riddler-castles/castle-solutions-2: 31
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
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31 | 1 | 4 | 4 | 4 | 16 | 21 | 22 | 4 | 11 | 13 | Previous data suggests 2 and 3 were good choices for your "throw-off" castles, as you beat the large swath of 0s and 1s. I believe that 4 is the "new 2" as people will respond to this, being more likely to throw a 2 or 3 on a castle than a 0 or 1. There will be an arms race to grab the 10 and 9 on the cheap (the winner did so because he won something like 40% of the time on those castles for only 2 troop investment). Now people will be responding by putting 4 troops there, and then there will be people trying to next-level those people. I want to be near the top of the next-levelers, because these are key castles, but I still want to lose by a lot to the people that go huge on these to maintain an overwhelming advantage elsewhere. On castle 8, I think people will respond in two ways, after seeing that people really fought over this castle last time. They will either not enter the fight, or they will enter the fray hard. I chose to throw off, but selected 4 to beat the other people who threw off with 2s and 3s. |