Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
Data license: CC Attribution 4.0 License · Data source: fivethirtyeight/data on GitHub · About: simonw/fivethirtyeight-datasette
328 rows where Castle 2 = 1 sorted by Castle 5
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Suggested facets: Castle 1, Castle 3, Castle 4, Castle 5
Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 ▼ | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
---|---|---|---|---|---|---|---|---|---|---|---|---|
161 | 161 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 32 | 31 | 31 | I anticipate a backlash against the deployment of troops to the highest castles given the data from the last war. Because of this, committing roughly a third of my troops to each of the three largest castles should overwhelm the majority of opponents. 8 has historically been one of the most sought after castles, likely being used to deny narrow strategies like mine a victory, so i will fortify it with an extra troop. Additionally, if i win 8/9/10, only one other point is necessary, and the first castle has been historically poorly defended. I send my final troop to the second castle, because someone who has committed more than 5 troops to the first is probably less likely to have fortified the second. |
352 | 352 | 0 | 1 | 1 | 10 | 0 | 0 | 29 | 29 | 30 | 0 | Exact victory points, fewest required wins, avoid 10. |
478 | 478 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 28 | 33 | 36 | |
511 | 511 | 7 | 1 | 1 | 1 | 0 | 0 | 0 | 27 | 28 | 35 | There are 55 available points among the castles, which means I need 28 to win. My strategy is to sell out for the top 3 castles, which gives me 27 if I win them all, then hope to take the smallest castle to push me over the edge. In addition I have a single scout sent to the next three smallest castles to try and steal one of those as well. Castles 5, 6, and 7 I will concede in favor of castles 8, 9, and 10. |
611 | 611 | 1 | 1 | 1 | 1 | 0 | 0 | 24 | 24 | 24 | 24 | |
755 | 755 | 4 | 1 | 15 | 0 | 0 | 0 | 0 | 0 | 40 | 40 | Only need 22.5 points to win. Figured 40 would win most of the time at 9 & 10, so I only need 3.5 |
914 | 914 | 1 | 1 | 0 | 0 | 0 | 15 | 20 | 31 | 30 | 2 | I figured most people would favor Castle 10, so I instead heavily reinforced Castles 8 and 9. I also left several troops in Castles 6 and 7. If I can win the middle numbers, I will be in good shape. |
1065 | 1065 | 2 | 1 | 1 | 17 | 0 | 31 | 0 | 33 | 4 | 11 | I'd like to rescind my previous submission! I've now looked at the previous two metas. I'm trying to anticipate the next 28-set and stake out a slightly different 28-set, with the guess that 10 will skew low again. |
1076 | 1076 | 0 | 1 | 9 | 0 | 0 | 19 | 6 | 0 | 35 | 30 | I went with my gut |
1096 | 1096 | 1 | 1 | 2 | 0 | 0 | 24 | 24 | 24 | 24 | 0 | just trying to win 4 key castles |
1192 | 1192 | 1 | 1 | 2 | 6 | 0 | 0 | 27 | 30 | 33 | 0 | |
1230 | 1230 | 1 | 1 | 1 | 0 | 0 | 20 | 20 | 22 | 35 | 0 | |
1257 | 1257 | 1 | 1 | 11 | 0 | 0 | 0 | 23 | 28 | 0 | 36 | I chose 4 castles that I had to win and devoted most of my resources to them. In looking at the last winners, I didn't want to waste any resources on pricey castles I wasn't all in to win. On the other hand, if someone outbid my 3, I wanted to take the chance that they might have said nothing on 1 and 2. |
15 | 15 | 1 | 1 | 1 | 2 | 1 | 15 | 21 | 26 | 31 | 1 | Goal is to maximize odds of winning 28 or more, and winning 6 through 9 seemed to have the easiest path of getting there. Skipping 5 and leaving 2 at 4 is because 4+6+7+8+9 is enough to win, happy to leave 5 behind to win 6-9. |
16 | 16 | 1 | 1 | 1 | 21 | 1 | 1 | 21 | 21 | 31 | 1 | In order to win a war I need to get 28 points, anything more doesn't matter and anything less may as well be zero. So I chose to strongly contest 4 spots which would allow me to get that score if I only one those (9, 8, 7, and 4). For each of the remaining spots I chose to place a single troop in case someone also heavily contests one of these numbers but leaves another spot entirely uncontested. Finally I chose numbers ending in 1 because I assumed that many people would choose round numbers and therefore I would have some chance of barely beating them. |
18 | 18 | 1 | 1 | 1 | 1 | 1 | 19 | 19 | 19 | 19 | 19 | I only need 4 of the 5 largest castles to win, so I just put all my troops equally in those 5 so there is no chance someone beats me in all 5! |
28 | 28 | 1 | 1 | 1 | 1 | 1 | 5 | 5 | 10 | 25 | 50 | I figured if I can guarantee a split or victory of high level castles, that can override the lower level ones--this is not very scientific. Also, the form doesn't allow us to send 0 soldiers to a given castle. |
30 | 30 | 1 | 1 | 1 | 1 | 1 | 1 | 91 | 1 | 1 | 1 | Banking on winning ALL the battles at Castle 7 |
68 | 68 | 1 | 1 | 1 | 1 | 1 | 4 | 30 | 30 | 30 | 1 | Folks are likely to put a concerted effort to a few castles to secure their victories there. I'm hoping to win the less contested, but higher value castles. |
77 | 77 | 1 | 1 | 1 | 15 | 1 | 20 | 1 | 28 | 2 | 30 | Win 10 and 8 while giving up 9 to those who heavily go for it but winning it from those who send very few troops with the objective of winning 4 castles to get to 28 points. |
89 | 89 | 1 | 1 | 1 | 1 | 1 | 5 | 10 | 15 | 25 | 40 | |
102 | 102 | 1 | 1 | 1 | 1 | 1 | 20 | 1 | 1 | 34 | 39 | Ties are wins |
109 | 109 | 1 | 1 | 1 | 1 | 1 | 23 | 23 | 24 | 24 | 1 | |
117 | 117 | 1 | 1 | 0 | 1 | 1 | 5 | 10 | 25 | 55 | 1 | |
129 | 129 | 1 | 1 | 1 | 21 | 1 | 1 | 22 | 24 | 26 | 2 | I figured a lot of people would go 10 on each, and this would consistently beat those ones. I also guessed a lot of people would put two on each of the lower ones to beat out the one you are forced to put there, so I made sure to take that into account. The second question for me was the people who went a bunch in top half and left one each to the lower ones so I knew I would need to adjust the numbers to favor something would also win against someone who went 1-1-1-1-1-19-19-19-19-19 because that seemed like it would be like the second most common formidable strategy. The last thing I considered was that because you need 28 points to win and the easiest way to there seems to be 9+8+7+6 the easiest way to get there. I ignore the ten because other people will dump a bunch of points there and either way I will need to get four numbers total as 10+9+8 only gets you to 27. This strategy pretty cleanly beats both those strategies. To beat this you would need to foresee it probably and get 9 at least. I think if you went for a 10-9-8 strategy and just low balled a bunch of other numbers hoping to get one you might beat me but you will lose to everyone playing 10 on everything so I think this is the most stable that I can come up with. |
133 | 133 | 1 | 1 | 12 | 1 | 1 | 20 | 1 | 1 | 34 | 28 | Anticipating another adjustment after the second round. Min/maxing numbers to reach the 28 point threshold. |
139 | 139 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 23 | 33 | 36 | Just win 10,9,8 and get lucky somewhere else. |
150 | 150 | 3 | 1 | 1 | 1 | 1 | 1 | 2 | 26 | 27 | 37 | Get 28 points with the fewest number of castles possible (10, 9, 8 & 1). Try to defend those with as many soldiers as possible and leave 1 at the other castles in case any are left undefended. |
154 | 154 | 1 | 1 | 1 | 1 | 1 | 3 | 33 | 20 | 20 | 19 | To achieve over 50% of the available points, you must either win either the lowest 7 or highest 4, or otherwise mix and match point values up to 28 points. I have chosen to fight hard for the 4 highest values, in hopes that most spread their troops more conservatively. Because Castle 7 is included in both of these combinations, it is likely to be highly contested, so I have placed a third of my troops there. 1 troop was distributed to all castles in the lower 6 to snag extra points in case of similar strategies, or to those which chose not to contest certain castles. This strategy only works if I am able to win all 4 top castles, so this beats the winning Feb 2017 strategy of aiming low, but not the Jun 2017 strategy of splitting between 9/10 and 4/5. That makes this strategy considerably more risky and dependent on what the general trends are among the other participants this time. |
157 | 157 | 1 | 1 | 9 | 9 | 1 | 15 | 2 | 2 | 29 | 31 | Mostly guessing. 6, 9, and 10 seems like an efficient way to get close to 28, and hardly anyone's going to put lots of troops to both 3 and 4. |
172 | 172 | 1 | 1 | 1 | 1 | 1 | 1 | 19 | 22 | 25 | 28 | Proportionally allocated to the top four based on point values |
199 | 199 | 1 | 1 | 1 | 1 | 1 | 12 | 12 | 24 | 1 | 46 | I dunno |
202 | 202 | 1 | 1 | 1 | 1 | 1 | 1 | 4 | 20 | 20 | 50 | |
204 | 204 | 1 | 1 | 1 | 1 | 1 | 1 | 9 | 20 | 30 | 35 | I want castle 10 baby!!!!!!!!! |
240 | 240 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 31 | 31 | 31 | |
243 | 243 | 1 | 1 | 11 | 1 | 1 | 1 | 1 | 21 | 32 | 30 | I want to beat troop allocation based on castle % worth. And also equal split. The base naive case. While at the same time I want to have an edge against some of the winners in Feb and June meta. I win against 40% of Feb winners and 20% of June winners. The meta unlikely to repeat. My max overpay is +16. Median overpay is -2. It’s a more concentrated strategy. June had a more displaced strategy. Feb is more concentrated. Meta will swing back towards concentration. |
244 | 244 | 1 | 1 | 3 | 3 | 1 | 22 | 1 | 8 | 27 | 33 | I was bored in class, troops weren't going to deploy themselves |
274 | 274 | 1 | 1 | 1 | 2 | 1 | 15 | 20 | 3 | 29 | 27 | The trick seems to be strategically giving up on castles while committing the least number of troops to the ones I'm playing for in order to succeed. Four seems to be the best number to go after, while also strategically leaving 2-3 troops rather than one in a few locations in order to scoop up easy victories against foes committing 1-2. I'm a little concerned that I'm committing too few troops to Castle 6, but that's above the mean from each of the last two contests. |
289 | 289 | 10 | 1 | 1 | 1 | 1 | 1 | 1 | 39 | 20 | 25 | |
293 | 293 | 1 | 1 | 7 | 9 | 1 | 1 | 30 | 48 | 1 | 1 | I wanted to assure myself of winning 20 points and invested heavily in those castles unlikely to be the principle investments of others. |
297 | 297 | 1 | 1 | 1 | 18 | 1 | 1 | 18 | 26 | 32 | 1 | Getting to 28 points |
304 | 304 | 1 | 1 | 1 | 1 | 1 | 10 | 15 | 20 | 20 | 30 | The first 4 castles are only worth as much as 10 combined, so I'm willing to give up the smaller ones for a higher point castle. Then just lower the troops accordingly, weighted towards the higher points. |
311 | 311 | 1 | 1 | 1 | 5 | 1 | 10 | 1 | 20 | 0 | 60 | Must win 28 points |
315 | 315 | 1 | 1 | 1 | 1 | 1 | 18 | 21 | 26 | 29 | 1 | All castles should have at least 1 soldier just in case someone sends 0. Castle 10 will be the hardest to capture so put the minimum. Castle 6-9 will need to be captured to win if castle 10 is sacrificed. Proportionally distribute remaining soldiers to castles 6-9 favoring the higher scoring castles slightly. |
321 | 321 | 6 | 1 | 1 | 1 | 1 | 38 | 39 | 1 | 1 | 11 | Castles 6 and 7 seemed undervalued so I focused troops there and put a middling 11 on castle 10 in case a significant number based their strategies on the previous battle. |
333 | 333 | 1 | 1 | 1 | 1 | 1 | 23 | 5 | 33 | 30 | 4 | Because it's the best |
410 | 410 | 1 | 1 | 1 | 1 | 1 | 8 | 14 | 19 | 26 | 28 | nearly abandoning the first 5. then load up 6-10. Winning 4 of those 5 guarantees a win. probably won't win |
443 | 443 | 1 | 1 | 1 | 1 | 1 | 15 | 17 | 19 | 21 | 23 | Calculated relative worth of each castle and deployed troops accordingly, then removed all but 1 troop from lower half of castles (to get more points from enemies who chose 0) and distributed them evenly over the high value castles, because I have no clue which ones will be highly sought after this round. |
451 | 451 | 1 | 1 | 1 | 1 | 1 | 10 | 14 | 19 | 25 | 27 | 55 possible points, first 5 only get you 15. Just in case the other warlord did not use any on the first 5 I will win with one on each. For castles 6-10 I dispersed the rest of the troops with the number getting bigger as the castle’s value got bigger |
456 | 456 | 1 | 1 | 1 | 15 | 1 | 18 | 1 | 26 | 2 | 34 | Trying to secure 28 points via castles 10, 8, 6, and 4. If other responses rely heavily on similar castles...hopefully a few stragglers in each castle provide a fighting chance. This loses to strategies that sell out for castles 6 or 8 pretty dramatically but I think those will be few and far between. |
483 | 483 | 1 | 1 | 11 | 12 | 1 | 20 | 24 | 28 | 1 | 1 | I choose to send at least 1 soldier to each castle in case I could take the castle unopposed. After that I decided to concentrate my soldiers towards 5 castles that could give me enough points to win (28/55). I then distributed my troops according to the worth of each castle. Finally I then added one extra troop to a castle in case I came up against someone using my initial strategy but without going for the undefended castles to ensure that I would still win. |
527 | 527 | 3 | 1 | 1 | 1 | 1 | 1 | 1 | 26 | 30 | 35 | The goal is 28pts, split them between the fewest number of castles weighted by worth of each castle. with a chance to win empty castles |
530 | 530 | 1 | 1 | 2 | 1 | 1 | 11 | 11 | 11 | 26 | 35 | |
626 | 626 | 1 | 1 | 1 | 1 | 1 | 15 | 20 | 20 | 20 | 20 | |
642 | 642 | 1 | 1 | 1 | 1 | 1 | 17 | 18 | 19 | 20 | 21 | Token support on the least valuable castles. Divide the remaining forces on the most valuable 5 castles, weighting the distribution of soldiers to the more valuable castles. |
692 | 692 | 1 | 1 | 1 | 1 | 1 | 2 | 31 | 31 | 31 | 0 | all out to capture 7,8,9 and pick up any 0s elsewhere |
709 | 709 | 9 | 1 | 1 | 1 | 1 | 1 | 1 | 25 | 30 | 30 | 55 points possible, so 28 wins. I wanted to defend the fewest amount of castles. Also, I made sure to at least attempt a defense of each castle. |
711 | 711 | 1 | 1 | 1 | 1 | 1 | 19 | 19 | 19 | 19 | 19 | I am an Aquarius. |
747 | 747 | 4 | 1 | 6 | 1 | 1 | 20 | 0 | 32 | 0 | 35 | Goal is to take castles 1, 3, 6, 8, 10 for a winning 28 points. Single points in castles 2, 4, 5 are to tie with other people who put a single point in their castles or win against people who put 0 points in there castles. On a weighted percentage any opponent who puts more into castle 10, 8 or 6 is drastically overvaluing these castles (since you need half the points to tie any castle with more than double its weighted percentage is overvalued) and may beat me but will not be beating the majority of other opponents. I slightly undervalued castle 10 and castle 6, because I anticipate heavy investment in castles 8 and 9. Concerns are a skew to castle 3 in response to round 2 and that naive strategies (say 0 0 0 0 0 0 20 20 20 40) that are more top heavy are prevalent enough in the 538 reader base that I cannot win castles 10, 8, 6, and 3 consistently. Interestingly enough an even distribution of (10 10 10 10 10 10 10 10 10 10) beats my distribution and the top 5 distributions from round 2. I assume however that most of the 538 reader base will not submit such a simplistic submission. My distribution beats the top 5 from round 2, but loses to the 3 of the top 5 from round 1. I do not anticipate to win round 3, but am anticipating many readers will play similar strategies. |
770 | 770 | 1 | 1 | 1 | 1 | 1 | 1 | 40 | 26 | 15 | 13 | inverse of the 7 down strat |
842 | 842 | 1 | 1 | 1 | 13 | 1 | 1 | 22 | 27 | 32 | 1 | 28 points are needed to win so I decided to invest all of my soldiers in taking castles 4,7,8, and 9 for a total of 28 points. I decided this combination was less obvious than ones including 10, which I think will receive heavy investment from opponents, but still uses to smallest number of castles. A point is worth about 1.8 soldiers so I expect investing 3.2 soldiers per point in my castles to take them will win. I also put one point in each castle to have a win condition if I lose one of my castles to a player also play a concentrated strategy. |
870 | 870 | 1 | 1 | 6 | 9 | 1 | 13 | 26 | 4 | 4 | 35 | A lot of people seem to be going for castles 7 and 8 or 9 and 10, so I thought I would try to create a set-up to consistently win 7 and 10 and steal whichever of 8 and 9 they didn't go for. The rest of the distribution was designed to just tack on a few extra points--giving up castle 5 allowed me to put bigger point totals elsewhere. |
887 | 887 | 1 | 1 | 2 | 10 | 1 | 8 | 8 | 9 | 26 | 34 | First I wanted to beat all 5 of the top 5 from the last time. Then I wanted to beat the build optimized to beat them. Then I wanted to beat the build optimized to beat that. After that I still had 42 troops left, so I started thinking about what I lose to. I lose to builds that are stronger on any of 6,7,8. The way to beat this could be either increase my 6-7-8 numbers or pick up points from elsewhere from that person. I decided that playing for the 9 might be a good idea. The 9 was really expensive last time, but it was enabled to do so by the low 6-7-8 numbers. I'm assuming that this person is beating some or all of my 6-7-8, so they can't shove on the 9 as well. I've fairly arbitrarily decided 26 on the 9. This leaves me 16. First, I'm putting at least 1 on each of the first 5 to punish any 0s. Now I have 11. I might want to put everything on 5, and that would be strong against people who were playing around the previous set where 5 was a huge spike for no reason, but the 5 could easily be a huge spike again for no reason so I don't want to put much into it. The 4 seems like a significantly better spot because it was lower the last time but still part of the spike which means people playing around the last time will avoid it. I'm putting 9 more (10 total) on the 4, leaving me 2 left to place. 1 is going on the 3 to play around 1s and the other is going on the 8 to put it at 9 because I was scared I would lose the 8. |
895 | 895 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 46 | 46 | I'm predicting that most of your audience is pretty smart, and will have worked out that you only need 1, 8, 9 and 10 to win, and will have placed 25 soldiers on each of those castles. This strategy is designed specifically to beat that. |
909 | 909 | 1 | 1 | 1 | 1 | 1 | 10 | 15 | 10 | 34 | 26 | Looking at the last two top deployments and data breakdowns, the top deployments were throwing the bank at 9 and slightly less for 10. My strategy is top-heavy; it is very dependent on winning the top end and all but sacrificing the lower end (one soldier per castle for the bottom five will claim undefended territories and nothing else). The focus was on beating the winning strategies from the last cycle. 34 for castle 9 and 26 for castle 10 beats the top four cleanly, for a cost of 60 soldiers. Castle 7 gets some value play, too, so 15 goes there, and 10 each for castles 6 and 8. This leaves five soldiers to pick off anything undefended; our strategy is to win all or nearly all of the top 5, and then anything below is gravy. Weaknesses are if they can claim the 6-8 and not sacrifice the bottom to do so; a tie or better on one of those three and winning 9 and 10 should bring victory. |
932 | 932 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 91 | |
955 | 955 | 1 | 1 | 10 | 1 | 1 | 1 | 1 | 21 | 27 | 36 | Need 28 points so I focused on that but didn’t give any away |
969 | 969 | 1 | 1 | 1 | 11 | 1 | 1 | 26 | 28 | 29 | 1 | Need 28 points to the win, focused on fewest points castles necessary to achieve that goal |
989 | 989 | 1 | 1 | 1 | 1 | 1 | 1 | 14 | 25 | 25 | 30 | Concentrated on high value targets |
1033 | 1033 | 1 | 1 | 1 | 1 | 1 | 14 | 17 | 19 | 21 | 24 | My foggy early morning math says that I’ll need to win 28 points in battle...I’m giving minimal protection to low-value castles and increasing value to the rest... |
1039 | 1039 | 1 | 1 | 1 | 6 | 1 | 19 | 19 | 26 | 1 | 25 | Counter |
1053 | 1053 | 0 | 1 | 1 | 1 | 1 | 4 | 9 | 14 | 25 | 44 | Guessing |
1113 | 1113 | 0 | 1 | 1 | 1 | 1 | 4 | 9 | 14 | 25 | 44 | Guessing |
1138 | 1138 | 6 | 1 | 1 | 1 | 1 | 1 | 1 | 28 | 30 | 30 | I ran some quick analysis and was aiming for 28 points, the minimum for victory with the existing point structure. Given those constraints there are 40 solution combinations. I further narrowed it down based on which involved the fewest castles. Of the 40 solutions, 9 required focusing on 4 castles. From here on it becomes judgment calls. The last warlords competition saw 4 of the top 5 winners with the combination 10,9,5,4 (also employing the 28 point strategy). I’m unsure of whether this means we will see more or less of this particular combination, however 7 of the 9 found before use castle 10 and 6 use castle 9. I decided to go with 3 heavy hitters in 8,9,10 so that I could spend less on my 4th castle in castle 1. On choosing the amounts, the first warlords page provided some very useful information on the underlying statistics of the distribution. I noticed this was missing from the next time, so I made some inferences. We see the skewed distribution for just about all 10 castles, so the median should nearly always be lower than the mean – and in this case significantly so. So choosing the amounts for castles 8,9, and 10 I based off the mean (and previous winners for an approximate upper range) to establish a point where my guess would be safely in the 90%ile or higher for each. For the remainder of castles, I feel leaving them empty is unwise – as most of the time my selections for 1,8,9, and 10 should all win against normal opponent selections – for castles 2 through 7 I was debating leaving anywhere from 1 to 3 to defend. I landed on 1 in the interest of increasing defense for my primary 4, but so that in the fringe case that somebody defeats one of my castles I have a chance to gain points back if they leave something undefended. |
1144 | 1144 | 1 | 1 | 1 | 11 | 1 | 11 | 3 | 34 | 3 | 34 | Even numbers are cool. |
1153 | 1153 | 1 | 1 | 1 | 1 | 1 | 19 | 25 | 25 | 25 | 1 | Trying to win 6, 7, 8, 9 and 10 most |
1188 | 1188 | 1 | 1 | 1 | 1 | 1 | 1 | 50 | 25 | 12 | 7 | Inverse of 7 down strategy |
1207 | 1207 | 1 | 1 | 13 | 1 | 1 | 23 | 2 | 3 | 26 | 29 | Thought the 10,9,5,4 strategy might be overused because of success last time so went with 10,9,6,3 |
1212 | 1212 | 1 | 1 | 1 | 1 | 1 | 20 | 25 | 30 | 1 | 19 | Trying to pick the gaps in previously winning deployments. |
1215 | 1215 | 10 | 1 | 1 | 1 | 1 | 1 | 1 | 28 | 28 | 28 | |
1231 | 1231 | 6 | 1 | 2 | 2 | 1 | 3 | 6 | 24 | 34 | 21 | Previous battle victories seemed to be all-or-nothing attempts to get 28 pts from the fewest castles to maximize troop strengths. That's fine. If four castles is what it takes, that's what it takes. My goal in this round is to make Castle 1 mean something! Assuming you're a real warlord, going in order, you want to get that first victory to make your troops follow you. Besides that thought, I used no formulas or special computations. I just looked at what went before and decided this looked reasonable enough. |
1244 | 1244 | 1 | 1 | 1 | 1 | 1 | 15 | 18 | 26 | 34 | 2 | Guesswork |
1246 | 1246 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 31 | 31 | 31 | Just winning the top three castles is enough to win, so I'm only focused on winning those; I sent one soldier to the rest just in case the castle is undefended. |
1258 | 1258 | 1 | 1 | 1 | 1 | 1 | 1 | 13 | 40 | 40 | 1 | 1 to every castle to ensure I capture any uncontested castle. Most people will likely focus on the highest value castles and you need 28 total points to win so castles 8/9/10 would do it and splitting troops 3 ways to grab those I would still take 8 and 9. |
1264 | 1264 | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 27 | 30 | 34 | Proportional alignment based off points needed to win + at least 1 troop at every castle |
1276 | 1276 | 6 | 1 | 1 | 1 | 1 | 0 | 0 | 30 | 30 | 30 | Go big or go home |
1287 | 1287 | 0 | 1 | 1 | 13 | 1 | 19 | 2 | 31 | 2 | 30 | If I win 4,6,8, and 10 I will have just over half the points. My strategy goes about 50% higher than the mean on those four areas. The last two strategies have changed which values were highly targeted so I am hedging my bets against either previous strategy. I throw in a couple scouts on the odd castles so they aren't as easily won. |
1297 | 1297 | 1 | 1 | 1 | 1 | 1 | 6 | 13 | 19 | 25 | 32 | I wanted to have at least one soldier for every castle. However, even if one were to win castles 1 through 5, that's only 27% of the total points. Castles 6-10 were incrementally weighted. |
1313 | 1313 | 2 | 1 | 1 | 1 | 1 | 13 | 22 | 34 | 24 | 1 | I wanted to have really high on either 8 or 9 for people wanting to win by going after the top 3. Then leave some to go after some castles that might have no troops. |
54 | 54 | 1 | 1 | 1 | 1 | 2 | 7 | 10 | 20 | 35 | 22 | I went top heavy and ignored the low point castles due to their inefficiency as the are 1.8 digits Soldiers per point. |
137 | 137 | 1 | 1 | 13 | 9 | 2 | 2 | 23 | 22 | 2 | 25 | Going all-in on Castles 7, 8, and 10 gives 25 points of the 28 needed to win. After that, I just split my troops between 3 and 4 with the hope of winning one of the two battles and pushing myself over. Castles 5, 6, and 9 each got 2 troops so that I could win those if the opposition left them undefended. |
146 | 146 | 1 | 1 | 1 | 11 | 2 | 21 | 3 | 26 | 3 | 31 | I really decided to only focus on castles 10, 8, 6, and 4 since those would win it for me. I started thinking of doing 30, 25, 20, and 10 respectively, but if a lot of people like doing multiple of 5s, adding one more to each could give me a lot more wins. I figure some people would put 0 in 1, 2, and 3, so I put one in each just in case. The remaining 8 troops went pretty evenly into 5, 7, and 9. |
175 | 175 | 1 | 1 | 2 | 2 | 2 | 16 | 16 | 30 | 3 | 27 | Not too sure. |
219 | 219 | 1 | 1 | 13 | 2 | 2 | 14 | 2 | 3 | 31 | 31 | Trying to win 10+9+6+3=28 points |
263 | 263 | 1 | 1 | 2 | 15 | 2 | 2 | 17 | 27 | 31 | 2 | 1)Focus on 4 castles that give 28 (just over 50%) and sacrifice biggest prize castle 2) don’t give away any castles for free 3) anticipate opponent strategy to send at least 1 to all castles and send 2 to hedge in case one of key 4 is lost 4) calibrate weights to beat simple backloading |
328 | 328 | 1 | 1 | 2 | 2 | 2 | 3 | 4 | 8 | 18 | 59 | f(1)=1.218, f(x)= f(x-1)^1.4. Rounded result, mostly. |
422 | 422 | 2 | 1 | 11 | 8 | 2 | 17 | 24 | 5 | 3 | 27 | Trying to maximize a few different areas (victory points) while not giving many easy wins to others. |
433 | 433 | 1 | 1 | 2 | 2 | 2 | 2 | 20 | 20 | 20 | 30 | No strategy, just tried to weight the higher points castles higher |
500 | 500 | 1 | 1 | 16 | 2 | 2 | 21 | 2 | 2 | 26 | 27 | It's based on previous player's strategies. Focus on getting just enough points to win, while trying to pick up a few extra points on unguarded castles. |
539 | 539 | 0 | 1 | 2 | 2 | 2 | 4 | 23 | 23 | 22 | 21 |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );