Riddler - Solutions to Castles Puzzle: castle-solutions-2.csv
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
902 rows sorted by Castle 10
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Suggested facets: Castle 1, Castle 2, Castle 3, Castle 4
Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 ▼ | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
419 | 419 | 0 | 0 | 0 | 19 | 0 | 0 | 27 | 27 | 27 | 0 | arad.mor@gmail.com |
427 | 427 | 0 | 0 | 0 | 0 | 20 | 25 | 0 | 25 | 30 | 0 | I wanted to consolidate my troops on the lowest possible combination to reach 28 pts. |
506 | 506 | 0 | 0 | 0 | 0 | 15 | 15 | 0 | 35 | 35 | 0 | Go big or go home!! I need those four castles to win, so I'm maximizing my soldiers there. |
516 | 516 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Maximise each soldiers worth so I have no wasted soliders in any battle that the match does not depend on. Maximise my force where it is needed. |
518 | 518 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Putting all my eggs in one basket (winning all 4)--ceding the rest. |
521 | 521 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | I decided to go simple this time. If you win castle 9, 8, 6 and 5 you win so I am going all out for just those castles |
522 | 522 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Somewhat-randomized castle selection in the butter zone (adding to 28) |
538 | 538 | 0 | 0 | 0 | 15 | 0 | 0 | 20 | 32 | 33 | 0 | Forces marshaled on castles in hopes of winning 28 points |
554 | 554 | 0 | 0 | 0 | 11 | 0 | 0 | 31 | 32 | 26 | 0 | There are 55 possible points, so you only need 28 to win. I put a bunch of soldiers at 7, 8, and 9 to total 24 points. I put the remaining 11 soldiers at 4, because I think my opponent won't put many soldiers there. I also made sure to put 1 or 2 more than a round number everywhere I put a soldier. |
612 | 612 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | 0 | To win I just need the majority of points so if I 9, 8, 7, 6 castles win the battle. |
625 | 625 | 6 | 7 | 10 | 13 | 16 | 20 | 28 | 0 | 0 | 0 | I need 28 points. I'm going to take a high risk strategy of only trying win the 7 least valuable castles. And I'm going to make sure I have more troops at everyone of those than our last genius military strategist. |
655 | 655 | 0 | 0 | 12 | 13 | 0 | 23 | 25 | 27 | 0 | 0 | maximizing points |
692 | 692 | 0 | 0 | 0 | 12 | 3 | 0 | 19 | 33 | 33 | 0 | Need 28 points- overwhelm 4 castles to achieve 28 points |
698 | 698 | 0 | 0 | 0 | 0 | 0 | 20 | 20 | 25 | 35 | 0 | so I can win |
727 | 727 | 0 | 0 | 0 | 10 | 0 | 0 | 30 | 30 | 30 | 0 | Get 28 |
749 | 749 | 0 | 0 | 0 | 0 | 10 | 18 | 21 | 24 | 27 | 0 | Forget the 10th and focus on 9 and below. |
750 | 750 | 3 | 4 | 5 | 6 | 11 | 16 | 0 | 25 | 30 | 0 | I tried to barely beat the prior winner in as many places as possible. |
753 | 753 | 0 | 0 | 0 | 0 | 15 | 15 | 15 | 25 | 30 | 0 | You need 23 points to win, and that means if we exclude ties, I need at least 3 castles. I assumed smaller castles would have fewer troops, and the smallest sequence that wins is 9-8-7. Because I would immediately lose if I were unable to secure any of the three, I elected to spread the troops over 5 and 6 too. |
758 | 758 | 6 | 8 | 11 | 14 | 17 | 20 | 24 | 0 | 0 | 0 | Take all the low value castles and gain 28 VPs |
763 | 763 | 0 | 0 | 0 | 5 | 12 | 13 | 16 | 22 | 32 | 0 | Maximize points. Assumes overload on Castle 10, but maximize down the ladder |
779 | 779 | 7 | 8 | 10 | 15 | 15 | 20 | 25 | 0 | 0 | 0 | initially i had all bets placed on the top 4 to win 34-21 but then i realized more people will bet on the higher castles to rack up points but if i bet my points on the bottom i can win 28-27 which will gain me a victory. so thats exactly what i did, its a little riskier but it will gain the most points from the smallest castles |
796 | 796 | 4 | 7 | 11 | 14 | 18 | 21 | 25 | 0 | 0 | 0 | I realized that I only needed to have my troops collect 28 points in order to win. I then just gave up on the high worth castles, and spread my points among the lower 7 weighted by the points each castle was worth. This is a rather simple strategy, but I wanted to see how well it works. |
802 | 802 | 0 | 0 | 0 | 0 | 18 | 18 | 20 | 20 | 24 | 0 | Strategery |
803 | 803 | 7 | 7 | 7 | 9 | 15 | 25 | 30 | 0 | 0 | 0 | The way to win is to get 28 victory points. Generally, the data from the last round suggest that higher point castles are more competitive. This strategy involves investing all my troops into the lowest summing castles that get 28, which end up being everything but 10, 9, and 8. I placed them in increasing order with castle value. |
806 | 806 | 0 | 0 | 8 | 10 | 13 | 18 | 23 | 28 | 0 | 0 | Trying to win only castles 8-3. |
809 | 809 | 2 | 5 | 8 | 11 | 14 | 17 | 20 | 23 | 0 | 0 | You need 28 points to win each engagement. I'm expecting most people will deploy their greatest number of soldiers to the highest-point castles. My intent is to concede those and instead deploy my soldiers to the lower-point castles, where each soldier should have greater incremental value. If one could consistently win castles 1 through 7, that would be just enough points to win the battle. I've decided to contest castles 1 through 8. |
821 | 821 | 3 | 6 | 1 | 12 | 15 | 18 | 21 | 24 | 0 | 0 | It's necessary to win 28 castle points. I'm aiming for that with about an %18 cushion. 33 points. Only losing castles 6, 7, or 8,loses outright. And losing 6 is survivable if I get lucky and pick up castle 3. I divided the troops up evenly with 3 per castle point for the castles I attacked. And had 1 left over so I took a flyer on castle 3. |
827 | 827 | 0 | 0 | 10 | 5 | 20 | 20 | 20 | 25 | 0 | 0 | to win |
830 | 830 | 0 | 2 | 14 | 14 | 2 | 14 | 25 | 29 | 0 | 0 | Majority of strategies opted for 1-7, or 1,8-10 then some variant of uniform distribution. High amounts on 7 and 8 defeat first two, 14 each on 3, 4 and 6 brings total to 28 and counters even distribution. Castle 1 is not worth the troop for any strategy. 9 and 10 are more expensive than they are worth vs most opponents. 2 troops on 2 and 5 to beat 1 troop distribution. Wouldn't beat a computer, but I want to beat Riddler Nation. |
833 | 833 | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 20 | 0 | Random guess |
835 | 835 | 6 | 8 | 9 | 11 | 14 | 16 | 17 | 19 | 0 | 0 | sacrifice the top 2 and try to win the rest |
836 | 836 | 6 | 0 | 5 | 7 | 8 | 9 | 16 | 22 | 27 | 0 | Random; I thought to distribute the most to 7-9 and hope to win the small victories for small points. |
839 | 839 | 10 | 10 | 12 | 14 | 16 | 18 | 20 | 0 | 0 | 0 | To win you don't need an optimal strategy just one that allows your opponent to waste men. This may not be a good strategy but it scores well against a 'normal' attempt to win the big battles. |
840 | 840 | 0 | 0 | 20 | 20 | 0 | 20 | 20 | 20 | 0 | 0 | I figure people will for the 10's and 9's. Also, the max number of points is 55, so all I need is 28 points to win. Therefore, I want to maximize my chances of winning every small skirmish that I need to get exactly 28. |
844 | 844 | 11 | 7 | 12 | 10 | 15 | 20 | 25 | 0 | 0 | 0 | It could beat many of the lower troop submissions |
850 | 850 | 0 | 2 | 11 | 6 | 3 | 30 | 2 | 12 | 34 | 0 | Ground it out with an evolutionary approach. There is no stable point, of course, but it was getting pretty goofy when I got to 19k entries (mostly by perturbing the most successful ones of each iteration), so I had to stop it at some point. I stopped it when it looked... kind of neat... and I needed my CPU for other things. |
862 | 862 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 0 | 0 | 8 + castle score for first 8. It only takes 28 points to win. The bottom 7 castles add up to 28. Add in the 8th castle for a buffer and go all in, with a slight weighting towards higher castles. |
863 | 863 | 0 | 12 | 12 | 12 | 12 | 12 | 0 | 40 | 0 | 0 | Last time I tried to minimize the number of castles needed to get 28 while getting as close to 28 as possible with some soldiers in other castles to pick up stragglers. This time I went for more castles than the minimum needed and didn't go for any stragglers to try and maximize my chance at my win condition. If I only go for what I need and someone else goes for stragglers, then I have more soldiers to work with where they count. Maybe. |
869 | 869 | 1 | 2 | 2 | 2 | 17 | 19 | 21 | 36 | 0 | 0 | Victory |
883 | 883 | 19 | 17 | 15 | 13 | 11 | 11 | 8 | 6 | 0 | 0 | I took the amount of points available and divided that by the number of troops so you'd get even troops per point available, and I rounded up and took some points from the bottom to reinforce the higher point value castles |
884 | 884 | 7 | 8 | 1 | 13 | 32 | 30 | 7 | 1 | 1 | 0 | Random solution meant to help my initial submission. |
890 | 890 | 10 | 15 | 20 | 30 | 20 | 1 | 1 | 1 | 2 | 0 | by gut feeling. |
895 | 895 | 31 | 26 | 23 | 11 | 2 | 2 | 0 | 2 | 3 | 0 | Because I like being right... and I can see the future. Crown me the victor 583! |
899 | 899 | 32 | 26 | 23 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | The deployment aims to get 3 out of four of castles 10,9,8,6, which always gives you over 23 points. I believe most people will spread their troops more evenly. |
901 | 901 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | Someone will try going for 10, just sending all their troops there. Heck, many people may try that. I want to guarantee to get castle 9, and hopefully split it among fewer people. |
902 | 902 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | i am guaranteed one point |
394 | 394 | 0 | 0 | 0 | 0 | 18 | 18 | 1 | 31 | 31 | 1 | Giving up on Castle 10 but still trying to go for the win with only 4 castles I can win with castles 5, 6, 8 and 9. Send more troops to 8 and 9 since those will be tougher battles. Then divert 2 troops to castles 7 and 10 just in case my opponent sent no troops to those castles since those are the most valuable of the castles I ignored. |
464 | 464 | 1 | 1 | 1 | 1 | 17 | 20 | 1 | 27 | 30 | 1 | Tried to find the fewest number of castles to attack to equal 28 pts (a majority) and deploy # of soldiers proportional to their value and then put 1 on each of the remaining castles in order to snag extra points from anyone who puts 0 on them |
499 | 499 | 0 | 0 | 0 | 14 | 2 | 0 | 26 | 26 | 31 | 1 | I already submitted one entry based on "gut". I thought I should do something more method-oriented. This time, I wrote a genetic algorithm as follows: I chose 1000 "random" configurations, each constructed by placing troops 1-by-1, with the chance that a troop goes to a castle proportional to 1+n with n the number already chosen to go to that castle ("Bose stimulation" so the occupancies behave as in a bosonic system of 100 particles in 10 wells). Then I repeatedly held a tournament between my 1000 configurations, recording the best one and keeping the top half. Each of the top half was kept once exactly and once "mutated" by randomly removing 1 soldier and putting him back in with the same (1+n) method, 100 times. These were then the configurations used in the next round of the algorithm. After 1000 tournaments, I had 1000 tournament winners. I played a final tournament between these winning strategies, and submit the one which won that tournament. The winners of "normal" tournaments are mostly of the form, with a few castles heavily fortified and several with less fortification. But the winner of the "tournament of champions" is always of the form, with 28 points worth of castles heavily attacked and a few stray troops sent to other castles. So this seems to be a strategy to use when the other strategies have been "battle tested" to at least some extent. |
587 | 587 | 5 | 1 | 10 | 15 | 17 | 1 | 23 | 1 | 26 | 1 | trying to get number 9 |
615 | 615 | 0 | 0 | 0 | 11 | 0 | 0 | 25 | 31 | 32 | 1 | Figure #10 is overvalued and #7 is undervalued, enough in #4 to beat even distributions, and 1 in #10 to beat those that abandon it. |
633 | 633 | 1 | 1 | 1 | 1 | 1 | 19 | 22 | 25 | 28 | 1 | Castles 6-9 have the same total point value as 1-5 and 10. I split my troops between those four based on their relative point value. I sent 1 to each of the others just in case my opponent chooses to send no troops to those castles. This way, I always tie or win if my opponent neglects one of the lower point castles. |
640 | 640 | 0 | 0 | 0 | 11 | 0 | 0 | 31 | 31 | 26 | 1 | There are 55 available points, so you only need 28 to win. I loaded up 7, 8, and 9 to get 24 then put the rest on 4 to total 28 (as well as 1 on 10 just in case I lose 7, 8, or 9). I also made sure to put 1 above a round number to beat anyone who put said round number. For example, I put 31 on 7 and 8 so I beat anyone that puts 30 on either. |
682 | 682 | 1 | 2 | 1 | 1 | 1 | 17 | 21 | 27 | 28 | 1 | I decided to just give up in 10, figuring everyone else would send a tin of resources there. I allocated to the next highest ones in descending order. I popped a few into 2 just to try to steal those. |
706 | 706 | 2 | 4 | 7 | 11 | 14 | 16 | 19 | 1 | 25 | 1 | Looking at the winning strategy, it appears that ignoring castles 9 and 10 largely paid off with a strong indication that 7 and 8 were good bets. Taking this a a level one strategy, I move to level 2 assuming that good players notice this. From there, I do some math and realize that dividing my forces reasonably among 8 castles is likely to beat both players who spread evenly and some players who bulk up on the higher value castles. An evenly spread player loses to me on all but castles 8 and 10, and a player who aims for the top loses even if they beat me in castles 8, 9, and 10. Aiming for castle 9 instead of 8 in this way makes the split with the 8-9-10 player 28/27 and also seems like the kind of twist needed to take this strategy to at least level 2, which may be as high as this rationally goes before it gets silly. |
720 | 720 | 1 | 3 | 7 | 11 | 16 | 16 | 16 | 11 | 18 | 1 | Modified my previous submission, which would have fared quite well against the top-performers. But because I think a lot of people will change their strategy to compete against the last version's winners, I have zigged to their zag. |
744 | 744 | 1 | 1 | 9 | 14 | 1 | 19 | 24 | 29 | 1 | 1 | If I win 3,4,6,7,8, it would be 28 which is over half. I guessed it would be easier (solder deployed vs likelihood of winning) to win lower numbers. I added 1 per castle to ensure they sent troops in order to win points. |
772 | 772 | 0 | 1 | 10 | 10 | 14 | 18 | 20 | 16 | 10 | 1 | I prioritized castles 3-9 distributing troops based on a combination of weighing values of each castle and the results of the previous round. |
786 | 786 | 1 | 2 | 2 | 7 | 10 | 20 | 20 | 30 | 7 | 1 | Impulse |
789 | 789 | 1 | 11 | 13 | 14 | 15 | 16 | 1 | 27 | 1 | 1 | Distributed to get 28 points |
792 | 792 | 4 | 6 | 9 | 14 | 18 | 21 | 25 | 1 | 1 | 1 | Tried to win the bottom 7 castles. |
801 | 801 | 1 | 1 | 1 | 15 | 20 | 20 | 20 | 20 | 1 | 1 | Focus on the middle of the range. Not paying much attention to what people did last time. Too much game theory going on. |
811 | 811 | 1 | 4 | 13 | 14 | 1 | 1 | 20 | 23 | 22 | 1 | Going for close wins and major losses. Hoping to win 7-9 and 3&4. Will lose to opponents who used more than placeholders anywhere, but hopefully get lots of wins in the two groups that can help reach 28. |
820 | 820 | 3 | 7 | 10 | 14 | 17 | 21 | 25 | 1 | 1 | 1 | Fight where your enemy is weakest and take just enough to secure victory. |
848 | 848 | 1 | 3 | 1 | 1 | 14 | 21 | 24 | 31 | 3 | 1 | I want to get 28 points from castles 8,7,6,5,2. Then I win. |
851 | 851 | 5 | 5 | 10 | 15 | 20 | 25 | 17 | 1 | 1 | 1 | I chose to go for the lower numbers because I thought most people would focus on the higher numbers |
855 | 855 | 1 | 1 | 3 | 0 | 0 | 9 | 15 | 35 | 35 | 1 | I sent them to ones that seemed like a good idea. |
856 | 856 | 1 | 1 | 1 | 17 | 1 | 21 | 1 | 27 | 29 | 1 | Just need 28 points lads! Also, who goes for #10 anyway? |
857 | 857 | 1 | 10 | 10 | 10 | 10 | 10 | 13 | 14 | 21 | 1 | I gave up on castles 1 (low value) and 10 (high conflict). I distributed the extra troops to castle 9-7, focusing on trying to win castle 9. |
871 | 871 | 1 | 1 | 1 | 1 | 17 | 21 | 26 | 30 | 1 | 1 | I figure that too many people will overdeploy to castles 10 and 9, so it's not worth overdeploying to those castles. I also figure that Castles 1-4 just aren't worth enough to overdeploy there. But, I also want to capture any castle that anybody doesn't even try to defend. So, I'll put a single defender on the 6 castles that I don't want to overdeploy to in order to pick up some cheap wins or ties. As far as Castles 5-8, I figure those are the most valuable ones. I also figure that Castle 8 is worth the most. And, given that the winner last time put 30 there, I figure 30 seems to be about correct for that. Then I just divvied up the rest of my troops in a configuration that makes some type of sense. I probably have no shot, but this is an interesting exercise, and I like seeing the data that comes out of this. |
872 | 872 | 3 | 3 | 21 | 21 | 21 | 21 | 4 | 4 | 1 | 1 | I estimated where most people would distribute their troops, assumed they would plan what I would plan to combat that. Then I tried to maximise a way of beating my own plan against them. |
874 | 874 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 0 | 1 | 1 | Getting 28 so that I can always have a majority amount of castle points. |
875 | 875 | 0 | 1 | 1 | 1 | 1 | 2 | 21 | 31 | 41 | 1 | Outwit the guys who max castle 10. And don't half any points for the small ones |
876 | 876 | 12 | 12 | 7 | 7 | 23 | 23 | 13 | 1 | 1 | 1 | I looked at the last winner's strategy (1), found the strategy to beat the last winner by as many points as possible (2), and found the strategy to beat that strategy by as many points as possible (3). The goal is to get to 28 points as many times as possible, so I came up with an ideal strategy to do that, while also making sure that my troop deployment would beat 1, 2, and 3, as those would likely be popular picks. |
879 | 879 | 10 | 2 | 4 | 27 | 13 | 20 | 0 | 6 | 17 | 1 | Random solution meant to help my initial submission. |
885 | 885 | 0 | 4 | 31 | 27 | 14 | 0 | 12 | 8 | 3 | 1 | Trying to defeat the winner from last round |
886 | 886 | 12 | 15 | 20 | 24 | 2 | 2 | 22 | 1 | 1 | 1 | Wild Guessing |
887 | 887 | 22 | 27 | 27 | 5 | 4 | 5 | 4 | 4 | 1 | 1 | I tried to hit as many high value castles while simultaneously giving myself a decent (>25%) chance of getting the smaller castles. I looked at last time's data and tried to stay out of the "no-man's land" where additional troops wouldn't have made a difference against most opponents |
892 | 892 | 2 | 13 | 1 | 2 | 62 | 5 | 2 | 1 | 11 | 1 | Random solution meant to help my initial submission. |
480 | 480 | 1 | 7 | 10 | 12 | 13 | 19 | 5 | 26 | 5 | 2 | This distribution wins against a large number of the entries from the previous version, as well as the winner and similar strategies. It is easy to enter and I'm counting on there being a large number of submissions made in reference to the winner or ignoring the other information. |
505 | 505 | 0 | 0 | 0 | 20 | 2 | 2 | 23 | 25 | 26 | 2 | The goal is to just get to 28 points. The shortest route there involves 4 castles (even 10, 9, 8 falls short), and the easiest way to get there is by snagging the 4 while taking 7, 8, and 9 (avoids taking the 10 where there are many troops from last competition's data). Thus, the majority of the troops (94) will go to winning those four, while the remaining ones will be split evenly among the 5, 6, and 10 castles just in case we lose one of the big ones and the opponent leaves these castles open. The split among the four I need to win should have the most troops in the most competitive castles. Since I need to win all of them to win, I'll put 20 in 4 because that number is big enough to stop any strategy that involves stacking on the bottom value castles. Then, I'll gradually increase troops as competitiveness increases. |
593 | 593 | 2 | 2 | 2 | 2 | 22 | 23 | 2 | 21 | 22 | 2 | Yeah Boiz. |
605 | 605 | 2 | 2 | 2 | 19 | 2 | 2 | 22 | 23 | 24 | 2 | I picked four castles to focus on that total 28 (the magic number). Put two armies on each of the remaining as insurance. |
637 | 637 | 1 | 7 | 2 | 11 | 2 | 21 | 21 | 2 | 31 | 2 | If I win 9-7-6-4-2 and opponent wins 10-8-5-3-1, I win, but I could also be in trouble if I rely just on those because if I lose one I lose everything, so I will put two soldiers in each other castle just in case someone has a similar strategy as me. |
673 | 673 | 4 | 6 | 9 | 11 | 14 | 17 | 30 | 5 | 2 | 2 | Focusing on winning the bottom 7, with a few troops on the top 3 to beat people with a similar strategy |
710 | 710 | 0 | 3 | 5 | 5 | 11 | 14 | 2 | 26 | 32 | 2 | Using the basic strategy of the winners from last time, but shifting towards higher value castles, hoping that people will compete for them less once they see the data. |
721 | 721 | 0 | 3 | 5 | 17 | 17 | 17 | 17 | 17 | 5 | 2 | Almost random ;-) |
730 | 730 | 2 | 3 | 3 | 3 | 3 | 21 | 21 | 21 | 21 | 2 | I figure for castles one to five, some people might put just one on to cover those who have none, but other than that don't care. So two beats them. But then people might think that and put two so I put three. Some people might also put 20 each on 6 to 10 to maximize points. So I put 21 on to beat them for 6-9 and one on 10, conceding it. I figure more people will concede one of the lower ones than 10 if they're doing the same thing. So I should win a lot of 6-9, some 1-5, and very few 10. But hopefully what I win is enough. And then I swapped one on 1 for one on 10 just so I could beat people who tried the same strategy but not much else. Disregard my previous submission, I added up wrong. |
736 | 736 | 0 | 1 | 9 | 1 | 16 | 20 | 21 | 27 | 3 | 2 | Mostly sacrifice 1, 2, 9, and 10 to focus on getting to at least 28 points using the middle numbers. |
752 | 752 | 1 | 7 | 0 | 0 | 12 | 16 | 29 | 32 | 1 | 2 | You need 28 points. I expect most people to load up on castles 10 and 9, and then try to make up the rest on the lower value castles. The middle castles are likely to be the softest targets. I sent some troops to 10 and 9 in case someone else uses a similar strategy and does not go after either of those. |
755 | 755 | 1 | 1 | 10 | 10 | 9 | 18 | 6 | 16 | 27 | 2 | Took random number multiplied by points for each castle to determine the distribution. Randomness mixed with a little common sense (you have to win some of the big numbers to win). |
776 | 776 | 0 | 0 | 1 | 15 | 15 | 15 | 25 | 25 | 2 | 2 | I have to win 28 points. Token forces at 9 and 10 to defeat anyone leaving them undefended or with 1 troop. Focused on winning 4 through 8, which gives me 30 points if I win them all. |
778 | 778 | 0 | 0 | 0 | 5 | 10 | 18 | 20 | 20 | 25 | 2 | Sacrificing castle ten, concentrating on castles 9 through 6. If I take them, I win. |
780 | 780 | 2 | 6 | 2 | 2 | 15 | 16 | 20 | 33 | 2 | 2 | It seems to me that the point of this exercise is to maximize the number of strategies that you beat. In looking through the data, many people leave a lot of 0s and 1s, so I have at least 2 in each. I would like to reach 28 with a combination of 2, 5, 6, 7, 8. But I am trying to maximize the number of ways that I can win. I hope I submitted this on-time, I dont know when the cut off is. Thanks! P.S. Did the last winner really not say anything about their strategy? |
782 | 782 | 0 | 0 | 1 | 11 | 11 | 16 | 26 | 31 | 2 | 2 | (2nd submission) This is identical to the strategy that got me fourth place last time. If it ain't broke, don't fix it? maybe? |
793 | 793 | 2 | 5 | 8 | 10 | 13 | 1 | 26 | 31 | 2 | 2 | Slightly adjusted plagiarism. |
794 | 794 | 2 | 5 | 8 | 10 | 13 | 1 | 26 | 31 | 2 | 2 | previous winner solution++ |
807 | 807 | 2 | 5 | 6 | 12 | 14 | 1 | 25 | 31 | 2 | 2 | Modified version of last winner, optimized against all previous entries |
813 | 813 | 2 | 2 | 6 | 9 | 14 | 17 | 21 | 24 | 3 | 2 | I wanted to make sure that I had at least 2 at each castle to ensure I capture situations where my opponent sends only 1 or 0. Then I focused on the upper middle castles, 5 6 7 & 8, to maximize points from those as well. If I can win 6 or more castles, even without winning 9 or 10 I feel that I can win overall. |
817 | 817 | 3 | 5 | 8 | 10 | 13 | 1 | 26 | 30 | 2 | 2 | I figured that people would try and come up with new strategy to counter what they imagine will be the counter to last year's winning strategy, or they would go even further and try to counter the counter of the counter (etc). I decided to copy last year's winner and see if lightning would strike twice. |
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CREATE TABLE "riddler-castles/castle-solutions-2" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );