Riddler - Solutions to Castles Puzzle: castle-solutions-3.csv
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213 rows where Castle 2 = 2 sorted by Castle 5
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Suggested facets: Castle 1, Castle 3, Castle 4, Castle 5, Castle 6
Link | rowid | Castle 1 | Castle 2 | Castle 3 | Castle 4 | Castle 5 ▼ | Castle 6 | Castle 7 | Castle 8 | Castle 9 | Castle 10 | Why did you choose your troop deployment? |
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55 | 55 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 32 | 32 | 33 | The top 3 castles score 27 points in total, almost 50% of the point total. Assuming I can win all 3 and pick up a single unguarded low point castle, i will prevail. |
735 | 735 | 1 | 2 | 2 | 0 | 0 | 4 | 6 | 8 | 34 | 43 | win 10/9 and two average others |
771 | 771 | 2 | 2 | 2 | 8 | 0 | 19 | 26 | 41 | 0 | 0 | Avoid wasted troops at high value targets and low v; win on aggregate over sim. |
820 | 820 | 0 | 2 | 7 | 0 | 0 | 22 | 3 | 1 | 33 | 32 | 10+9+6+3 = 28 and both 6 & 3 are not common choices in previous editions. |
1181 | 1181 | 7 | 2 | 2 | 11 | 0 | 6 | 24 | 5 | 33 | 10 | random & fudging & top loading |
124 | 124 | 2 | 2 | 2 | 10 | 1 | 1 | 25 | 25 | 30 | 2 | Maximize the troops that could take 28 points, and the others are 2 to cleanup places where my opponent sent only 1. |
383 | 383 | 1 | 2 | 1 | 1 | 1 | 11 | 12 | 31 | 35 | 5 | I earn enough victory points from castles 6, 7, 8 and 9 so I focused on them. I put at least an army in each castle to prevent free wins. I only sent a few armies to castle 10 because I felt others would devout a lot of troops there. I didn't want to waste mine in a large battle there but I put some in case others have my same strategy of avoiding a large battle at castle 10. I also put a great deal in castles 8 and 9. I wanted to nearly guarantee victories at those castles. |
436 | 436 | 2 | 2 | 2 | 1 | 1 | 1 | 1 | 32 | 31 | 27 | Win the big castles, grab a couple other points somewhere. |
568 | 568 | 1 | 2 | 6 | 1 | 1 | 18 | 3 | 2 | 33 | 33 | To maximize winnings. |
805 | 805 | 1 | 2 | 22 | 1 | 1 | 22 | 1 | 1 | 27 | 22 | It's almost 4 am, this is better than anything |
864 | 864 | 0 | 2 | 2 | 4 | 1 | 18 | 19 | 19 | 14 | 21 | I ran 100000 different random combinations that summed to 100 against 500 random opposing combinations and then chose the distribution that resulted in the highest average point total against its 500 imaginary opponents. |
1032 | 1032 | 2 | 2 | 1 | 3 | 1 | 3 | 8 | 26 | 27 | 27 | I tried to give myself a chance at winning at every castle but wanted to focus on winning the top 3 castles. If I win those, all I need is to win one other castle to win the contest. With 26+ troops on each, I should be able to win those against most opponents. If not, I like my chances to win castles 4, 6, and 7. Winning those would make up for losing castles 8 and 9. |
23 | 23 | 2 | 2 | 3 | 14 | 2 | 16 | 2 | 4 | 32 | 23 | Intuition. |
44 | 44 | 1 | 2 | 2 | 2 | 2 | 2 | 29 | 29 | 29 | 2 | Becuase I'm smart, in my head. |
291 | 291 | 2 | 2 | 7 | 9 | 2 | 15 | 17 | 20 | 21 | 5 | I will probably lose 5 & 10 (15 points) and win 6, 7, 8, & 9 (30 points) against most value-based opponents. I left castle 10 with enough resources to hopefully win that castle against similar counter-value-based strategies. |
292 | 292 | 2 | 2 | 2 | 2 | 2 | 20 | 20 | 20 | 20 | 10 | Essentially, splitting the difference between the first two rounds by having even numbers across castles 6-9, a fair number on 10, and token troops on 1-5. |
348 | 348 | 2 | 2 | 12 | 2 | 2 | 12 | 2 | 2 | 32 | 32 | Win 10, 9, 6, 3 = 28 pts = win. few troops to others just in case. |
365 | 365 | 2 | 2 | 2 | 2 | 2 | 30 | 0 | 0 | 30 | 30 | Felt like it. |
374 | 374 | 1 | 2 | 2 | 2 | 2 | 11 | 26 | 26 | 26 | 2 | Giving up the highest value castle to counter people putting a lot of chips on it. Instead securing the next 3 (9, 8, 7). Trying to put enough soldiers on the other ones to counter the strategy of one guy per castle if they spent too much on higher castles. Arggh gonna lose. |
419 | 419 | 2 | 2 | 8 | 2 | 2 | 18 | 2 | 2 | 31 | 31 | Bc 2 > 1 and 10+9+6+3=28 |
459 | 459 | 0 | 2 | 8 | 2 | 2 | 14 | 2 | 2 | 34 | 34 | Never send just 1 so that you win vs any solo scouts, focus on 9 and 10 to try and insure 19 out of 28 required points, aim for over average on 3 and 6 to try and secure the 8 additional points needed for a win while hoping that victories over singles allow for any shortfall, sacrifice the 1 pt castle as winning it fails to make up for a split anywhere else that will determine the game. |
492 | 492 | 2 | 2 | 4 | 10 | 2 | 16 | 25 | 3 | 33 | 3 | I decided to leave Castle #10 essentially undefended, and instead focused on some of the less-worthy castles, especially #9 and #7, to get a "winning coalition" of six castles with around 30 points. |
494 | 494 | 2 | 2 | 8 | 2 | 2 | 16 | 2 | 2 | 31 | 33 | tried to invest in 4 castles that I felt relatively sure of winning and conceded the rest. High risk appetite! |
526 | 526 | 2 | 2 | 2 | 22 | 2 | 22 | 22 | 22 | 2 | 2 | go for 28 points exactly, figure everyone is sending at least 1 soldier to each castle, so i sent 2 |
571 | 571 | 2 | 2 | 2 | 2 | 2 | 11 | 21 | 31 | 11 | 16 | I think a major underlooked part of the strategy is that many people will default to round numbers. Going one over the natural human instinct for round numbers should have a high return all over the board. Additionally, the previous two winning strategies had low numbers on the high-value castles, presumably because competition is fierce up there. But eventually enough people will switch resources away from those castles to make them profitable conquests again. I'm hoping third time's the charm! |
574 | 574 | 1 | 2 | 2 | 18 | 2 | 18 | 22 | 33 | 1 | 1 | I expect that there will be even more of a focus on number 10 this time, so I'm going to ignore that one. My plan is to get to 28 without winning either 9 or 10. |
603 | 603 | 2 | 2 | 2 | 2 | 2 | 15 | 18 | 21 | 34 | 2 | Assume no-one leaves any with 0, so 2 beats the 1s. Assume most people aim for 10. Load up on next highest in descending priority. |
622 | 622 | 2 | 2 | 2 | 16 | 2 | 2 | 18 | 23 | 30 | 3 | Trying to win the game 28-27 every time. compete for 9+8+7+4, if we both compete for the same one have just enough to maybe split a weird one (10,6,5) |
624 | 624 | 2 | 2 | 2 | 2 | 2 | 12 | 2 | 42 | 12 | 22 | |
635 | 635 | 2 | 2 | 2 | 2 | 2 | 22 | 22 | 22 | 22 | 2 | Give me all those 1 troop castles. They are mine. |
638 | 638 | 2 | 2 | 2 | 11 | 2 | 21 | 1 | 28 | 1 | 30 | Step 1: Secure enough points (28) for the win with as few castles as necessary (4) to allow for largest deployments. Attempt mainly even numbered castles - partially a gut feeling, partially so that a lost castle can be compensated with a few small ones more easily. Step 2: Prevent a loss against an archenemy with a normal distribution of forces (10 at each castle) by using at least 11 at my primary targets. Step 3: Place at least 1 in each lesser-targeted castle in case my archenemy doesn't attack it, but put 2 in the lower ones to increase the chance of scooping up extra points to offset a potential loss of a large castle. Step 4: Bask in glory as I defeat a majority of the would-be warlords in Riddler Nation! |
653 | 653 | 2 | 2 | 2 | 2 | 2 | 2 | 10 | 25 | 50 | 3 | I gave at least two to all the castles so I can try to bank some smaller points and I think if my opponent tries the same he'll probably only throw one out there. Then, I targeted Castle 9 with Castle 8 as a back up, in case they throw all of their points at 10. Then I stagger the rest I guess |
661 | 661 | 2 | 2 | 2 | 2 | 2 | 14 | 24 | 27 | 23 | 2 | My plan would be to take 54.5% of the points possible and put 88% of them toward that in order to help secure as many points as possible in the 6-9 range. Then have 2 soldiers at each other castle to hopefully catch people who don't value the lower valued castles or assume they are going to lose Castle 10 and don't put anyone there. |
683 | 683 | 1 | 2 | 2 | 2 | 2 | 21 | 22 | 23 | 25 | 0 | |
775 | 775 | 2 | 2 | 2 | 3 | 2 | 2 | 2 | 22 | 28 | 35 | I'm honestly really tired so email me if I win (I doubt it) |
808 | 808 | 2 | 2 | 2 | 17 | 2 | 18 | 5 | 18 | 32 | 2 | |
856 | 856 | 2 | 2 | 2 | 2 | 2 | 8 | 13 | 18 | 23 | 28 | 2 points on each to hedge, dump the rest at high-value castles |
858 | 858 | 0 | 2 | 3 | 16 | 2 | 3 | 23 | 24 | 24 | 3 | I chose 28 points to contend for and 27 to (mostly) cede. |
882 | 882 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 6 | 77 | 2 | Give up on castle 10 since lots of people will go for that. Try and guarantee 9 points from Castle 9. Never send 0 or 1 units to a castle since other folks will try that. Throw a few extra at Castle 7 and 8 in case others are thinking similar to me. |
892 | 892 | 2 | 2 | 2 | 1 | 2 | 2 | 16 | 24 | 24 | 25 | WIn 28 and loose rest |
1007 | 1007 | 1 | 2 | 2 | 2 | 2 | 16 | 22 | 23 | 27 | 3 | Ancient warlord secret |
1017 | 1017 | 2 | 2 | 2 | 8 | 2 | 2 | 20 | 26 | 34 | 2 | 4, 7, 8, 9 and sneak a couple of others. |
1077 | 1077 | 2 | 2 | 11 | 1 | 2 | 16 | 3 | 3 | 30 | 30 | Last round fight was for 4&5, so I went after 6&3 (Plus 9&10 to get to 28) |
1209 | 1209 | 2 | 2 | 2 | 2 | 2 | 20 | 24 | 24 | 20 | 2 | I wanted to beat anyone trying to be crafty sending just one person to each castle while beating anyone who didn't commit to the higher valued castles. I gave up on castle 10 thinking some players will just send all of them to 10 in some circumstances. |
1227 | 1227 | 2 | 2 | 8 | 12 | 2 | 21 | 23 | 26 | 2 | 2 | absolutely no reason whatsoever. If I somehow win, I want the word "flapjack" somewhere in the post. |
1228 | 1228 | 2 | 2 | 2 | 2 | 2 | 10 | 14 | 16 | 24 | 26 | Well it's kind of arbitrary. But the first 5 castles only give 15 points while the next 5 give 40. So I figured I would largely abandon the first 5, putting 2 on each because putting one seemed wrong. Then looking at the previous answers it looked like you could do fairly well against a good mix of opponents by fighting particularly hard for 9 and 10 and fairly hard for 6, 7, and 8. The 7 and 8 aren't 15 and the 9 and 10 aren't 25 because I figured a lot of people might use those nice round numbers. |
1270 | 1270 | 2 | 2 | 2 | 2 | 2 | 22 | 30 | 30 | 4 | 4 | |
1280 | 1280 | 2 | 2 | 2 | 2 | 2 | 10 | 25 | 25 | 25 | 5 | |
242 | 242 | 2 | 2 | 2 | 3 | 3 | 11 | 31 | 36 | 6 | 4 | Trying to capture the sweet spot of being 1 more than multiples of 5, or just 1 or 2. I bet this game play very differently with prime numbers of troops and castles, that are not easy to divide. |
261 | 261 | 1 | 2 | 2 | 2 | 3 | 18 | 18 | 26 | 26 | 2 | Avoid 10 as the most likely to be contested. Put 2 as a mininum to beat anyone just throwing 1's in. Focusing on 6, 7, 8 & 9 as together they defeat 1, 2, 3, 4, 5 & 10. |
404 | 404 | 0 | 2 | 0 | 16 | 3 | 19 | 3 | 0 | 33 | 24 | Did not overthink it.. the strategy likely relies too heavily on taking castle #10 with a modest deployment |
497 | 497 | 1 | 2 | 2 | 2 | 3 | 4 | 5 | 25 | 30 | 26 | Several troops on each in case someone puts down 0, and tried to have more than 1 since I suspect others will put 1 at each (at least). Thought 10 is a place where people would have very low or high, so I went medium to beat the lows but not waste too much. Trying to really capture 8, 9, and the misses to add up to 23 (winning number) |
750 | 750 | 2 | 2 | 2 | 3 | 3 | 11 | 16 | 31 | 3 | 27 | this did ok when tried with a smaller group of students |
1189 | 1189 | 2 | 2 | 2 | 12 | 3 | 3 | 26 | 3 | 26 | 21 | This is left as an exercise for the reader. |
1225 | 1225 | 2 | 2 | 6 | 3 | 3 | 21 | 21 | 18 | 3 | 21 | I am mixing a few low-effort and high effort attacks with a medium effort thrown in to test low-level dedication. |
1268 | 1268 | 1 | 2 | 3 | 2 | 3 | 12 | 21 | 26 | 26 | 4 | Good chance to win 7,8,9 plus beating all the people that give up (0 or 1 army) on other castles. |
250 | 250 | 1 | 2 | 2 | 2 | 4 | 4 | 1 | 28 | 28 | 28 | I'm punting 7 towers. Looking over past results, I'm choosing towers that were punted most often - I put enough into lower towers in case someone went on a one tower strategy. |
423 | 423 | 0 | 2 | 2 | 4 | 4 | 7 | 7 | 7 | 35 | 32 | Try to obtain 9 and 10 over all others, and for those who can beat me in one or both; punish them by taking other castles they hopefully skimp on. |
485 | 485 | 1 | 2 | 2 | 3 | 4 | 6 | 9 | 14 | 23 | 36 | I used the Fibonnaci sequence to provide a ratio of importance to each castle, starting with 0,1,1,2,3 etc. But I had 12 soldiers left over so i just added one to each castle except castles 9 and 10 where i added two soldiers. |
800 | 800 | 1 | 2 | 2 | 4 | 4 | 25 | 26 | 26 | 5 | 5 | The heart wants what the heart wants <3 |
831 | 831 | 2 | 2 | 2 | 4 | 4 | 19 | 19 | 22 | 23 | 3 | Must beat Jason Weisman!!! Considered how he thinks and deployed troops to beat him. Also looked at previous results and guessed. |
987 | 987 | 1 | 2 | 2 | 3 | 4 | 6 | 9 | 14 | 22 | 37 | fibonacci is awesome so fibonacci +1 must be better |
12 | 12 | 1 | 2 | 1 | 3 | 5 | 20 | 21 | 33 | 7 | 7 | |
189 | 189 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 55 | Tried to guarantee 10 and get what I could with the rest |
299 | 299 | 1 | 2 | 2 | 5 | 5 | 5 | 21 | 26 | 32 | 1 | My strategy is to invest heavily in castles 7-9 to get to 24 and then try to secure the other 4 points by divesting my remaining points and hope to capture enough. |
322 | 322 | 2 | 2 | 2 | 3 | 5 | 21 | 21 | 2 | 21 | 21 | I couldn't put a 0 in some of the columns (the webpage rules wouldn't allow me). So knowing that, I put heavy focus on winning 4/5 top levels and put slightly more than minimum on the lower ones (hoping to pickup a couple scraps). |
514 | 514 | 1 | 2 | 3 | 3 | 5 | 5 | 14 | 12 | 30 | 25 | Winging it. |
625 | 625 | 1 | 2 | 3 | 4 | 5 | 11 | 16 | 21 | 26 | 11 | Always have at least 1 soldier to pick up free wins. Try to be one above round numbers on the more valuable castles. Assume 10 will be the most contested, so cap out on number 9. Beats a strategy of putting 20 each in the last 5, as well as 25 each in the last 4, or 10 in each. |
696 | 696 | 2 | 2 | 3 | 3 | 5 | 11 | 16 | 16 | 21 | 21 | I came. I saw. I conquered. I used Google Translations to say something cool in Latin. |
762 | 762 | 1 | 2 | 3 | 4 | 5 | 5 | 23 | 21 | 19 | 17 | Random guessing. |
1056 | 1056 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 24 | 24 | 24 | |
1142 | 1142 | 2 | 2 | 6 | 5 | 5 | 20 | 10 | 25 | 24 | 1 | Wish I could say |
1199 | 1199 | 1 | 2 | 8 | 1 | 5 | 5 | 14 | 19 | 8 | 37 | Not having much time to figure out what to do this time, I decided to play heavy for 10, and most likely try to pick up a victory on the back of 10-8-7-3, but also have a little bit of contesting other places in case I could get some very cheap points. Somehow this seems wrong, especially from what I remember when I worked out what to do last time, but oh well. |
1203 | 1203 | 2 | 2 | 5 | 5 | 5 | 5 | 20 | 24 | 6 | 26 | Decided to abandon Castle 9 with the aim to win the battles for Castles 7, 8 and 10. With a possible 55 points on the board, winning a guaranteed 25 and hoping to steal one more castle of at least 3 points should give me the win in most matchups |
1273 | 1273 | 2 | 2 | 2 | 4 | 5 | 15 | 15 | 15 | 20 | 20 | previous solutions anchored expectations for lower troops at high value castles |
1293 | 1293 | 2 | 2 | 3 | 5 | 5 | 7 | 8 | 26 | 26 | 16 | |
1294 | 1294 | 1 | 2 | 3 | 4 | 5 | 9 | 20 | 21 | 5 | 30 | |
1307 | 1307 | 2 | 2 | 3 | 5 | 5 | 8 | 10 | 15 | 20 | 30 | Guessing, I guess... |
1 | 1 | 2 | 2 | 2 | 2 | 6 | 18 | 2 | 28 | 36 | 2 | DONT KNOW |
4 | 4 | 2 | 2 | 4 | 6 | 6 | 10 | 11 | 14 | 17 | 28 | Fairly evenly spread out, with an emphasis on the point-heavy castles. |
42 | 42 | 1 | 2 | 9 | 4 | 6 | 14 | 9 | 8 | 21 | 26 | Send the troops where the most points are. |
186 | 186 | 1 | 2 | 2 | 2 | 6 | 9 | 18 | 18 | 24 | 18 | We know nothing. |
370 | 370 | 1 | 2 | 3 | 0 | 6 | 12 | 0 | 30 | 32 | 14 | I wasn't really going for castle 10, but thought I would beat some people. I really wanted to pick up castle 8 and 9, so I put a lot of troops there. I thought I would pick up some easy points by not putting "0" in the early castles. I though people would waste a lot of troops on castle 5, based on last time, so I didn't put a lot there. |
499 | 499 | 2 | 2 | 2 | 2 | 6 | 21 | 21 | 21 | 21 | 2 | The first 4 are so low value I'm giving them away, and the last one will be so hotly contested it's not worth fighting for. I put two there in case people put 1 - it's basically to take freebies while not costing anything substantial. I wanted to push all my chips in for the upper mid range ones. I went 21 for those as I think people might cap themselves at round numbers (20) for them, so it'd give me a slight edge. |
91 | 91 | 1 | 2 | 3 | 5 | 7 | 15 | 30 | 33 | 2 | 2 | Get to as close to 28 without wasting troops |
148 | 148 | 2 | 2 | 2 | 7 | 7 | 27 | 27 | 2 | 10 | 14 | Paired scouts to 1/2/3 - not worth more troops, but good to snipe or deny a 1-troop snipe. Common practice in last games has been to focus on 4 castles, with a small number spread to others. This strategy is designed to narrowly defeat any small force at any castle, while focusing on castles 6 & 7 (usually ignored, but form a good base to combine with other towers) and increasing numbers of troops to castles 9 & 10. Castle 8 is almost ignored, anticipating others will focus efforts there. |
290 | 290 | 1 | 2 | 5 | 5 | 7 | 20 | 20 | 20 | 20 | 0 | Sacrificed Castle 10 in hopes of winning slightly-lesser castles |
598 | 598 | 1 | 2 | 2 | 5 | 7 | 20 | 20 | 20 | 20 | 3 | |
833 | 833 | 1 | 2 | 2 | 5 | 7 | 13 | 19 | 21 | 14 | 16 | |
1168 | 1168 | 0 | 2 | 2 | 4 | 7 | 15 | 15 | 25 | 3 | 27 | The best defense is a good offense. |
228 | 228 | 2 | 2 | 3 | 4 | 8 | 11 | 12 | 28 | 29 | 1 | Have at least 1 at every castle, aim for capturing castles 6 - 9, much higher value than the lower value counts, and hopefully less contested than castle 10 |
234 | 234 | 1 | 2 | 4 | 6 | 8 | 11 | 14 | 16 | 18 | 20 | True percentages, rounded down and subtracted 1 for less valuable castles 2-5, and rounded up and added 1 for more valuable castles 6-10 |
399 | 399 | 2 | 2 | 2 | 15 | 8 | 8 | 28 | 33 | 1 | 1 | 1. In order to win one only needs to get 28 points. 2. Most players will send most of their troops to the top two or three castles, with minor amounts sent to castles at the bottom end of the scale. Most players will probably ignore castles 5 and 6. 3. Occupying castles 4-8 will win the game for a player. 4. Player should make only a minor attempt to capture castles 9 and 10, and should throw the lion's share of their forces against castles 7 and 8. They should also send a small force to each of the low scoring castles, as insurance in case of failure. 5. Player should send at least one soldier to each castle, just in case the enemy ignores them. 6. Player should send two or three soldiers to castles 1-3, to prevent a single enemy spy from capturing them. |
1049 | 1049 | 0 | 2 | 6 | 4 | 8 | 5 | 20 | 12 | 23 | 20 | |
1162 | 1162 | 2 | 2 | 3 | 5 | 8 | 10 | 10 | 15 | 20 | 25 | Put more troops on castles worth more points |
1275 | 1275 | 2 | 2 | 2 | 6 | 8 | 16 | 26 | 34 | 2 | 2 | Most people will target the higher numbers for good reason. So, if you allow the top two to be losses, then you can make up the ground in the middle by trying to guarantee wins there for cheaper. Many people will also commit 1 troop at minimum to every castle in order to get points for anyone who sends none. To overcome this, 2 troops were sent to each at minimum. If all castles with 2 troops are lost, the points for the other castles are still higher. |
80 | 80 | 1 | 2 | 3 | 6 | 9 | 14 | 16 | 17 | 16 | 16 | It slightly beat something that slightly beat May's average. |
127 | 127 | 2 | 2 | 4 | 7 | 9 | 11 | 14 | 15 | 17 | 19 | Added up all the VPs to be had (55) took 100 and divided it by 55 (1.8). This is how many soldiers each VP is worth. I then multiplied the castle number by 1.8, rounded and skewed it towards the high end a bit for people who employed the same strategy. |
143 | 143 | 2 | 2 | 2 | 8 | 9 | 11 | 12 | 18 | 18 | 18 | |
180 | 180 | 2 | 2 | 2 | 5 | 9 | 11 | 11 | 11 | 11 | 36 | trying to win the higher castles without leaving any empty and pick off the 10 on each strategy |
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CREATE TABLE "riddler-castles/castle-solutions-3" ( "Castle 1" INTEGER, "Castle 2" INTEGER, "Castle 3" INTEGER, "Castle 4" INTEGER, "Castle 5" INTEGER, "Castle 6" INTEGER, "Castle 7" INTEGER, "Castle 8" INTEGER, "Castle 9" INTEGER, "Castle 10" INTEGER, "Why did you choose your troop deployment?" TEXT );