 15 | 15 | 15 | 15 | 15 | 0 | rather take the sum of the middle numbers over the first and last |
517 | 517 | 0 | 10 | 0 | 0 | 15 | 25 | 25 | 25 | 0 | 0 | Only deploy to certain castles to win, hope to get lucky. |
522 | 522 | 1 | 1 | 4 | 4 | 10 | 20 | 20 | 20 | 20 | 0 | Avoid wasting resources on a high contention battle (Castle 10). Spread out on high value targets with less contention (Castle 9 through 6). |
523 | 523 | 0 | 0 | 0 | 15 | 15 | 15 | 25 | 30 | 0 | 0 | Play for the middle and push for the top but don’t over commit |
525 | 525 | 0 | 0 | 0 | 0 | 16 | 19 | 0 | 30 | 35 | 0 | I'm going all-in for getting the bare minimum points of 28 or more. The fewest castles I need is 4. 10-9-8-7 is an option but lots of people will go after castle 10, so I'm going after 5-6-8-9. Same number of castles, but I'm playing off the beaten path. Also, 5-6-8-9 are all castles that are in fewer winning combinations, so they're more likely to be won by me. The actual troop placements are based on the relative difficults I computed for winning those particular castles. |
533 | 533 | 4 | 7 | 10 | 14 | 18 | 22 | 25 | 0 | 0 | 0 | Get 28pts by focusing on the less valuable castles |
547 | 547 | 0 | 4 | 6 | 8 | 11 | 14 | 22 | 23 | 12 | 0 | I'll never tell. |
555 | 555 | 0 | 0 | 25 | 0 | 25 | 0 | 25 | 25 | 0 | 0 | Sacrifices must be made! Castles 1, 2, 4, 6, 9, and 10 are dead to me! Going hyper-aggressive (but not the most aggressive strategy). Best Case: I win! Worst Case: I am a troll! |
561 | 561 | 0 | 4 | 0 | 0 | 22 | 22 | 22 | 30 | 0 | 0 | |
563 | 563 | 0 | 0 | 0 | 0 | 17 | 21 | 0 | 26 | 36 | 0 | I think a lot of people will be fighting for #10 and #1 because 10 is worth the most points and #1 is the tiebreaker if you went 10,9,8,1 or 7,6,5,4,3,2,1. I considered going for 10,9,8, 2 to avoid fighting over the #1 and because I could win even with a tie on #2, and then realized I could avoid #10 as well. In summary, I'm avoiding fighting over what I expect to be hotly contested #10 and #1 in favor of #6 and #5 while maintaining the concentration of my troops by only needing to capture 4 castles to win. As far as specific troop distribution goes, I made sure I had at least three times the castle number and dumped a bunch extra on #9, which I think will receive a heavy designation from anyone pursuing a variant of the 10,9,8,1 strategy. I did not assign any troop numbers that end in 0 or 5, they are too popular. |
586 | 586 | 0 | 0 | 0 | 0 | 21 | 21 | 0 | 29 | 29 | 0 | Let me try this again because I did my math wrong. Sacrifices must be made! Castles 1, 2, 3, 4, 7 and 10 are dead to me. |
604 | 604 | 0 | 2 | 0 | 11 | 11 | 0 | 25 | 24 | 27 | 0 | You only have to win by a little. |
606 | 606 | 0 | 0 | 0 | 15 | 15 | 20 | 25 | 25 | 0 | 0 | Focus more troops on enough points to get more than half of points. |
613 | 613 | 0 | 4 | 8 | 10 | 15 | 5 | 30 | 23 | 5 | 0 | Putting more troops into the medium level castles |
614 | 614 | 3 | 6 | 0 | 14 | 0 | 22 | 25 | 30 | 0 | 0 | I figured you need 28 points to win and winning 1-7 will get you there exactly. That means you can reallocate all your points from 8-10 to 1-7 and stand a good chance of winning. Other people might do that too though, so I did some other stuff on a whim to mix it up. |
633 | 633 | 4 | 7 | 10 | 14 | 17 | 22 | 26 | 0 | 0 | 0 | Distributed proportionally-ish on the buckets (hopefully) most likely to get to 28 |
641 | 641 | 0 | 0 | 5 | 15 | 5 | 10 | 20 | 20 | 25 | 0 | I abandoned the first and last castles as not worth fighting over and focused on castles a little before and after the center that other teams might neglect. |
648 | 648 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | All of the troops at the first castle higher than 5 |
662 | 662 | 0 | 0 | 0 | 0 | 0 | 0 | 26 | 32 | 42 | 0 | I only need to win 3 castles, assuming people focus on 10, I decided to ignore it an focus on the next three and then power creep 9 and 8 in case people had the same idea as I did. |
667 | 667 | 0 | 0 | 8 | 11 | 0 | 22 | 28 | 31 | 0 | 0 | Strongly attacked with the most likely castles to reach 28. |
668 | 668 | 0 | 0 | 0 | 0 | 23 | 24 | 25 | 0 | 28 | 0 | |
674 | 674 | 0 | 8 | 9 | 10 | 13 | 15 | 20 | 0 | 25 | 0 | When you consider how many soldiers you spend for each point gained, from the previous data eight is the worst value, so should not be contested and ten is the best value, so I think many people will be trying to prioritize castle ten, so I just left it out. Victory doesn't come by contesting all the points but by being able to secure more than half of them. basically 49% of the points don't matter at all. |
683 | 683 | 1 | 2 | 2 | 2 | 2 | 21 | 22 | 23 | 25 | 0 | |
692 | 692 | 1 | 1 | 1 | 1 | 1 | 2 | 31 | 31 | 31 | 0 | all out to capture 7,8,9 and pick up any 0s elsewhere |
697 | 697 | 1 | 2 | 5 | 13 | 17 | 0 | 26 | 0 | 36 | 0 | I need 28 VPs. So I aimed for an unusual combination of getting them. As long as I get castles 3, 4, 5, 7 and 9, I have my 28 points and have no need to get any others. I will lose only to people who outbid me on one of these five, but those who don't bid 0 on any, or even multiple, castles, will have fewer troops to deploy on those five, so my chances are reasonably good. I expect to lose to those who max out on castles 9 and 10 but to win against a good percentage of other contestants. I made a late change to go for 3+ points from 1, 2 and 3 combined |
717 | 717 | 4 | 6 | 8 | 12 | 17 | 22 | 31 | 0 | 0 | 0 | Focus on the front 7, which adds up to 28, which gives you one more than your opponent, who takes 7,8,9 (total 27) |
720 | 720 | 0 | 7 | 0 | 14 | 0 | 21 | 25 | 0 | 33 | 0 | I considered strategies which are most efficient in usage of troops (ie. trying to get exactly 28 points) which would allow for ~3.57 troops per point value of the castle. Then I considered rounding error on the troops deployed - if others are also using 28-point strategies, then the best of them would be those that used the castles with small negative rounding errors. (ie. Castle 2 asks for ~7.14 troops but would be satisfied with 7). So I pick castle 2,4,6,7,&9 which leaves me with one leftover troop - I think Castle 9 might be the most competitive among 28-point strategies, so I drop the extra troop there. |
723 | 723 | 10 | 10 | 10 | 10 | 10 | 25 | 25 | 0 | 0 | 0 | There are 55 points up for grabs. To win, I would need 28 or more. I disregard castles 8, 9, and 10. That loses me 27 points. However, I deploy the remaining soldiers in the following manner - 1. Castles 6 and 7 get 25 soldiers each. Assuming that the opponent has committed most soldiers to castles 8, 9, and 10, I should be able to gain these two castles. 2. For the remaining castles, I will assign 10 soldiers each. The hope is that the opponent over-commits on the higher value castles while undervaluing the remaining castles. By flipping that thinking on its head, I hope to undermine the opponent's strategy. |
729 | 729 | 0 | 0 | 8 | 10 | 12 | 14 | 17 | 19 | 20 | 0 | I guessed that an distribution proportionate to point values will rarely win the 10 and will waste trips on the low-value castles, so I dropped the 10 and the bottom too and then loosely distributed them proportionally from there fight estimating as I wrote on some construction paper with a crayon. |
740 | 740 | 11 | 11 | 11 | 13 | 14 | 20 | 20 | 0 | 0 | 0 | I think people will underinvest in low value castles, and invest more on high value castles than the middle range ones. So my hope is to win one through five relatively cheaply, while having a decent chance of winning 6 and 7. |
771 | 771 | 2 | 2 | 2 | 8 | 0 | 19 | 26 | 41 | 0 | 0 | Avoid wasted troops at high value targets and low v; win on aggregate over sim. |
773 | 773 | 0 | 0 | 0 | 5 | 9 | 14 | 21 | 21 | 30 | 0 | Ill sacrifice the extremes and try to take the bulk of the points in the middle |
787 | 787 | 0 | 0 | 0 | 0 | 15 | 20 | 0 | 40 | 25 | 0 | Choose four castles whose total point value is 28. Go all out for them. |
801 | 801 | 0 | 0 | 0 | 5 | 7 | 10 | 21 | 24 | 33 | 0 | Avoided overcommit on 10. Attempted to stack 9 and upper middle. |
822 | 822 | 0 | 0 | 2 | 30 | 2 | 30 | 2 | 34 | 0 | 0 | Three eyed raven told me |
825 | 825 | 0 | 0 | 0 | 0 | 0 | 19 | 23 | 27 | 31 | 0 | All focused on the fewest castles needed to win, avoiding the highest and lowest valued. |
838 | 838 | 0 | 0 | 0 | 0 | 0 | 17 | 18 | 30 | 35 | 0 | |
839 | 839 | 0 | 0 | 7 | 10 | 12 | 14 | 17 | 19 | 21 | 0 | 1 and 2 are low-value; 10 will be too heavily contested |
850 | 850 | 1 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 39 | 0 | Highest % troops outside Castle 10 |
862 | 862 | 0 | 0 | 0 | 20 | 0 | 0 | 26 | 26 | 28 | 0 | Maximizing distribution to minimum number of castles needed to win, while avoiding expense of castle 10. |
871 | 871 | 5 | 5 | 5 | 10 | 20 | 25 | 30 | 0 | 0 | 0 | trying for a plausible counter-intuitive plan |
874 | 874 | 2 | 3 | 4 | 5 | 8 | 12 | 16 | 24 | 26 | 0 | hit the higher valued castles harder, except for 10, which I believe my opponent will overvalue. |
878 | 878 | 2 | 4 | 6 | 6 | 6 | 21 | 25 | 30 | 0 | 0 | |
886 | 886 | 2 | 2 | 2 | 2 | 12 | 20 | 25 | 35 | 0 | 0 | I didn't try for 9 or 10 and went for 5-8. |
891 | 891 | 0 | 10 | 0 | 0 | 0 | 0 | 15 | 25 | 50 | 0 | Forces concentrated on alternative 4 castles to win |
896 | 896 | 0 | 0 | 0 | 0 | 19 | 23 | 0 | 27 | 31 | 0 | Go all-in on 4 castles that give just enough points to win (28), ceding the other 27 points’ worth. Stack a few more troops on the high value castles just because. |
912 | 912 | 3 | 7 | 10 | 14 | 18 | 22 | 26 | 0 | 0 | 0 | I aimed to win 28 points (minimum for a simple majority out of 55), and targeted the lowest value castles to reach a 28-point total while avoiding committing troops to the high-value targets. My goal was to pay just over 3 troops per point. |
915 | 915 | 2 | 5 | 10 | 10 | 15 | 15 | 20 | 23 | 0 | 0 | Trumpian Electoral college: ignore NY and CA, go for TX, PA, FL |
919 | 919 | 11 | 11 | 11 | 11 | 14 | 21 | 21 | 0 | 0 | 0 | I expect most people to put most of their troops in the higher numbered castles, so my strategy is to win the lowest 7. |
920 | 920 | 1 | 1 | 1 | 11 | 11 | 20 | 25 | 30 | 0 | 0 | castle 9 and 10 would be the most valuable so should get the largest number of troops assigned to them by the other overlords so fighting over them would be the most pointless allocation of troops since you're most likely to lose there. castles 1-3 are of limited value so while they could safely be ignored you could steal one of them with minimal troop numbers. combining those 5 castles gives you 25 points which won't be enough to win. castles 6-8 are the most valuable as far as being high enough to want to take but not so high that you would risk sending all your troops to, so 20-30% of your forces should be enough to win those three, especially castle 8 as you've conceded 9 and 10 already so you have to win castle 8 . castles 4 and 5 are the risky ones as losing either one means you lose, but again aren't valuable enough for large troop dispositions. however in the event of the enemy dividing his troops evenly among all 10 castles I need to commit more than 10 troops to ensure victory. doing things this way should give me a 30-25 victory |
924 | 924 | 2 | 4 | 6 | 12 | 16 | 18 | 20 | 22 | 0 | 0 | |
925 | 925 | 0 | 0 | 0 | 20 | 20 | 20 | 20 | 20 | 0 | 0 | Why not? |
961 | 961 | 4 | 7 | 9 | 10 | 15 | 20 | 0 | 35 | 0 | 0 | Since I figured most would go for the large numbered castles, I decided not to contest those, instead choosing to go with a more conservative strategy in which I compiled that lower numbers to form a small majority. |
964 | 964 | 0 | 0 | 8 | 11 | 15 | 18 | 22 | 0 | 26 | 0 | It looked about right. |
965 | 965 | 5 | 5 | 10 | 10 | 15 | 15 | 20 | 20 | 0 | 0 | Slightly higher than the average for each castle from the last two games. Ignored castles 9 and 10. Adds up to 36 maximum points, well enough to win. Even if losing castles 7 and 8, can still win. |
966 | 966 | 0 | 0 | 0 | 11 | 0 | 0 | 27 | 31 | 31 | 0 | No point putting a small number of soldiers in a castle as you get no points for a loss. 9+8+7+4=28 is just over half the maximum (55). I think a bunch of people will go all in on 10, 9, 8, 1 with a 30,30,30,10 spread and this will beat that. Similarly, this beats a 25-25-25-25 spread on 10,9,8,7 and the 10 on all castles approach. Finally by ignoring castle 10, we also beat the strategies that put alot on castle 10 and spread a little to everything else which I think might be common. |
980 | 980 | 2 | 1 | 2 | 5 | 5 | 20 | 20 | 20 | 25 | 0 | Assuming the opposing warlord would place the highest value on Castle 10, I instead tried to capitalize on castles 6 to 9 in order to try and solidify my points gains. |
981 | 981 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | 0 | |
988 | 988 | 0 | 3 | 6 | 11 | 13 | 16 | 0 | 51 | 0 | 0 | Because you need to get to 28 to win so maximum chance of getting to 28 |
990 | 990 | 10 | 14 | 14 | 14 | 14 | 14 | 20 | 0 | 0 | 0 | Total of 55 points. Need 28 to Win. |
992 | 992 | 20 | 10 | 10 | 11 | 12 | 15 | 22 | 0 | 0 | 0 | It is a race to 28 points. Chosen locations least likely to be fought for. |
997 | 997 | 1 | 9 | 1 | 1 | 14 | 19 | 25 | 30 | 0 | 0 | Aim to get just 28 points |
1004 | 1004 | 0 | 0 | 0 | 0 | 10 | 15 | 20 | 25 | 30 | 0 | sacrificed top and bottom |
1006 | 1006 | 0 | 0 | 0 | 0 | 0 | 40 | 60 | 0 | 0 | 0 | Want to overwhelm the squishy undervalued middle with enough troops to fend off anyone who doesn't just flood one of the two castles. Pin the rest on luck and the fog of war. |
1013 | 1013 | 7 | 8 | 10 | 10 | 15 | 15 | 15 | 0 | 20 | 0 | I ceded two of the bigger castles knowing my opponent would load them up, and targeted the mid range castles |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );