Riddler - Solutions to Castles Puzzle: castle-solutions-2.csv
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
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Link | rowid | Castle 1 | Castle 2 ▼ | Castle 3 | Castle 4 | Castle 5 | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
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3 | 3 | 0 | 0 | 0 | 15 | 19 | 1 | 1 | 1 | 32 | 31 | Previous winner won 84%. Took the 90%ile of the previous distribution and subtracted the optimal even distribution of 100 soldiers/28 points. Found best values of 4/5/9/10, and matched those number. Added a couple to the lower numbers. Used the rest to spread between the others with 1 soldier |
5 | 5 | 0 | 0 | 0 | 16 | 21 | 0 | 0 | 0 | 36 | 27 | Near optimal integer program vs previous round: beats 1068 of them. |
7 | 7 | 0 | 0 | 0 | 16 | 21 | 0 | 0 | 0 | 31 | 32 | 28 to win. Looked like castles 4,5,9,10 got less troops allocated to them per value than other spots last go around. Didn't bother putting troops anywhere else. Also wanted to be one greater than round numbers like 15 or 30. |
10 | 10 | 6 | 0 | 0 | 0 | 0 | 1 | 2 | 33 | 33 | 25 | Against most opponents, I am trying to win the 10/9/8/1 castles. But there are some strategies that try to do the same, and I attack them on a different front. I don't compete against them for the 10, but trump their assumed zeros on the 7 and 6 (also trumping the guy with my idea with a 2 on the 7). Even if I lose the 9 vs such a strategy I get 28 points if I win the 876 and 1 (tying the rest with 0). |
12 | 12 | 0 | 0 | 12 | 0 | 1 | 22 | 1 | 1 | 32 | 31 | Found a strategy that beat the previous 5 winners, assuming that most people would copy the winning strategies, then I tweaked it a bit to maximize the wins |
14 | 14 | 0 | 0 | 0 | 16 | 16 | 2 | 2 | 2 | 31 | 31 | Focus on 4/5/9/10 to reach 28 points and avoiding the likely heavy competition at 6-8. 31 creeps above the round 30s, 16 creeps above the round 15s and beats out those who are evenly spreading troops out amongst 1-7 and ignoring 8-10. 2 in 6-8 for possible ties or wins over 0s and 1s. |
18 | 18 | 0 | 0 | 0 | 17 | 17 | 0 | 0 | 0 | 30 | 36 | Variation on the heavily commit to undervalued top castles, try to steal two smaller ones, and ignore everywhere else. Went for 4 and 5 rather than 6 and 3 or 7 and 2, because people during last battle really committed to 6, 7, and 8 |
20 | 20 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 38 | 32 | 24 | Out of 55 total points, you only need 28 to win, so let's go all in and see what happens! The way to do this with the fewest number of castles is by winning castles 10, 9, 8,and 1. We'll start by doubling the mean allocation from the previous battle, giving 22 soldiers to castle #10, 32 to #9, 38 to #8, and 6 to #1. This leaves 2 soldiers left, which I'll additionally allocate to castle #10 (because I randomly feel people will be more aggressive on that number based on past results). |
21 | 21 | 0 | 0 | 0 | 0 | 22 | 23 | 28 | 0 | 0 | 27 | This setup beat 1071 of the 1387 past strategies (found by integer programming) |
24 | 24 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 27 | 10+9+8+1=28 |
27 | 27 | 0 | 0 | 15 | 15 | 15 | 20 | 5 | 5 | 5 | 20 | Focus soldiers on castles that allow me to meet the minimum requirement to win |
29 | 29 | 0 | 0 | 0 | 15 | 18 | 1 | 1 | 1 | 26 | 38 | Mostly random |
33 | 33 | 0 | 0 | 9 | 13 | 13 | 23 | 3 | 3 | 4 | 32 | Genetic Algorithm trained on the previous answers yielded this solution after running overnight - had a 78.73% win rate |
35 | 35 | 2 | 0 | 2 | 12 | 2 | 22 | 3 | 30 | 6 | 21 | ryanmdraper@gmail.com |
41 | 41 | 0 | 0 | 3 | 3 | 20 | 16 | 3 | 20 | 24 | 11 | not sure. |
44 | 44 | 0 | 0 | 0 | 0 | 19 | 24 | 27 | 0 | 0 | 30 | Focus on smallest number of castles that can win. Also people seem to understaffed castle 10 so include this in lineup |
47 | 47 | 4 | 0 | 6 | 13 | 13 | 25 | 1 | 3 | 26 | 9 | https://pastebin.com/LSXrjJJV |
48 | 48 | 3 | 0 | 8 | 12 | 12 | 22 | 3 | 2 | 32 | 6 | A variation on another strategy. |
56 | 56 | 0 | 0 | 2 | 5 | 14 | 22 | 29 | 0 | 6 | 22 | I made an algorithm that weighted the placement 75% based on what would beat all submissions from last competition and 25% based on what would beat those placements. |
64 | 64 | 1 | 0 | 9 | 12 | 15 | 4 | 21 | 5 | 28 | 5 | Last round, many people who did not commit many troops to an attack sent fewer than four or five. My five each on castles ten and eight, and four on castle six could gain a large number of points against such players for a small price. The last winner committed most of his troops to castles totaling 30 points. I decided to try a similar number. I tried to avoid overinvesting in large castles because the last winner's arrangement suggested that people did so last time. |
77 | 77 | 0 | 0 | 11 | 14 | 18 | 22 | 1 | 0 | 1 | 33 | variant of first strat. Looking for 5 wins instead of 4 by focusing on 3 and 6 instead of the pricier 9. Gave a couple more to 10 as well. avoided 8. |
85 | 85 | 0 | 0 | 11 | 15 | 18 | 22 | 0 | 0 | 0 | 34 | You only need 28 points to win, so we will focus on winning 10, 6, 5, 4, and 3 (total 28), sending troops proportional to the point totals (rounding down for #10 since people doing complicated things are more likely to concede #10). Going all-in on a linear strategy is often good in a situation where a large part of the field is trying to out-metagame each other. This may be the situation this time since the data from the last challenge was posted! |
88 | 88 | 0 | 0 | 0 | 0 | 16 | 22 | 0 | 0 | 28 | 34 | need a total of 28 to win a battle. concentration of forces into a few strong holds and abandon all others. this will be clearly fail against a more balanced strategy if I loose castle 6 or 5 (assumption is I would win 10 and 9 against a balanced strategy). a tie in castle 5 with wins in the other 3 leads to an overall tie. I thought of adding more to 5 & 6 - even to the point of completely balancing across the 4 but I think that would be a risk against anyone using a strategy similar to mine. it's really an all or nothing approach. curious so see what happens. |
94 | 94 | 0 | 0 | 3 | 9 | 12 | 22 | 6 | 32 | 8 | 8 | Tried to place the numbers to fall in the abandoned distribution points. Either just ahead of the low end or just ahead of the high end. And I want Castle 8, 6, & 5 with the hope to steal 9 or 10 or (7 + 3 or 4). |
103 | 103 | 10 | 0 | 10 | 0 | 20 | 0 | 0 | 0 | 30 | 30 | Intuitiveness |
121 | 121 | 0 | 0 | 1 | 13 | 2 | 4 | 30 | 31 | 13 | 6 | Based on how many folks de-emphasized going after Castles 9 and 10 last time, I figure there's a minor market inefficiency there, and increased my deployments. Others no doubt noticed the same thing, so I didn't go overboard; might be enough to steal them in a few showdowns, but without putting all my eggs in those baskets. As before, the majority of my efforts go towards Castles 7 and 8, with an additional over-deployment for Castle 4. The rest are essentially punted (I gave myself a chance to steal or split on 5 and 6, just in case). Generally speaking, I feel like this gives me a chance to steal either 9 or 10 in some battles, with 7 and 8 going to me in almost all. Making sure I can take #4 is all I need to reach 28 points if I do manage to catch 3 of the top 4. It'll come down how others adjust to the realization that 9 and 10 are ripe for the pickin's based on last time around, and if they choose to put even more of their resources into the top 2 castles. If they do, then I could be in trouble. |
126 | 126 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | It's a simple all or nothing assault. The goal is to directly seize the 28 points needed to win. The 10, 9, 8, and 1 castles do just this. Contesting any other fortress distracts from this goal. The strategy is designed to overwhelm balanced assaults on the various castles. |
127 | 127 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | The total number of points is 55, so a player needs more than 27.5 points to win. From there, I decided to minimize the number of castles that must be conquered (although that strategy runs contrary to what the previous winner did) in order to maximize the number of troops that can be sent to each one. Using the previous contest's distribution, I (not very rigorously) determined that I would only send 7 troops to Castle 1. The resulting occurrence of sending 31 troops to each remaining castle was a happy accident (although, I wanted to divide them up as evenly as possible; if I lose one castle, I almost definitely lose, so in a sense they should all be weighted equally. However, the opponent might choose to send troops based more strictly on the proportion of points that each castle offers, in which case I would have to re-evaluate my divisions). |
128 | 128 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | Win all my castles with troops. |
129 | 129 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | Win the fewest number of castles needed by loading them up with troops. |
138 | 138 | 0 | 0 | 0 | 6 | 6 | 8 | 32 | 8 | 32 | 8 | Modify from one of the best sample |
144 | 144 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 32 | This is sparta |
145 | 145 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 31 | 32 | Only need a few victories. |
151 | 151 | 0 | 0 | 15 | 15 | 15 | 4 | 15 | 1 | 15 | 20 | At 55 total possible points, my goal was to get to >27.5. I chose the 3/4/5/7/9-point castles as my route, and allotted enough points to each that I could reasonably expect to win most matchups. Then it was about maximizing the scenarios where I didn't win those five. Castles #1 and 2 are only useful if I win two of my "unlikely to win" castles. For example, winning both would make up for losing 3, or winning 1 and 6 would make up for losing 7. So I abandoned them and put a few extra in 6, thinking that winning this one would make up for losing either 3, 4 or 5. Without doing more complicated math, I'm assuming my odds of winning castle #6 with 4 points are greater than winning any two castle with only 1 or 2 points in them, which is why I left castles #1 and 2 with 0 points. I ended up putting more than initially expected into castle #10, but it's a useful safety net against losing any of the castles below it in VPs, or even combinations of two like 7/3 or 5/4. I should probably re-jigger the safe, "base 10-ish" totals on most of my castles, which at 15 and 20 for many seem liable to be slightly outbid by savvy 538 puzzlers. But I'm at work and this is already a long paragraph. Cheers! |
196 | 196 | 15 | 0 | 10 | 0 | 20 | 0 | 0 | 0 | 30 | 25 | You only need 28 points to win, so I tried to focus on getting specific castles and not bothering to protect other castles. |
205 | 205 | 1 | 0 | 3 | 10 | 5 | 1 | 1 | 34 | 34 | 11 | I think this beats any major strategy. |
212 | 212 | 0 | 0 | 4 | 15 | 17 | 5 | 22 | 25 | 5 | 7 | I figure many people will send slightly more troops than the winners sent to the high value castles last time at the expense of the low value castles, so I completely bailed on 1 and 2 and tried to snag 9 and 10 more often. |
217 | 217 | 0 | 0 | 0 | 11 | 11 | 17 | 21 | 18 | 11 | 11 | Fight for the big points. |
228 | 228 | 0 | 0 | 11 | 11 | 16 | 3 | 21 | 3 | 31 | 4 | assumed people would gravitate to even castles, and round numbers. |
242 | 242 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | I don't need big wins. All I need is 28 points. I figured that I would be able to win the 1-point castle most of the time with 10 troops there and then hope that most people won't be sending more than 30 troops anywhere. |
243 | 243 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 30 | 30 | With the caveat that deploying 30 troops for the biggest three is very unlikely, I should guarantee myself 27 points (which is just under half available). I only need to win just one more point to triumph hence deploy the remaining to castle 1 (although there may be some game theory that in the event of others deploying this strategy I should deploy to castle 2 or 3 to take the win over them also). |
246 | 246 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 28 | 32 | 35 | I am trying to use the most efficient way to 28 points (minimum needed to win) assuming that most players will distribute their troops to more castles. The fastest way is to win castles 10, 9, 8, and 1. I've distributed my troops proportionally to their value. |
256 | 256 | 0 | 0 | 6 | 6 | 6 | 6 | 32 | 32 | 6 | 6 | My strategy is to capture one of castle 7 or 8 as well as all castles that my opponent is not focusing on. This is based on two observations. First, castles 7 and 8 are involved in most strategies (soldier distribution is weighted towards the right, with few sending 0-3 soldiers). Second, 4 soldiers would have been sufficient to capture most castles in cases where your opponent didn't focus there (the left hand side drops off by 4). I anticipate that many will send forces of 4-5 to castles they aren't focusing on and that their strategies will rely on capturing one of 7 or 8. If they are planning to win by less than 14, capturing 7 or 8 will swing the points in my favor, provided I've picked up all the points they are not focusing on. |
258 | 258 | 0 | 0 | 3 | 15 | 16 | 19 | 3 | 32 | 6 | 6 | Well, obviously Castle 9/10 are the most important, with 6 each I should get many wins. In order to get 28 points, Castle 8 is a safe call with Castle 6/5/4 as highly likely wins. |
260 | 260 | 0 | 0 | 0 | 1 | 12 | 21 | 3 | 32 | 27 | 4 | best distribution based on last round's submissions (as far as i can tell). fingers crossed for lots of resubmissions |
265 | 265 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 29 | 29 | Need 27 points to win. Target the fancy castles hoping people follow winners strategy from last time. |
275 | 275 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 33 | I need to win 28 points, and I'm anticipating heavier resistance at the higher numbered castles. |
276 | 276 | 0 | 0 | 1 | 10 | 23 | 24 | 25 | 2 | 7 | 8 | just winging it |
278 | 278 | 0 | 0 | 0 | 0 | 16 | 16 | 2 | 31 | 4 | 31 | 9,8,6,5 is the best deployment to get to only 4 castles but this swaps my 9 and 10 castle deployments because people seem to think "everyone is going for castle 10, so no one goes for it. So I think it is worth a shot this way too. Divisible by 5s seem to get a lot of play so I went one above them. Tolkens in 9 and 7 as backups for when one of my main 4 castle battles fail. |
282 | 282 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 29 | 29 | 30 | The top 3 castle account for 49% of the points so I decided to hit them hard. The 12 troops to castle 1 should be an easy win and put the total beyond 50%. |
307 | 307 | 0 | 0 | 0 | 0 | 16 | 16 | 2 | 31 | 31 | 4 | I focused on 9,8,6,5 as that is the fewest castles to get to 28 electoral college votes, umm... err, I mean victory points. I also wanted a few backup chances on anyone going zeros on castle 10 and 7 and there seemed to be a slight spike on troop allotments divisible by 5 so I went one above that to weed out the lazy commanders |
311 | 311 | 0 | 0 | 0 | 0 | 0 | 10 | 30 | 35 | 10 | 15 | Tried to beat last year's winner |
322 | 322 | 1 | 0 | 3 | 0 | 13 | 6 | 21 | 21 | 10 | 25 | I ran a simplified, randomized 2000 king tournament in Excel and the above strategy was the winner |
328 | 328 | 0 | 0 | 0 | 0 | 17 | 22 | 23 | 0 | 0 | 38 | Try to hit 28 by winning on 4 numbers. |
333 | 333 | 0 | 0 | 0 | 0 | 18 | 21 | 25 | 0 | 0 | 36 | Sounds good |
336 | 336 | 0 | 0 | 14 | 0 | 0 | 0 | 26 | 30 | 0 | 30 | picked the easiest looking quartet worth a majority |
339 | 339 | 0 | 0 | 3 | 6 | 13 | 9 | 6 | 35 | 23 | 5 | Random solution meant to help my initial submission. |
372 | 372 | 12 | 0 | 1 | 1 | 1 | 1 | 1 | 25 | 28 | 30 | Last time, nobody went for the highest castles, including the winner. If I do, I should beat many of them. |
377 | 377 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 51 | 24 | 19 | Based exclusively off the results in the prior round. |
378 | 378 | 0 | 0 | 8 | 0 | 23 | 26 | 31 | 0 | 6 | 6 | Poor intelligence |
384 | 384 | 0 | 0 | 3 | 6 | 13 | 9 | 6 | 23 | 35 | 5 | Random solution meant to help my initial submission. |
387 | 387 | 0 | 0 | 0 | 0 | 17 | 20 | 2 | 27 | 31 | 3 | Targeting an exact win by 28 victory points, so chose a rather arbitrary set of four numbers which give this sum: 5,6,8,9. Decided not to use any troops on castles 1-4 since winning one of them won't make up for a loss of one of my core targets, but did dedicate a handful to 7 and 10 since they can save me if my opponent leaves them defenseless. |
394 | 394 | 0 | 0 | 0 | 0 | 18 | 18 | 1 | 31 | 31 | 1 | Giving up on Castle 10 but still trying to go for the win with only 4 castles I can win with castles 5, 6, 8 and 9. Send more troops to 8 and 9 since those will be tougher battles. Then divert 2 troops to castles 7 and 10 just in case my opponent sent no troops to those castles since those are the most valuable of the castles I ignored. |
396 | 396 | 0 | 0 | 11 | 13 | 15 | 21 | 0 | 0 | 0 | 40 | Third variation. Try to guarantee castle 10, get 18 more with 4 lower cost castles, ignore everywhere else |
397 | 397 | 0 | 0 | 0 | 0 | 17 | 19 | 26 | 0 | 0 | 38 | Win castle 10, and what appeared to me (after looking at last round stats) to be the least contested way to get 18 more points. Know that I lose to outliers who beat me at castle 10 (and realize an overcorrection from players who realize 10 was undercontested last round may be coming) and won't win many matches if I tie or lose in the middle, but think its okay to concede those rather than dilute strength with token opposition in castles I don't care about |
398 | 398 | 0 | 0 | 8 | 2 | 11 | 15 | 23 | 32 | 4 | 5 | Based on prior castle deployment created a "winning strategy" by trial and error in a spreadsheet. Then, to approximate more informed players in round two, took the top 100 strategies, and added them each five more times to the overall set. Finally, manually tweaked deployment from there to maximize wins against entire boosted set. |
399 | 399 | 1 | 0 | 3 | 10 | 8 | 12 | 4 | 9 | 25 | 28 | Evolutionary algorithm said so. github.com/TedSinger/blotto |
407 | 407 | 0 | 0 | 0 | 0 | 5 | 30 | 10 | 40 | 5 | 10 | idk |
410 | 410 | 2 | 0 | 3 | 0 | 0 | 0 | 0 | 33 | 31 | 31 | Go for broke. Win 8,9,10 and either 1 or 3. |
416 | 416 | 0 | 0 | 0 | 0 | 15 | 16 | 2 | 31 | 33 | 3 | I'm going for 9+8+6+5, and hoping to pick off 7 and 10 from people who leave those empty or nearly empty. I figure the bottom 4 castles are unlikely to be decisive, so I will abandon those. |
419 | 419 | 0 | 0 | 0 | 19 | 0 | 0 | 27 | 27 | 27 | 0 | arad.mor@gmail.com |
425 | 425 | 0 | 0 | 2 | 2 | 11 | 21 | 3 | 31 | 26 | 4 | Brute force computation finding a deployment that did better than all of the entries in the last contest. I've described this here: http://blog.rotovalue.com/fighting-the-last-war/ |
427 | 427 | 0 | 0 | 0 | 0 | 20 | 25 | 0 | 25 | 30 | 0 | I wanted to consolidate my troops on the lowest possible combination to reach 28 pts. |
441 | 441 | 0 | 0 | 2 | 7 | 14 | 11 | 27 | 19 | 15 | 5 | Trained a simulation to determine the most successful deployment strategies and iterated against various results. |
444 | 444 | 3 | 0 | 3 | 4 | 0 | 22 | 27 | 31 | 5 | 5 | You only need to win 28 battles so all castles won should at least add up to 28. Based upon previous data, 6, 7, 8 appear to be hotly contested while not having a strong plurality of "1" troops. Many people appear not to try for 10, perhaps because everyone assumes everyone else will try to win 10. |
451 | 451 | 0 | 0 | 0 | 12 | 0 | 0 | 26 | 28 | 30 | 4 | San Jose |
454 | 454 | 0 | 0 | 3 | 3 | 19 | 21 | 3 | 23 | 25 | 3 | Need 28 points to win - chose to invest troops in Castles 9+8+6+5 as the cheapest way to get to 28, with some opportunity troops sent to 10, 7, 4, and 3 to pick off any lightly contested by the opposing strategy. I favored trying to win 4 key high value castles over 5 or more "cheaper" ones because I figured a strategy with fewer troops at a larger number of castles just has more ways to get knocked out. I modeled out several different strategies against random opponent troop deployments (not ideal, but I was in a hurry) and this seemed to be the best overall strategy. (Note: I tried submitting a plan earlier but ran into a security warning from my office internet related to the google doc, so I'm assuming you didn't get that one. Forgive me if this is a duplicate!) |
478 | 478 | 0 | 0 | 5 | 5 | 5 | 5 | 30 | 40 | 5 | 5 | From the last battle, capturing castles 8 and 7 were the key. Sending bigger scouts up and down hopefully enough to secure enough points to win. |
481 | 481 | 0 | 0 | 0 | 6 | 4 | 4 | 25 | 25 | 11 | 25 | Maximizing opportunities to get 28 points |
499 | 499 | 0 | 0 | 0 | 14 | 2 | 0 | 26 | 26 | 31 | 1 | I already submitted one entry based on "gut". I thought I should do something more method-oriented. This time, I wrote a genetic algorithm as follows: I chose 1000 "random" configurations, each constructed by placing troops 1-by-1, with the chance that a troop goes to a castle proportional to 1+n with n the number already chosen to go to that castle ("Bose stimulation" so the occupancies behave as in a bosonic system of 100 particles in 10 wells). Then I repeatedly held a tournament between my 1000 configurations, recording the best one and keeping the top half. Each of the top half was kept once exactly and once "mutated" by randomly removing 1 soldier and putting him back in with the same (1+n) method, 100 times. These were then the configurations used in the next round of the algorithm. After 1000 tournaments, I had 1000 tournament winners. I played a final tournament between these winning strategies, and submit the one which won that tournament. The winners of "normal" tournaments are mostly of the form, with a few castles heavily fortified and several with less fortification. But the winner of the "tournament of champions" is always of the form, with 28 points worth of castles heavily attacked and a few stray troops sent to other castles. So this seems to be a strategy to use when the other strategies have been "battle tested" to at least some extent. |
505 | 505 | 0 | 0 | 0 | 20 | 2 | 2 | 23 | 25 | 26 | 2 | The goal is to just get to 28 points. The shortest route there involves 4 castles (even 10, 9, 8 falls short), and the easiest way to get there is by snagging the 4 while taking 7, 8, and 9 (avoids taking the 10 where there are many troops from last competition's data). Thus, the majority of the troops (94) will go to winning those four, while the remaining ones will be split evenly among the 5, 6, and 10 castles just in case we lose one of the big ones and the opponent leaves these castles open. The split among the four I need to win should have the most troops in the most competitive castles. Since I need to win all of them to win, I'll put 20 in 4 because that number is big enough to stop any strategy that involves stacking on the bottom value castles. Then, I'll gradually increase troops as competitiveness increases. |
506 | 506 | 0 | 0 | 0 | 0 | 15 | 15 | 0 | 35 | 35 | 0 | Go big or go home!! I need those four castles to win, so I'm maximizing my soldiers there. |
513 | 513 | 0 | 0 | 3 | 3 | 4 | 22 | 27 | 32 | 5 | 4 | I'm trying to one-up the last Riddler Nation Battle, then one-up that one. |
515 | 515 | 0 | 0 | 0 | 1 | 7 | 20 | 3 | 13 | 28 | 28 | I chose this deployment because it gives me a high chance of winning. It is a lovely solution mathematically. Also, because I plan on getting a shout out, I would like to say "I love you" to my mother, Debbie Firestone in Tulsa, Oklahoma. Hi Mom! |
516 | 516 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Maximise each soldiers worth so I have no wasted soliders in any battle that the match does not depend on. Maximise my force where it is needed. |
518 | 518 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Putting all my eggs in one basket (winning all 4)--ceding the rest. |
521 | 521 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | I decided to go simple this time. If you win castle 9, 8, 6 and 5 you win so I am going all out for just those castles |
522 | 522 | 0 | 0 | 0 | 0 | 25 | 25 | 0 | 25 | 25 | 0 | Somewhat-randomized castle selection in the butter zone (adding to 28) |
524 | 524 | 0 | 0 | 4 | 12 | 15 | 20 | 24 | 1 | 1 | 23 | 10 was underutilized |
538 | 538 | 0 | 0 | 0 | 15 | 0 | 0 | 20 | 32 | 33 | 0 | Forces marshaled on castles in hopes of winning 28 points |
553 | 553 | 0 | 0 | 0 | 0 | 12 | 14 | 16 | 18 | 19 | 21 | It's so obvious it may beat the subtle ones. |
554 | 554 | 0 | 0 | 0 | 11 | 0 | 0 | 31 | 32 | 26 | 0 | There are 55 possible points, so you only need 28 to win. I put a bunch of soldiers at 7, 8, and 9 to total 24 points. I put the remaining 11 soldiers at 4, because I think my opponent won't put many soldiers there. I also made sure to put 1 or 2 more than a round number everywhere I put a soldier. |
558 | 558 | 0 | 0 | 0 | 0 | 16 | 16 | 17 | 17 | 3 | 31 | I'd like to pretend that there is some really sound reasoning behind this strategy but there honestly isn't. Mostly, the strategy hinges on if I can win Castle 10, as well as at least 3 of the 5 remaining castles that I've deployed soldiers to, that puts me at at least 28 points. |
561 | 561 | 0 | 0 | 6 | 3 | 12 | 17 | 27 | 27 | 3 | 5 | I looked at the values that others were placing from Round 1. When It made sense, I placed slightly more than where a mass of others where placing. I also did a bunch of math. |
579 | 579 | 0 | 0 | 8 | 4 | 13 | 16 | 17 | 22 | 2 | 18 | I randomly generated ~200,000 deployments and picked the one that come out on top. |
581 | 581 | 0 | 0 | 4 | 8 | 11 | 11 | 14 | 13 | 14 | 25 | This is my guess based on a simple GA i wrote to fight against a random armies. |
585 | 585 | 0 | 0 | 6 | 11 | 18 | 2 | 2 | 26 | 32 | 3 | Avoid battles at 10 7 6 and low value castles while still beating a large percentage of the previous field. |
588 | 588 | 0 | 0 | 0 | 0 | 3 | 8 | 18 | 28 | 31 | 12 | We chose the number of troops randomly starting with castle 10. |
597 | 597 | 0 | 0 | 2 | 12 | 15 | 3 | 28 | 32 | 4 | 4 | Two above all winning deployments from last time, to get the troops I reduced the low value castles |
598 | 598 | 0 | 0 | 0 | 0 | 0 | 0 | 25 | 25 | 25 | 25 | In round 1, the higher castles were taken by much lower #s of troops. I'm going for the big ones. |
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CREATE TABLE "riddler-castles/castle-solutions-2" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );